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    posted a message on Rotate model/unit up-side-down???

    As the title said, someone plz help. This's not change unit's facing angle, but is reverse unit's "head" into "tail"

    Posted in: Artist Tavern
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    posted a message on Help With Data

    Go to actor~>marine attack~>launch asset~>art, model~>change to ghost sniper attack launch. Do the same with impact if u like.

    Posted in: Miscellaneous Development
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    posted a message on Aura indicators how the hell?
    Quote from Dest1nyCP: Go

    @MrZ3r0: Go

    What event did u use?

    Not event, it's a field of the actor.

    Posted in: Artist Tavern
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    posted a message on Multi Target Weapon, need help

    I'm trying to make a Banshee multi target weapon (each missile shoot one target) so i need help from everyone.

    Posted in: Miscellaneous Development
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    posted a message on [Request] Psionic Hydralisk Model & Portrait

    For a glow outline his model (or missile), creat a actor (duplicate it from feed back lauch/impact is best, also the model), change the model for suitable (i think the Hallucinate Birth is best, i use it for my "Ice impact" too), Host Site Op change to "SOpAttachCenter" (already with feedback impact).

    Now go to "Event", creat a new event: Unit Birth>your unit name; action: Create. And another one for Unit Death/destroy.

    For the missile, may be Actor creation>your missile actor (i haven't tried yet)

    Posted in: Requests
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    posted a message on Aura indicators how the hell?

    And if u want the aura size fit with units' size (big for big units and small for small units), see auto scale factor, change it to 0.5; 0.7...(0.7 is like gravity bubble)

    And if u want air units have aura on the ground, not float in the air, see "Host Site Operation" and type "SOpShadow" in the "Operations".

    Posted in: Artist Tavern
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    posted a message on [Trigger, Data] Smooth Top Down Camera with Region Bound Unit Follow

    I can't see any image:(

    Posted in: Tutorials
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    posted a message on [Data] Easy Stacking

    Just remove the buildings' footprint and change radius to 0. It work ;)

    Posted in: Tutorials
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    posted a message on [Data] Change unit's color - making Dark Archon
    Quote from Quickshot14: Go

    @MrZ3r0: Nice, another alertinative is of course changing the models color paramater as well. Ethier way works just fine though so its more to prefence.

    Changing model color never work with me. And this way is more useful.

    Posted in: Tutorials
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    posted a message on [Data] Change unit's color - making Dark Archon

    A very very way to change ur unit color, i will making a dark archon as example. First, go to Unit>Archon>Actor(Archon)>Event. (Or go directly to actor and search for archon) Right click>Add event, OK>msg type change to "unit birth"; source name change to Archon (mine is Dark Archon).

    1

    Action: msg type change to "set tint color">pick a color (red or light red for our dark archon)>OK

    2

    Go to terrain, pick and drop ur archon and see it "turn" into dark archon.

    3

    • "blend duration" define how fast the unit will change color.
    • U can use tint local to make an useful "color combine"

    Have fun!!

    Posted in: Tutorials
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    posted a message on [Data] Unit: Gain Energy While Attacking

    To gain energy while attacking, simply just go and pick your unit, to the right, search for the field: energy leeched by damage dealt and change the value.

    U can do the same for damage taken and life gain.

    Posted in: Tutorials
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    posted a message on [Data] Dancing SC2!

    I'll show a very easy tutorial how to make some unit dance like in lots of video.

    First, open data editor>actor>search for zealot(unit) 1 Go event>scroll up (or not, anyway) 2 R-click>add event>Msg Type change to Unit Birth; S-name-Zealot 3 Action: Msg Type change to animation play; name-anything u like; Ani prop-Dance; Flag-play forever. Hit OK. 4 Now go to terran and put some Zealot, and u will see them dance right immediately or test for clearer (Like hell, i hate to see zealot dance) There are some more unit can dance too: Thor, marine, marauder, hydralisk, zergling. While the marauder dance forever too, the other don't. May be u know some trick that i don't to make them dance forever, if so plz tell me.

    Posted in: Tutorials
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    posted a message on [Data] Unit upgrading into another unit.
    Quote from Shakeslol: Go

    You need to add the morph start and morph finish events to the first actor (tower 1) and the morph finish event to the second actor (tower 2) There is a guide on the forums here somewhere ;P

    Making the model change is very hard cuz the origin unit must have morph anim, if not, when u upgrade/tranform, unit become a blank area.

    Posted in: Tutorials
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    posted a message on How to add effect into unit attack??

    As the title said, plz help. I want to add an effect(such as votex) into an unit attack.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Making bunker available for other unit

    This is my first post, and i'll show how to make bunker available(can load/unload) other unit(such as protoss/zerg unit, or even big unit)

    First, go to Data, Abilities, Bunker-Load/Unload(Bunker) (U can duplicate it or edit directly). To the right, find (None) - Target Filters, double click, change Biological' state from require too allowed. Now u can load/unload any kind of unit u want.

    pic2

    pic3

    If u want other race's unit available too, find (None) - Load Validators, D-click and remove value

    pic4

    If u think your bunker space is not big enough, edit the 3 last field as image:

    pic5

    And finally, the result:

    pi6

    Posted in: Tutorials
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