• 0

    posted a message on Researching hardened shield.

    You forgot the requirement. Go to requirement and search for concussive shell, duplicate it and change the info (count upgrade concussive to count upgrade hardenshield). Then go to behavior, hardened shield, in the requirement field, change it to the created one.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Search area increase over time??
    Quote from J_cup: Go

    If you notice the radius bonus in the search area effect

    I believe how it works is if you use a persistent and keep calling the search, radius increases by that amount ;D

    Will check it, thank guy.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Search area increase over time??

    I want to make a abi which has AOE increase little by little over time. Is it possible?

    I also think about create lots of esearch area effects and each for 1 period in the persistent. But is there any easier way?

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Contest] Unit Spells

    I'm quite impressiing with Slypoos, so much cool abilities. I've make a ice cannon, which same as the frost nova, but can't make a ice model like that so have to change the color of target instead :D

    Posted in: Project Workplace
  • 0

    posted a message on [Trigger] Trigger Editor Best Practices

    Very useful, at least with me, cause i'm really stupid in trigger :D

    Posted in: Tutorials
  • 0

    posted a message on a behavior that removes a behavior

    In behavior> modification+> behavior, scroll down, behaviors disable>choose as much as u want.

    I don't really understand what is different between disable & remove.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Attack ground ability only using Data Editor?

    Do u mean 8 directions with 8 different targets, i don't think it's possible. U can only choose 1 target a time, and 7 other will be random(which mean like search area).

    If u want targets is either points or units, then i think change target unit to target unit/point in some effects may work (not try yet :D ).

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Contest] Unit Spells

    @Slypoos: As far as i can imagine about your Hellzone abi, is these what u did:

    First, apply behavior make it float, then create x ball around it (may look like the infested eggs effect), then order it to attack (like order MULEs to harvest)

    That all what i can imagine, but i don't think i can make it. Very great abi after all :D

    And with the 2nd abi, look like same, i like the way it come and leave, like an UFO :D

    Posted in: Project Workplace
  • 0

    posted a message on Selecting/Building from custom dialog buttons.

    Quite easy??Even i'm not good at trigger :D

    I'll skip the button step. Create a new trigger, action: issue order>order with target>scv-build supply depot (for example)>unit: last created unit (if u want to create one) or pick a unit on the map if u already have one>target: unit's point>unit: like above.

    Then link it to the button.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Shop item, need help
    Quote from barakatx2: Go

    Quote from OneTwoSC: @MrZ3r0: Go But! Even with all this... I still have an issue if I have a weapon already (in equip-weapon slot), and then I go buy a weapon from the shop... it appears on the ground (I have one equip-weapon slot, and then 32 slots for anything... yet the bought weapon doesn't go to "anything" area, it goes to the ground).


    You have to make it so all the slots have the weapon's item classification in their classification list. You can put multiple classifications. As long as Equip isn't enabled they cant equip the weapon from a normal slot, only the slots with Equip enabled.

    He said that he already have 32 slots for everything, i have 45 too and it work well for me.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Camera Rotate Instead of Pan

    I think u should create a new camera (camera 01 for example), change the detail of this camera in terrain editor(i think angle-roll is what u want) then:

    Action: apply camera~>camera 01, duration: xxx

    Posted in: Miscellaneous Development
  • 0

    posted a message on Replace Model with Death Animation?

    I don't really understand your question, but i think this may help:

    Actor~>event~>unit birth: your unit~>animation play: death, flag: play forever/once depend on u.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Shop item, need help

    Still can't work :(

    I'm sure to change all the range to 3 (after read your suggest), but it still don't work.

    Nevermind, i fix it, i think it was the target filter problem. And also the weapon item go directly to the inventory :D

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Contest] Unit Spells

    Chibaku Tensei - :

    This is for who don't read Naruto manga: the ability pull the target unit to the caster's location.

    The Chibaku Tensei + is underdevelopment, i'm trying to make it become instant ability, which pull out all nearby enemy.

    Posted in: Project Workplace
  • 0

    posted a message on Shop item, need help

    Bump~

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.