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@Sceptilesolarbeam: Go
You won't be able to use the Immortal launch thing. It's part of the Immortal model (attack animation)
There's an "Action" actor for the damage effect.
Is the impact showing? Because the "Launch" effect of the Immortal is built into its model.
@bracketface: Go
As far as I know, not through the data editor.
@Frightwolf2005: Go
Did you check if the models were changed when copying?
Otherwise: Can you post your map, or the "Events+" information?
Go to the weapon and change it there.
(UI - Icon in list view)
@Peetahh: Go
You can modify max food in the "Race" tab of the data editor.
Drag a box around where the hero is and you'll select it.
@Chamenas: Go
There's a trigger action that's called "Set Alliance" it controls vision as well.
@Azzaaer: Go
Can you post your map so that I can take a look as see what went wrong?
@CaptainBritish: Go
You can either edit the walls and give them a footprint, or you can use a doodad called 1x1 Pathing Blocker.
You can also open campaign missions up to see how they did the train. (File > Open > Campaign tab)
@Afflicting: Go
Untitled Variable 001 = (Random integer between 0 and 15) <Integer>
"Player" is just an integer.
@Skittles17: Go I think its the "Create Zergling" in the While loop.
@zenx1: Go
Turret rotation isn't too hard. My map has that. There's a "turret" type actor that needs to be created.
@fr0d0b0ls0n: Go
Use the condition "Point is Passable"
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@Sceptilesolarbeam: Go
You won't be able to use the Immortal launch thing. It's part of the Immortal model (attack animation)
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There's an "Action" actor for the damage effect.
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Is the impact showing? Because the "Launch" effect of the Immortal is built into its model.
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@bracketface: Go
As far as I know, not through the data editor.
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@Frightwolf2005: Go
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@Sceptilesolarbeam: Go
Did you check if the models were changed when copying?
Otherwise: Can you post your map, or the "Events+" information?
0
Go to the weapon and change it there.
(UI - Icon in list view)
0
@Peetahh: Go
You can modify max food in the "Race" tab of the data editor.
Drag a box around where the hero is and you'll select it.
0
@Chamenas: Go
There's a trigger action that's called "Set Alliance" it controls vision as well.
0
@Azzaaer: Go
Can you post your map so that I can take a look as see what went wrong?
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@CaptainBritish: Go
You can either edit the walls and give them a footprint, or you can use a doodad called 1x1 Pathing Blocker.
You can also open campaign missions up to see how they did the train. (File > Open > Campaign tab)
0
@Afflicting: Go
Untitled Variable 001 = (Random integer between 0 and 15) <Integer>
"Player" is just an integer.
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@Skittles17: Go I think its the "Create Zergling" in the While loop.
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@zenx1: Go
Turret rotation isn't too hard. My map has that. There's a "turret" type actor that needs to be created.
0
@fr0d0b0ls0n: Go
Use the condition "Point is Passable"