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    posted a message on Passive ability with continuous effect?

    I'm trying to make a passive 'self degeneration/destructive ability', the unit gains a few passive bonuses (which I can just simply apply in the units default stats) bit at a cost it 'unstable' and periodically has random explosions coming from it causing it to slowly looses health overtime. (Again the health loss I'll just do in the unit stats).

    Some thing like - every 1.0 - 2.0 seconds randomly, create an explosive effect 1 - 5 randomly on unit.

    I believe I could quite easily do it with triggers, but am really trying to learn the data editor.

    How would you start of with something like this? A little direction would really be appreciated thanks.

    Usually I pick a default SC2 ability pretty similar to what I want and modify it accordingly, in this case I can't think of anything.

    Posted in: Miscellaneous Development
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    posted a message on Detecting unit ownership change - Possible?

    @Joshjje: Go

    Oh well in my map each team's players stand on opposing sides and summon units, sending them offensively towards each other. Players have no control over their units, can only support them with spells.

    I therefore have an event that detects when a new unit enters the map and auto order to attack move to the opposing side.

    There are some spells that gain control of enemy units, turn them against allies etc. etc. often only temporarily.

    Adding a trigger that detected when a unit changes ownership and auto re orders it to attack move back to the opposing team would be very helpful.

    As far as I know I can't do this in the data editor making it apart of the custom abilities I have, so it becomes a bit trick having to tie in triggers as far as I know each time?

    It's not a big deal would just make things alot easier.

    Example: ENRAGE - Gains control of an enemy unit and increases it's attack speed by +50% for 10 seconds. (I've managed to use simply the data editor for this one, but now I need to start tracking the unit for 10 seconds to re-order it back, making sure it's alive, hasn't had the buff reapplied etc. etc.).

    Posted in: Miscellaneous Development
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    posted a message on Detecting unit ownership change - Possible?

    Is it possible of detecting with an event when any unit changes ownership?

    I had a look through all the events, couldn't find anything.

    Posted in: Miscellaneous Development
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    posted a message on Ability/Buff that Charms a unit?

    @progammer: Go

    Ugh, ok I've looked everywhere in the entire Frenzy ability, Actors, Behaviors, Buttons, Effects, Units etc. every field in each. Sorry guys :/

    Posted in: Miscellaneous Development
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    posted a message on Ability/Buff that Charms a unit?

    Sorry I looked all through the behavior field, couldn't find anything to do with Player>?

    In Neural Parasite can't see anything changed out side the default neither, except for 'Benign / Supress Passenger' Enabled.

    Posted in: Miscellaneous Development
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    posted a message on Ability/Buff that Charms a unit?

    Is there a field of way to make a buff also gain control of a target unit?

    I've made a custom Frenzy ability, which increases a unit's attack speed by +50% for 10 seconds. I'd like to also add on, if cast on an enemy unit you in addition gain control of that unit until the buff expires.

    Is this possible, or are triggers needed?

    Posted in: Miscellaneous Development
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    posted a message on Beserker Ability

    Thanks guys so much :)

    @Proxy - where do I copy your custom buff from, I've searched every part of the object data, can't find it?

    Posted in: Miscellaneous Development
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    posted a message on Beserker Ability

    I'm trying to make a Passive Ability on a unit, 'for every 10 health lost, it gains +5 damage'.

    I honestly have no real idea how or where to start thou, my natural instinct would be to go with triggers, periodically checking or registering a drop in any health, adding or modifying a passive damage bonus as I see fit.

    - How would you do this? - Is the data editor capable of this?

    Thanks for any help.

    Posted in: Miscellaneous Development
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    posted a message on Effects (Triggered) getting no sounds?

    Thanks alot for such a detailed reply, I learned alot :)

    Firstly thou, it's not exactly a custom ability or something along those lines. It's in a card game type map where you use a 'fireball' card and your Main Structure launches a big 'fireball' towards the designated target.

    That's why I just went with the effect method, simply create a Yamato Missile missile effect. visually it works perfectly, but just no sounds are played.

    I had a look in the data editor as you said and on what you described, the actors and sounds, they are all already in there, yet don't seem to be used? I just used the default Yamato Cannon as it was already preset with the desired effects and sounds.

    EDIT: It seems as I had the camera zoomed out quite a bit, it was nullifying all sounds, that was the problem.

    Posted in: Miscellaneous Development
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    posted a message on Units not appearing?

    When I place units down on a map in the editor, for some reason I can't see them, yet they appear as normal in game.

    Is there some view setting I've perhaps altered by mistake, it used to work before?

    EDIT: Appeared to just be an editor bug, fixed now.

    Posted in: Miscellaneous Development
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    posted a message on Effects (Triggered) getting no sounds?

    I've made a trigger which causes a unit to launch a Yamato Cannon - Missile Effect to another unit using the trigger below.

    Environment - Create Battlecruiser - Yamato Cannon (Missile) on (Picked unit) from Spellcaster[(Triggering player)]

    No sound effect plays thou, either on the launch nor the impact. How do you enable the sound effect as well or whats the best method of achieving this?

    Posted in: Miscellaneous Development
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    posted a message on Damage to Unit - Triggers?

    Is there a method of dealing damage to a unit with triggers?

    In War3 there actually was a Unit deal damage function, can't seem to find anything of this sort?

    Posted in: Miscellaneous Development
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    posted a message on Custom Images - Importing

    I made an image. then saved it as a tga, then imported it, however I can't seem to use it in triggers/game.

    Is there a special program needed to save it 'properly' so it can be used in the editor?

    The imported image appears green instead of white and has (compressed N/A) next to filesize.

    Posted in: Miscellaneous Development
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    posted a message on Casting targeted spells from dialog buttons

    @s3rius: Go

    How about something along the lines of:

    Clicking a specific Dialog Button > Spawns a Unit > Player Forced Selects > Unit Forced Spell Click > AoE Targeting Image Created

    Has it's drawbacks such as interfering with current unit selection, but viable or?

    Posted in: Miscellaneous Development
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