The problem is that Mafia's gameplay revolves around a vote-lynch process and already has a 75%-repick process. You'll see hosts literally being kicked out of the game if they try to make a mason-centric setup or pad the game out with citizens. Plus the kind of damage that system would do during the day is potentially great.
Banning is extremely easily circumvented. There is no possible way to make a banlist because player names are unavailable (cannot be read) because they are text instead of string. The only other way to do it will never work because 1. you can unban yourself by deleting your bank, and 2. hackers would be able to permaban people given enough time. A kickvote system is similarly extremely abuseable.
You can blame Blizzard on this one. Not being able to kick in the lobby is a gigantic failure.
It can be done solo if you are an experienced programmer. You do not need someone skilled at graphics code since UDK does that for you. If you can model, texture, and make solid OOP code, you can do it solo given enough time. It depends on how much you're doing; a full FPS would probably need a team of 3 (art, sound, and programming lead - one of the art/sound guys needs to be a programmer, else you need 4 people, plus you can probably combine art/sound if he's really multitalented).
As far as time commitment, it also depends. Again, for a full FPS, your development time will run over a year at a minimum, else you are really good at what you do or the game just sucks.
The BIGGEST difference between UDK and SC2 in terms of development time is that you have to make all of your own assets (artwork and sound), structure your own distribution, polish your own networking, and make a completely polished, tested product before releasing it.
The crux of Myth II was the physics-based simulation-style combat. Unless you've got plans to add something like dwarves or archers, it won't be anywhere near as fun.
Well you can go ahead and start using all the other many exploits, too, because nothing is going to be changed.
1. Bank signatures are in and it's piss easy to hack.
2. I used to have AES but it made no difference to the hackers at all, plus it made the banks difficult for me to use when diagnosing bugs and solving people's problems (obvious reasons).
3. Too late for this; the hackers already know where the code is and what it should look like.
4. This makes it a huge pain in the ass for my EU and SEA uploaders; library code stored in dependencies is very, VERY finicky, especially when transferring the map to someplace else.
5. lol no.
I'm waiting for Blizzard to add a protection scheme that actually works, because nothing I can do with the resources available will deter the current set of hackers.
A modder would probably ask for $15/hr minimum and be expected to give 5+ hrs daily. A professional would take $25/hr at a bare minimum and would probably give 8 hrs per day.
Regardless, it's a fairly fixed amount of man hours (with more team members, the man hours in total might go up or down depending on how well people work together), so the going rate is all that really matters.
It depends entirely on what you want from your product and what your budget is. Tell us this and we can give you a better appraisal.
Which moderator would that be? It could be that same guy who managed to hack it last time by skimming the cache or net traffic for the passwords a legit moderator uses.
Citizen's not supposed to have a bunch of abilities. And the Spy is already the Mafia's worst nightmare.
And I'm not exactly sure how I'm supposed to make the night shots livelier without programming a whole damn Grand Theft Auto city that works in the background. Needless to say, that would take way too long. It's like spending half the game budget on the skyboxes. Major updates for Mafia already take 50+ hours, and that's just with 5 new roles. I can't do anything about the UI art, either, because I am not a texture artist. The existing graphics are not mine. Also, the terrain is not getting any bigger, because that means more stuff for people's old graphics cards to draw... and thus more lag.
Other bits of polish like cinematics at night, unique UI art, etc. would take me an obscene amount of time. If that stuff ever gets done it would be in a very, very long time from now.
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@yopeasants: Go
The problem is that Mafia's gameplay revolves around a vote-lynch process and already has a 75%-repick process. You'll see hosts literally being kicked out of the game if they try to make a mason-centric setup or pad the game out with citizens. Plus the kind of damage that system would do during the day is potentially great.
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http://usa.autodesk.com/3ds-max/how-to-buy/ as above
You can also download a trial.
Retail copy is only $3,495 USD, though you can probably find a good sale somewhere for about $2,500 USD or get it in a pack with other stuff.
Free for noncommercial purposes if you are a student of an accredited university (at least in the US).
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Banning is extremely easily circumvented. There is no possible way to make a banlist because player names are unavailable (cannot be read) because they are text instead of string. The only other way to do it will never work because 1. you can unban yourself by deleting your bank, and 2. hackers would be able to permaban people given enough time. A kickvote system is similarly extremely abuseable.
You can blame Blizzard on this one. Not being able to kick in the lobby is a gigantic failure.
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@GnaReffotsirk: Go
It can be done solo if you are an experienced programmer. You do not need someone skilled at graphics code since UDK does that for you. If you can model, texture, and make solid OOP code, you can do it solo given enough time. It depends on how much you're doing; a full FPS would probably need a team of 3 (art, sound, and programming lead - one of the art/sound guys needs to be a programmer, else you need 4 people, plus you can probably combine art/sound if he's really multitalented).
As far as time commitment, it also depends. Again, for a full FPS, your development time will run over a year at a minimum, else you are really good at what you do or the game just sucks.
The BIGGEST difference between UDK and SC2 in terms of development time is that you have to make all of your own assets (artwork and sound), structure your own distribution, polish your own networking, and make a completely polished, tested product before releasing it.
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It's clientside, so there really is no way to completely prevent hacking. At all.
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The crux of Myth II was the physics-based simulation-style combat. Unless you've got plans to add something like dwarves or archers, it won't be anywhere near as fun.
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Well you can go ahead and start using all the other many exploits, too, because nothing is going to be changed.
1. Bank signatures are in and it's piss easy to hack.
2. I used to have AES but it made no difference to the hackers at all, plus it made the banks difficult for me to use when diagnosing bugs and solving people's problems (obvious reasons).
3. Too late for this; the hackers already know where the code is and what it should look like.
4. This makes it a huge pain in the ass for my EU and SEA uploaders; library code stored in dependencies is very, VERY finicky, especially when transferring the map to someplace else.
5. lol no.
I'm waiting for Blizzard to add a protection scheme that actually works, because nothing I can do with the resources available will deter the current set of hackers.
0
A modder would probably ask for $15/hr minimum and be expected to give 5+ hrs daily. A professional would take $25/hr at a bare minimum and would probably give 8 hrs per day.
Regardless, it's a fairly fixed amount of man hours (with more team members, the man hours in total might go up or down depending on how well people work together), so the going rate is all that really matters.
It depends entirely on what you want from your product and what your budget is. Tell us this and we can give you a better appraisal.
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I've been trying to fix it for 9+ hours.
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@Mozared: Go
The mods are very few in number. It's partially hacker-bait, since you have to break the Blizzard TOS to hack yourself mod powers.
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Which moderator would that be? It could be that same guy who managed to hack it last time by skimming the cache or net traffic for the passwords a legit moderator uses.
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Citizen's not supposed to have a bunch of abilities. And the Spy is already the Mafia's worst nightmare.
And I'm not exactly sure how I'm supposed to make the night shots livelier without programming a whole damn Grand Theft Auto city that works in the background. Needless to say, that would take way too long. It's like spending half the game budget on the skyboxes. Major updates for Mafia already take 50+ hours, and that's just with 5 new roles. I can't do anything about the UI art, either, because I am not a texture artist. The existing graphics are not mine. Also, the terrain is not getting any bigger, because that means more stuff for people's old graphics cards to draw... and thus more lag.
Other bits of polish like cinematics at night, unique UI art, etc. would take me an obscene amount of time. If that stuff ever gets done it would be in a very, very long time from now.
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New update with lots of fixes, some new features, and 5 shiny new roles! Also, they gave me a review... http://www.examiner.com/online-games-in-national/mafia-starcraft-ii-review
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Yep, the spirit medium is being added some time in the future.
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They are talking about the real-life game, most likely.
Still, might be worth mentioning the sc2 map Mafia to them for obvious reasons.