• 0

    posted a message on found a torrent full of memories!

    @ST4RKiLL3R: Go

    Yeah, I made some WC3 maps.

    Posted in: General Chat
  • 0

    posted a message on found a torrent full of memories!

    Use a proxy if you want to see it, because it's not available in the US.

    Posted in: General Chat
  • 0

    posted a message on little epic battles 4v4 mirco map

    Post more information; we basically know nothing about your map.

    Edit: And fix your English.

    Posted in: Map Feedback
  • 0

    posted a message on Trigger Efficiency

    Fewer events are ALWAYS more optimized and can make a tremendous difference in responsiveness and lag on battle.net.

    Posted in: Triggers
  • 0

    posted a message on Weird People PM me...

    I don't get any of that shit and my map is on page 1. I think it's just you, Rodrigo.

    Posted in: General Chat
  • 0

    posted a message on BUG. Avoid to update maps?

    It happens most often on larger-player maps. I think Mafia gets more drops than any other map in pure volume because of its 15 player count.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on [Beautiful Graph] Map Popularity (by Hits, not Hours)

    Well, Squad TD has well over 5x the hours that Mafia has (worldwide), but only 1.5x the hits. That's where you see the "sit back and relax" effect.

    It seems that Desert Strike and Squad TD get tons of mileage for their hours, while 1v1 Ops gets horrible mileage (1v1 ops is rank 3 on this chart but isn't even on page 1 of the popularity list).

    Posted in: General Chat
  • 0

    posted a message on [Beautiful Graph] Map Popularity (by Hits, not Hours)

    I don't have time to make a graph right now, and I haven't gone through and collected the data on every map just yet, and the data is a bit imprecise.

    However, it is interesting.

    These figures use the principle of a "hit", which is one play by one person. If the map has 1,000 games in a month and there are 10 players in each game, that is 10,000 hits. On page 1-2 maps I assume that the game will be filled completely before it starts in 99% of games. The idea here is to find out how many times the loading screen is viewed overall.

    http://www.sc2mapster.com/media/attachments/19/431/Popularity_Graph_Aug12.png

    I get my data from the combined global server statistics of www.sc2ranks.com. These numbers assume that every lobby is filled completely before the game starts.

    If anyone knows of servers that a map is popular on that I don't list here (such as if Desert Strike suddenly becomes popular in KR/TW while I don't list it there), please notify me. Maps/regions with less than 150 games per month are exempt from these listings (otherwise Mafia, for example, would be listed on all 5 servers, which is misleading because it's only popular on three of them).

    Posted in: General Chat
  • 0

    posted a message on Custom Map Review Panel

    Need a deep voice? Go no further.

    Posted in: Map Review
  • 0

    posted a message on Will Element TD disappear forever?

    Since I finally have some time on my hands, I'll be writing that review of it in the next two days.

    Posted in: General Chat
  • 0

    posted a message on Blizzard Comment About Talented Mappers

    You're over-analyzing this. It's just some PR guy who just threw down some maps from a quick glance of the list and went home to dinner.

    Posted in: General Chat
  • 0

    posted a message on Is it against the EULA to ask for donations?

    I advertise someone's (a big donor's) blog, my site, and some random SC2 guild on my loading screen. On the front page of my site is a donation button.

    Over a hundred people pressed that button, Mafia has been up for three months, and I have not been asked by Blizzard to stop.

    I'd say it's safe if you are not obnoxious about it.

    Posted in: General Chat
  • 0

    posted a message on Creating a calculator

    Or you can just use a string for the input and convert to numbers when you actually calculate something.

    Posted in: Triggers
  • 0

    posted a message on [Triggers] Implementing a Physics Engine

    I managed to set up a fairly full-featured physics engine shortly after SC2's release which included the full suite of sphere-level physics with the exception of 3-degree rotation and spin. There was marble-level physics with ballistics (air drag), accurate parabolic aiming, sphere-sphere collision, terrain normal and terrain cliff detection, homing and linear acceleration, restitution, and all sorts of other shit.

    The irony was that having objects in motion didn't actually lag; it was the involved initial setup that really killed the network performance, and not because of the physics... The fucking sound effects being spammed via triggers lagged the game the most (NETWORK LAG FROM SOUNDS WHAT). Unbelievable. In single player, though, everything ran smooth as butter on any dual core CPU up to about a hundred colliding projectiles (performance drop if they are all in the same/adjacent sectors) and a couple hundred non-colliding projectiles. Lower the number slightly if the projectiles are affected by gravity and slide around on the ground.

    It was the network lag that killed the project I was using the physics engine for. Hell, I even had most of the UI finished. The physics engine has some bugs but is useable. I used parts of it for SCU but the biggest features (sphere collision) were taken out.

    PS. Yes my system is rather advanced and no it was not written in straight Galaxy, this was done in GUI. Galaxy would be approximately 10-20% faster on runtime. I don't even try to touch data tables; they are very slow. If you want to use the system, contact me. I won't charge any money for it because it has some bugs and is basically undocumented, but it is very complete.

    Posted in: Tutorials
  • 0

    posted a message on Video Cards

    Check on ebay for GTX 460 deals. If you get two of them, you're looking good. Spent $275 on ebay for a pair of new GTX 460 1GB non-SE cards that normally cost $180 each (the best of the crop, basically - SE means it is partially disabled, and 768MB means it is a slightly inferior version, but if you have a plain old 1GB, you've got the good version).

    See http://www.tomshardware.com/reviews/best-graphics-card-game-performance-radeon-hd-6670,2935-7.html

    Dual GTX 460 1GB non-SE cards perform nearly as well as a GTX 580, which is a $500 card, and significantly better than the GTX 480. Take that as you will.

    Posted in: Off-Topic
  • To post a comment, please or register a new account.