Hey chaps, I started getting into the Galaxy Editor yesterday with the purpose in mind of making a train/convoy robbery map, similar to that one mission in Single Player where you have to take out dominion trains (coincidently one of my favourite missions.) I built up the basic layout and such, played around with some of the tools.. Realized that the roads are buggered and I'd have to delete all my carefully placed roads.. But yeah, I've gotten a basic layout down (and I'm very open to suggestions on how to improve it, I'll be doing a lot of detailing/tweaking throughout the day.)
At the moment I want the map to play out in one of the following ways:#
The main objective of the map is to either attack or defend a convoy, if the convoy reaches the other side of the map then the Dominion player wins, if it's destroyed then the Raynor's Raiders player wins.
The map is a standard Melee map apart from the fact that there are convoys of supplies sent out every 10 minutes or so, if the convoy is destroyed then the Raynor's Raiders player gains X amount of Gas and Minerals, if it reaches the checkpoint the Dominion player gains X amount of Gas and Minerals, if it reaches the other side of the map they gain another set of X gas and minerals (seeing as it would be much easier to attack than to defend I thought it'd be better to give the Dominion player two sets of rewards.)
Only problem is that I can't quite figure out how to go about either of these, and I can't decide which option to go with. Could someone give me an idea on how I'd go about creating this system? And again, any suggestions on how to improve the layout of the map would be welcomed. Thanks :)
Edit: One more thing, how do I get the walls I put down to be solid? Right now units can just walk through them.
I'm trying my best to add a custom footprint to it but I can't quite figure it out, seems no matter what I change it stays walk-through. I guess I'll just use the pathing blocker instead.
You can press H while in the editor and draw a footprint map basically, you draw areas which are unpathable for ground or unbuildable. Or make unpathable areas pathable with it.
Another problem however, it seems that the buildings/units that get placed by the player on this map are in Single Player mode, I can build all the SP units. How can I stop this?
Hey chaps, I started getting into the Galaxy Editor yesterday with the purpose in mind of making a train/convoy robbery map, similar to that one mission in Single Player where you have to take out dominion trains (coincidently one of my favourite missions.) I built up the basic layout and such, played around with some of the tools.. Realized that the roads are buggered and I'd have to delete all my carefully placed roads.. But yeah, I've gotten a basic layout down (and I'm very open to suggestions on how to improve it, I'll be doing a lot of detailing/tweaking throughout the day.)
At the moment I want the map to play out in one of the following ways:#
Click to see the map's layout
Only problem is that I can't quite figure out how to go about either of these, and I can't decide which option to go with. Could someone give me an idea on how I'd go about creating this system? And again, any suggestions on how to improve the layout of the map would be welcomed. Thanks :)
Edit: One more thing, how do I get the walls I put down to be solid? Right now units can just walk through them.
@CaptainBritish: Go
You can either edit the walls and give them a footprint, or you can use a doodad called 1x1 Pathing Blocker.
You can also open campaign missions up to see how they did the train. (File > Open > Campaign tab)
@Grogian: Go
I'm trying my best to add a custom footprint to it but I can't quite figure it out, seems no matter what I change it stays walk-through. I guess I'll just use the pathing blocker instead.
You can press H while in the editor and draw a footprint map basically, you draw areas which are unpathable for ground or unbuildable. Or make unpathable areas pathable with it.
@Mogranlocky: Go
Aha! Nice one thanks!
Another problem however, it seems that the buildings/units that get placed by the player on this map are in Single Player mode, I can build all the SP units. How can I stop this?