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    posted a message on Persistent Period Durations

    That is some detail explanation there! Many thanks! Going to try it out..

    Posted in: Miscellaneous Development
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    posted a message on Persistent Period Durations

    Period Count: 3
    Period Durations: 0.000 | 0.100 | 0.200

    I will use the above example for my question. Specifically regarding period durations.
    How does Period Durations work?
    - For the 3rd duration: 0.200, does it starts after the 2nd duration: 0.100 or the 1st duration: 0.000? I am confuse here, maybe i am just thinking too much.

    Posted in: Miscellaneous Development
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    posted a message on The Intersection

    @Skandizor
    Thanks for the feedback! A few things:
    - I am currently working on the lighting. As i heard if players are playing with lower settings, it will be too dark to see anything.
    - I am still deciding of how to make the range attack more interesting. Instead of a fix range 6-8 units away from the character.
    - Changing the Hydralisk angle (facing the camera) should not interrupt the attack, as i base my attack point with the facing of Hydralisk.
    - A good point here, i am trying to figure out how to make a good camera system and enable occlusion.
    - The difficulty was intended, P1 was kinda like a warm up and get to know areas while P2 is the fun part.

    @Zarakk
    Thanks! Glad you have fun with it [:

    Regarding localisation issues, i've read the link, thanks Skandizor, apprantly i can't get the MPQ to work =/ I hope blizzard will fix this soon as it is an annoying issue.

    Posted in: Project Workplace
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    posted a message on Marauder attak0ld animation

    That is awesome find! Thanks alot!

    Posted in: Miscellaneous Development
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    posted a message on Terraining Question

    I've been seeing many nice Char terrain. One of them is this:
    http://img9.imageshack.us/img9/8210/terrainr.th.jpg
    I can't figure out how to remove the terrain and show its background compare to braxis alpha tile set which i can just lower the ground to reveal it. Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on The Intersection

    Hi, that is a localisation issue. Blizzard should fix it soon. Sorry about that!

    Posted in: Project Workplace
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    posted a message on The Intersection

    Hello! Thanks for the constructive feedback. You have some ideas there which i think is good and will be implemented on the next version which i am currently working on to polish things up. Regarding objectives and energy stats, press "Tab" to toggle the additional UI. You should be able to see objectives (Tower destroyed, Kills, etc.) on the right pannel, and Stats (Energy, lives, damage, etc.) on the left pannel. I am still trying to improve my UI, one of them is taking energy bar out putting it beside health bar so that players don't need to press tab just to see their energy.

    I really appreciate the time you took to play the map and writing the feedback. This will greatly help improve my map. Thanks!

    Posted in: Project Workplace
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    posted a message on The Intersection

    Updated to v1.1
    - Skipping the 2nd cinematic now should correctly play "Zerg battle music".
    - Heal at queen tip should not show at transitioning phase from event 1 to event 2.
    - Boss Global Cooldown fix, AI improved by 1%.
    - Boss shouldn't cast any ability if the last tower is killed at the east.
    - Lives implemented (Now able to revive instantly at the starting point).
    - Minor UI swap.

    Woah, i didn't know i made it to the front page. Thanks vjeux!
    If any of you find bugs in this version, please let me know. The testing in this is less than the initial release. But overall it should be fine [: Hope you all like the lives that i implemented! Thanks for all the feedback!

    Posted in: Project Workplace
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    posted a message on Road Layering

    I see.. Thanks for the info
    I hope there will be a better option for layering at release.. Sometimes road placement won't be above another if both ends are connected to different roads..

    Posted in: Miscellaneous Development
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    posted a message on Road Layering

    Is there a way to make sure 1 road is above another? Or to make sure decals (doodad/props) appear above the road? Because whenever i place the 2nd decal, the 1st will go underneath the road..

    Posted in: Miscellaneous Development
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    posted a message on The Intersection

    Thanks for trying my map out!

    Updated version to 1.1a
    - Supports Z,Q,S,D in addition to W,A,S,D

    Added a video of the gameplay on the 1st post.

    Posted in: Project Workplace
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    posted a message on The Intersection

    Story:

    You are an elite Hydralisk. Ordered by the Queen to search for a new breeding zone. After several days you have come across to this vast green land. Unfortunately, it is one of the most busy intersection point of Terran between their trading cities... Your job as an elite hydralisk is to kill all terran that come across and cut off their communication!

    Genre:

    - 3rd Persion Action (Hack & Slash)
    - Single Player

    Features:

    - Cinematics
    - Skippable Cinematic
    - Epic Battle
    - Epic Boss Fight
    - Storyline
    - 15-45minutes Gameplay
    - Smooth W, A, S, D Movement
    - Smooth Camera View
    - Smooth Attack (Able to hold down)
    - Realistic Terrain
    - Wanted Level
    - Objectives
    - Custom UI
    - Fast pace!

    Main Controls:

    - Left Click, Right Click (Melee/Range)
    - 1 (Sprint + 100% Dodge)
    - Mouse movement (Facing angle/Camera View)
    - Middle mouse scroll (Zoom in and out)
    - Tab (See stats/objectives)
    - ESC (Quit)

    This map suits you if any one of the following is your favorite:

    - 3rd Person Action
    - Hack & Slash
    - Survival
    - Zerg
    - Hydralisk (Main Character)
    - AoS Style
    - Boss Fight
    - Midnight Theme
    - Lightings
    - Story
    - Cinematic

    Additional Information:

    Since i've no idea how to stuck all hints and tips in UI, i will try to put some of them here.
    - Left click to do melee attack (Able to hold down)
    - Right click to do range attack (Able to hold down) (Costs 2 energy)
    - 1 to sprint and gain 100% dodge (Costs 2 energy)
    - Hostile enemies within 10 range of character will glow red.
    - Kill traders (Hellion) to regen more health. (Event 1)
    - Stay near Queen to regen faster. (Event 2)
    - Try not to die as you have only 1 life. (Waiting for blizzard to fix the revive bug)
    - Character facing angle will always be facing your camera view angle.
    - Press F1 to see hotkeys.
    - Press Tab to toggle UI
    - Press ESC to open menu bar at top left (To Quit)

    Screenshots:

    Attach below. Scroll down :)

    Video:

    Embed Removed: https://www.youtube.com/v/BBBeUmVRxNQ?fs=1

    My notes:

    This will be my 1st Starcraft 2 map release. I've tested this map more than 100 times with my sister before releasing it.. it should contain no bugs. But i am still skeptical about it. So if you find any bugs please let me know. I will be more than happy to fix it [: Also, please do drop a comment if you like the map. Feedbacks are also welcome! Hope you enjoy the map that i've put alot of effort in! Have fun!

    Download link:

    http://www.sc2mapster.com/maps/intersection/

    Posted in: Project Workplace
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    posted a message on Space bar to last attacked location

    Hello all.. When pressing space bar by default, it will pan the camera to the last attacked position. How do i disable this?

    Posted in: Miscellaneous Development
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    posted a message on Turning off collision w/ triggers?

    Is there a way to do that? Or is there any behavior that can turn off collision?

    Posted in: Miscellaneous Development
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    posted a message on Stun not working..

    Add Stun
     Events
     Unit Selection - Any Unit is Selected by player Any Player
     Local Variables
     Conditions
     Actions
     Unit - Add 1 250mm Strike Cannons to (Triggering unit) from Thor Copy [137.36, 42.90]
    

    May i know why when i select an unit (enemy of Thor Copy), it doesn't have the buff apply to it (units still move)?

    Posted in: Miscellaneous Development
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