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    posted a message on Castle Fight like map - Seeks Icons/Effects Artists

    @BlueFacedGit: Go

    Thanks, now that was fast :) (no pun intended lol)

    Hmm would we be able to the alter lines to very thin bright orange instead. I think it overlaps a bit with the existing red in armor. Is that ok?

    Posted in: Team Recruitment
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    posted a message on Castle Fight like map - Seeks Icons/Effects Artists

    Thanks for the responses guys, I updated the main thread, with a few requests maybe you might consider.

    @mnadeau1992: Go

    Thanks :)

    @BlueFacedGit: Go

    Yea would really appreciate your help. Tried to give some more info on the abilities.

    @XYZMuffin: Go

    Hehe, welcome to do more, or add a little glow to the Nuclear Strike one :)

    @Cromalic: Go

    Sure, free to use them.

    @LunarisDream: Go

    Very nice gallery you have there. Well most of the icons are recolors at the moment, feel free to have a go :)

    Posted in: Team Recruitment
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    posted a message on Using custom Icons.

    @Fullachain: Go

    A guy told me to do the following: - Use Gimp to open up image. - Add an Alpha Channel layer. - Save the file as .dds with with BC3/DXT5 compression. - Import and it should work.

    It still unfortunately blocks out buttons completely, as in the picture in first post.

    Has anyone been able to add alpha layers to Icons for SC2. If so how please?

    Posted in: Artist Tavern
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    posted a message on Castle Fight like map - Seeks Icons/Effects Artists

    Updated the main thread with what's been done so far, thanks for the help. Still could use some more icons if anyone's willing and especially effects now.

    Posted in: Team Recruitment
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    posted a message on Using custom Icons.

    @XYZMuffin: Go

    Oh sorry, I meant adding an alpha channel, so it can be used in the Editor to overlap buttons etc.

    Posted in: Artist Tavern
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    posted a message on Using custom Icons.

    @XYZMuffin: Go

    Oh thanks. Is there a method in which I can achieve the same with the colored/altered icon version?

    Posted in: Artist Tavern
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    posted a message on Using custom Icons.

    @XYZMuffin: Go

    Ah ok got ya thanks.

    Well for war3, there was a cool tool War3Viewer, which auto added alpha channels onto icons for you. Wonder if that will still work, or someone may make a similar tool for SC2.

    EDIT: I think it was specifically made for 64x64 icons :-(

    Anyone got any ideas?

    Posted in: Artist Tavern
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    posted a message on Using custom Icons.

    So I imported my first custom Icon, it works fine, except it now visually blocks buttons behind it.

    When I use standard sc2 icons, they don't and can have them together, i.e. making a click able icon.

    EDIT: Has anyone been able to add alpha layers to Icons for SC2. If so how please?

    Example

    Posted in: Artist Tavern
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    posted a message on Castle Fight like map - Seeks Icons/Effects Artists

    @XYZMuffin: Go

    Thanks alot, it really looks great.

    If you added a minor, thin bright glow just around the cloud. I think it would make a little better and more visually impressive, but not essential.

    Of course am always happy to give more requests whenever you get time. Thanks again.

    Posted in: Team Recruitment
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    posted a message on Building Placement - Anywhere?

    @Moooyaah: Go

    I tried the move instantly, doesn't seem to do anything. Let me show you with pictures.

    Here I place a Forge, as you can the green part of terrain is warped around it and it goes down.

    Forge

    Here is the Barracks, instead of the green terrain warping the barracks is just shifted sideways.

    Barracks

    Yet if I do it in the editor the Barracks will go down fine.

    Editor

    I checked stats, both are Footprint 3x3, tried reducing Barracks radius to Forge's radius as well but nothing.

    Posted in: Miscellaneous Development
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    posted a message on Building Placement - Anywhere?

    @Moooyaah: Go

    Well I think I might have fiddled with the Forge stats. It's kind of something I did a month ago and am now coming back to adding extra unit placement i.e. Barracks.

    As for the code it's: Unit - Create 1 Deck Unit[(Triggering player)] for player (Triggering player) at (Center of Spawn Locations[(Triggering player)]) facing 270.0 degrees (No Options)

    Deck Unit - This is unit you pick at selection, which can vary. Spawn Location - This is the spawn location I've setup per player.

    Posted in: Miscellaneous Development
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    posted a message on Castle Fight like map - Seeks Icons/Effects Artists

    @XYZMuffin: Go

    Yea of course that's perfectly fine.

    Currently I'm using quite a few of the SC2 icons, would you be willing to add color to some of them?

    • Icon - terran-nuclearstrike - Orange/Yellow added so it's more like this:

    Nuclear Strike

    • Icon - protoss-arguslink - Blue/Purple added:

    Lightning

    • Icon - terran-defensivematrix - Green addedd:

    Defensive Matrix

    If not I can give you some others, see how you feel with them or even ideas for new stand alone ones. Thanks.

    Posted in: Team Recruitment
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    posted a message on Castle Fight like map - Seeks Icons/Effects Artists

    Hiya,

    I've been working on this project for well over a month now and so far have made alot of progress. It's testable single player, almost playable multiplayer and I'm hoping to have it all ready for the SC2 official game release.

    The map in short is basically of Castle Fight with some Card Game elements. Basically you have two opposing teams on either side of the map, players can summon units, create structures and cast spells. Typically summoned units are uncontrollable and automatically aggressively seek out the enemy team. The players goal is guide and assist them with more reinforcements and spells in an attempt to destroy his opponents.

    So far everything is looking good, but visually would like to take the map to a new level. What I'm basically looking for is:

    • Icon Artists: Someone capable of making smallish icons 76x76, mainly for spells. Many of the already existing SC2 ones could use some color and of course simply brand new ones would be fantastic.
    • Effect Makers: Someone skilled in creating minor buff/aura/explosive type effects. Typically for on units and small locations.
    • Idea Brainstormers: Someone who really enjoys the Castle Fight genre and whom is also equally passionate about Card Games. Has plenty of time to review my deck lists for feedback, criticism, ideas and maybe even run some map tests from time to time.

    Any questions feel free to ask, I really am fully committed and working very hard on this project everyday. Anyone who likes the sound of this and would like to help out, it would really be appreciated, thanks.

    BATCH 2

    LunarisDream thanks alot!

    Stasis2 >> Stasis

    XYZMuffin thanks again :)

    Shadow >> Shadow2

    HellsAn631 his first post and a very nice icon!

    Assult >> Charge2

    BATCH 1

    XYZMuffin was kind enough to do one:

    Nuclear Strike >> Nuclear Strike2 >> Nuc2

    Alex has done quite a few as well:

    Surge >> Surge2 >< Enrage >> Enrage2 >< Barrier >> Barrier2

    Heal >> Heal2 >< Reinforcements >> Reinforcements2

    REQUESTS

    Hope you guys might consider some of these. They could use some color, I tried to give a brief spell description and how I think the icon should end up. Hopefully that will help.

    Blood Bath spell that debuffs a unit causing it to slowly erode and explode on death, healing all your friendly units nearby with the blood spatter. Pretty straight forward this one :) The pic below should help but keep in mind it will have a dark black background!

    Blood

    awesome >> epic >> win

    Plague spell that debuffs an enemy unit infecting it with a deadly plague, which withers it's health down and also spreads on to nearby enemy units. The face should be made grey/white and the surrounding various shades of green. The icon after depicts the color scheme very well.

    Plague

    rot

    Infest spell that injects parasitical lifeforms into a target unit, causing new units to burst into life should this unit die. Ideally the organism should be brown and the tendrils pink. Various shades of those colors would be nice :)

    Infest

    <<<<<<<<<<<<>>>>>>>>>>>>

    Lastly, If someone would prefer to make a fresh new icon. I could really use one for another spell called Flame Burst. It's fires a ball of hot plasma at a unit. Here is a pic of it in game (it's the Yamato Cannon Missile effect)

    Yamato

    Here's also an old War3 icon as an idea, something like that would be great, facing any angle.

    Flame Burst

    Here's the colors and theme that would be a appropriate in a fireball like shape.

    Flame Burst2

    Let me know what you think, Thanks.

    Posted in: Team Recruitment
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    posted a message on Building Placement - Anywhere?

    When I create a Barracks at a certain location (Hilly with different terrain) via triggers, it always automatically get nudged slightly to the side. How can I prevent this?

    When I do this with a Forge it doesn't happen!!

    I assume it's something to do with the Building placement requirements of the Barracks.

    Looked extensively in the data editor for it, can't see anything. Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on [Video, Data] Aura Abilities

    Thanks alot for the tut, just made an ability from it.

    Maybe adding a little part on the effects, might take it a step further, one for caster one applied on units effected.

    Posted in: Tutorials
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