You are an elite Hydralisk. Ordered by the Queen to search for a new breeding zone. After several days you have come across to this vast green land. Unfortunately, it is one of the most busy intersection point of Terran between their trading cities... Your job as an elite hydralisk is to kill all terran that come across and cut off their communication!
Genre:
- 3rd Persion Action (Hack & Slash)
- Single Player
Features:
- Cinematics
- Skippable Cinematic
- Epic Battle
- Epic Boss Fight
- Storyline
- 15-45minutes Gameplay
- Smooth W, A, S, D Movement
- Smooth Camera View
- Smooth Attack (Able to hold down)
- Realistic Terrain
- Wanted Level
- Objectives
- Custom UI
- Fast pace!
Main Controls:
- Left Click, Right Click (Melee/Range)
- 1 (Sprint + 100% Dodge)
- Mouse movement (Facing angle/Camera View)
- Middle mouse scroll (Zoom in and out)
- Tab (See stats/objectives)
- ESC (Quit)
This map suits you if any one of the following is your favorite:
- 3rd Person Action
- Hack & Slash
- Survival
- Zerg
- Hydralisk (Main Character)
- AoS Style
- Boss Fight
- Midnight Theme
- Lightings
- Story
- Cinematic
Additional Information:
Since i've no idea how to stuck all hints and tips in UI, i will try to put some of them here.
- Left click to do melee attack (Able to hold down)
- Right click to do range attack (Able to hold down) (Costs 2 energy)
- 1 to sprint and gain 100% dodge (Costs 2 energy)
- Hostile enemies within 10 range of character will glow red.
- Kill traders (Hellion) to regen more health. (Event 1)
- Stay near Queen to regen faster. (Event 2)
- Try not to die as you have only 1 life. (Waiting for blizzard to fix the revive bug)
- Character facing angle will always be facing your camera view angle.
- Press F1 to see hotkeys.
- Press Tab to toggle UI
- Press ESC to open menu bar at top left (To Quit)
Screenshots:
Attach below. Scroll down :)
Video:
My notes:
This will be my 1st Starcraft 2 map release. I've tested this map more than 100 times with my sister before releasing it.. it should contain no bugs. But i am still skeptical about it. So if you find any bugs please let me know. I will be more than happy to fix it [: Also, please do drop a comment if you like the map. Feedbacks are also welcome! Hope you enjoy the map that i've put alot of effort in! Have fun!
I really liked the map. I died after completing the first objective, about 20 minutes in, and didn't play after that because I was a bit annoyed and didn't want to do everything over, but it was very well-made.
Same as rrowland, I died two times in the second part and ... how to say it's really frustrating to have to do again the first part that is quite boring :P
Need to respawn at the beginning of the second cinematic when dying on the second part :)
I thought this was awesome, very well made too. But I second the issues above, until the reviving is fixed, dying on the second part should start you there.
Also, if you killed the comm station where the final boss spawns last, a bunch of explosions happen there, and you can die when the second cutscene starts (or at least when the option to skip it comes up). This happened to me.
Updated to v1.1
- Skipping the 2nd cinematic now should correctly play "Zerg battle music".
- Heal at queen tip should not show at transitioning phase from event 1 to event 2.
- Boss Global Cooldown fix, AI improved by 1%.
- Boss shouldn't cast any ability if the last tower is killed at the east.
- Lives implemented (Now able to revive instantly at the starting point).
- Minor UI swap.
Woah, i didn't know i made it to the front page. Thanks vjeux!
If any of you find bugs in this version, please let me know. The testing in this is less than the initial release. But overall it should be fine [: Hope you all like the lives that i implemented! Thanks for all the feedback!
I've been lurking on these boards since the Galaxy Editor was released a while back, and decided to register just to make this post. I am a 100% tester, very little map-making experience but working on that.
This map is the most fun I've had in Starcraft 2. Period. This coming from essentially a ladder junkie, who uses UMS maps to unwind and relax. It's very clear that you are a talented mapmaker and that this game can only get better. The controls and camera were both very smooth, and once you get the hang of the Ranged and Dodge abilities you really get the full game play. The end boss sequence, AoS style, is perfect for this mission and very well executed. Was very tough until you get the hang of her abilities and the timing for your attacks.
All that said, I do have some concerns:
At the beginning of the boss sequence, the text for the captioning is Orange, no matter who is speaking. Would be easier to differentiate, since there is no voice, if there were different colors for each character. Just a small, aesthetic thing, but I felt it worth mentioning.
It would be nice if there were an on-screen visual to show your available Energy (at least I didn't see one). As it is you sort of have to guess when your Energy is about to tick, but maybe that was an intended feature, I don't know.
Another small, aesthetic thing, but it would be nice to have a counter in Part 1 that tells you how many towers you've destroyed, or how many you have left to destroy, either way.
I'm not sure if you intend it to be sort of a tutorial to your gameplay, but part 1 is significantly easier than part 2. Like others have mentioned, the system of 3(?) lives and you have to restart is fine, but you master the first section long before you can defeat the second. I think that the Traders and Super Traders, after a point, aren't even needed as you can blow through the troops in that section.
I'm sure in the future there can be difficulty settings for these kinds of maps, but since I'm not familiar with the software I don't know how much that entails.
Hello! Thanks for the constructive feedback. You have some ideas there which i think is good and will be implemented on the next version which i am currently working on to polish things up. Regarding objectives and energy stats, press "Tab" to toggle the additional UI. You should be able to see objectives (Tower destroyed, Kills, etc.) on the right pannel, and Stats (Energy, lives, damage, etc.) on the left pannel. I am still trying to improve my UI, one of them is taking energy bar out putting it beside health bar so that players don't need to press tab just to see their energy.
I really appreciate the time you took to play the map and writing the feedback. This will greatly help improve my map. Thanks!
Hi, maybe i am stupid, but when I start the game (from the editor) instead of the texts the are messages something like this "Param/Value 323421". Why is that? thx for help
A good map though:D
I'm going to go ahead and point out some of the shortcomings of the game. The reason I'm doing this is because it's a fun game to begin with and I'd like to see it even more refined. If it was just a poor game altogether, I wouldn't even bother. So don't take this as a whine reply where I dictate on how bad you did (you did great), but rather see it as things to consider when updating.
As previously mentioned the dialog is very awkward and feels very forced. The *emotion* adds even more to that
The ranged attack is pretty costly but it lands at a very specific spot (without notion of where). This in turn means that every ranged attack is a gamble, since it pretty much instakills up to 4-6 units in a single blast (or a bunker/tank).
If you manage to flip around hydralus (meaning he faces the camera), you can still attack; but it's not going to register.
The view range is IMHO a bit too long. The map is meant to be pretty dark, so there isn't much reason to see as far as you currently can. What it just does is eats up most people's FPS.
It's too dark, as pointed out earlier.
The difficulty is very uneven between part 1 and 2. For P1 I just literally killed everything that moved and eventually won. For P2 however I had to abuse the OP ranged attack and AI scripting. What I in other words did was just to get to the heaviest units then range attack them (1hitkill pretty much), when I finally ran out of HP and MP I just let the smaller units soak up the damage whilst sniping the biggest dmg dealers.
@Skandizor
Thanks for the feedback! A few things:
- I am currently working on the lighting. As i heard if players are playing with lower settings, it will be too dark to see anything.
- I am still deciding of how to make the range attack more interesting. Instead of a fix range 6-8 units away from the character.
- Changing the Hydralisk angle (facing the camera) should not interrupt the attack, as i base my attack point with the facing of Hydralisk.
- A good point here, i am trying to figure out how to make a good camera system and enable occlusion.
- The difficulty was intended, P1 was kinda like a warm up and get to know areas while P2 is the fun part.
@Zarakk
Thanks! Glad you have fun with it [:
Regarding localisation issues, i've read the link, thanks Skandizor, apprantly i can't get the MPQ to work =/ I hope blizzard will fix this soon as it is an annoying issue.
Rollback Post to RevisionRollBack
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Story:
You are an elite Hydralisk. Ordered by the Queen to search for a new breeding zone. After several days you have come across to this vast green land. Unfortunately, it is one of the most busy intersection point of Terran between their trading cities... Your job as an elite hydralisk is to kill all terran that come across and cut off their communication!
Genre:
- 3rd Persion Action (Hack & Slash)
- Single Player
Features:
- Cinematics
- Skippable Cinematic
- Epic Battle
- Epic Boss Fight
- Storyline
- 15-45minutes Gameplay
- Smooth W, A, S, D Movement
- Smooth Camera View
- Smooth Attack (Able to hold down)
- Realistic Terrain
- Wanted Level
- Objectives
- Custom UI
- Fast pace!
Main Controls:
- Left Click, Right Click (Melee/Range)
- 1 (Sprint + 100% Dodge)
- Mouse movement (Facing angle/Camera View)
- Middle mouse scroll (Zoom in and out)
- Tab (See stats/objectives)
- ESC (Quit)
This map suits you if any one of the following is your favorite:
- 3rd Person Action
- Hack & Slash
- Survival
- Zerg
- Hydralisk (Main Character)
- AoS Style
- Boss Fight
- Midnight Theme
- Lightings
- Story
- Cinematic
Additional Information:
Since i've no idea how to stuck all hints and tips in UI, i will try to put some of them here.
- Left click to do melee attack (Able to hold down)
- Right click to do range attack (Able to hold down) (Costs 2 energy)
- 1 to sprint and gain 100% dodge (Costs 2 energy)
- Hostile enemies within 10 range of character will glow red.
- Kill traders (Hellion) to regen more health. (Event 1)
- Stay near Queen to regen faster. (Event 2)
- Try not to die as you have only 1 life. (Waiting for blizzard to fix the revive bug)
- Character facing angle will always be facing your camera view angle.
- Press F1 to see hotkeys.
- Press Tab to toggle UI
- Press ESC to open menu bar at top left (To Quit)
Screenshots:
Attach below. Scroll down :)
Video:
My notes:
This will be my 1st Starcraft 2 map release. I've tested this map more than 100 times with my sister before releasing it.. it should contain no bugs. But i am still skeptical about it. So if you find any bugs please let me know. I will be more than happy to fix it [: Also, please do drop a comment if you like the map. Feedbacks are also welcome! Hope you enjoy the map that i've put alot of effort in! Have fun!
Download link:
http://www.sc2mapster.com/maps/intersection/
nicely done... very fun
Thanks for trying my map out!
Updated version to 1.1a
- Supports Z,Q,S,D in addition to W,A,S,D
Added a video of the gameplay on the 1st post.
nice map :)
@Alex134: Go
I really liked the map. I died after completing the first objective, about 20 minutes in, and didn't play after that because I was a bit annoyed and didn't want to do everything over, but it was very well-made.
Same as rrowland, I died two times in the second part and ... how to say it's really frustrating to have to do again the first part that is quite boring :P
Need to respawn at the beginning of the second cinematic when dying on the second part :)
The final boss fight is really well done anyway
It looks like conversations in the game consists of the zerg talking like medieval royalties...
o.O
I thought this was awesome, very well made too. But I second the issues above, until the reviving is fixed, dying on the second part should start you there.
Also, if you killed the comm station where the final boss spawns last, a bunch of explosions happen there, and you can die when the second cutscene starts (or at least when the option to skip it comes up). This happened to me.
Other than that, awesome.
Updated to v1.1
- Skipping the 2nd cinematic now should correctly play "Zerg battle music".
- Heal at queen tip should not show at transitioning phase from event 1 to event 2.
- Boss Global Cooldown fix, AI improved by 1%.
- Boss shouldn't cast any ability if the last tower is killed at the east.
- Lives implemented (Now able to revive instantly at the starting point).
- Minor UI swap.
Woah, i didn't know i made it to the front page. Thanks vjeux!
If any of you find bugs in this version, please let me know. The testing in this is less than the initial release. But overall it should be fine [: Hope you all like the lives that i implemented! Thanks for all the feedback!
I've been lurking on these boards since the Galaxy Editor was released a while back, and decided to register just to make this post. I am a 100% tester, very little map-making experience but working on that.
This map is the most fun I've had in Starcraft 2. Period. This coming from essentially a ladder junkie, who uses UMS maps to unwind and relax. It's very clear that you are a talented mapmaker and that this game can only get better. The controls and camera were both very smooth, and once you get the hang of the Ranged and Dodge abilities you really get the full game play. The end boss sequence, AoS style, is perfect for this mission and very well executed. Was very tough until you get the hang of her abilities and the timing for your attacks.
All that said, I do have some concerns:
At the beginning of the boss sequence, the text for the captioning is Orange, no matter who is speaking. Would be easier to differentiate, since there is no voice, if there were different colors for each character. Just a small, aesthetic thing, but I felt it worth mentioning. It would be nice if there were an on-screen visual to show your available Energy (at least I didn't see one). As it is you sort of have to guess when your Energy is about to tick, but maybe that was an intended feature, I don't know. Another small, aesthetic thing, but it would be nice to have a counter in Part 1 that tells you how many towers you've destroyed, or how many you have left to destroy, either way.
I'm not sure if you intend it to be sort of a tutorial to your gameplay, but part 1 is significantly easier than part 2. Like others have mentioned, the system of 3(?) lives and you have to restart is fine, but you master the first section long before you can defeat the second. I think that the Traders and Super Traders, after a point, aren't even needed as you can blow through the troops in that section.
I'm sure in the future there can be difficulty settings for these kinds of maps, but since I'm not familiar with the software I don't know how much that entails.
Good Work!
Hello! Thanks for the constructive feedback. You have some ideas there which i think is good and will be implemented on the next version which i am currently working on to polish things up. Regarding objectives and energy stats, press "Tab" to toggle the additional UI. You should be able to see objectives (Tower destroyed, Kills, etc.) on the right pannel, and Stats (Energy, lives, damage, etc.) on the left pannel. I am still trying to improve my UI, one of them is taking energy bar out putting it beside health bar so that players don't need to press tab just to see their energy.
I really appreciate the time you took to play the map and writing the feedback. This will greatly help improve my map. Thanks!
Hi, maybe i am stupid, but when I start the game (from the editor) instead of the texts the are messages something like this "Param/Value 323421". Why is that? thx for help A good map though:D
Hi, that is a localisation issue. Blizzard should fix it soon. Sorry about that!
I'm going to go ahead and point out some of the shortcomings of the game. The reason I'm doing this is because it's a fun game to begin with and I'd like to see it even more refined. If it was just a poor game altogether, I wouldn't even bother. So don't take this as a whine reply where I dictate on how bad you did (you did great), but rather see it as things to consider when updating.
You can actually fix that yourself: http://forums.battle.net/thread.html?topicId=24630813084&sid=5010
Awesome work there :D
@Skandizor
Thanks for the feedback! A few things:
- I am currently working on the lighting. As i heard if players are playing with lower settings, it will be too dark to see anything.
- I am still deciding of how to make the range attack more interesting. Instead of a fix range 6-8 units away from the character.
- Changing the Hydralisk angle (facing the camera) should not interrupt the attack, as i base my attack point with the facing of Hydralisk.
- A good point here, i am trying to figure out how to make a good camera system and enable occlusion.
- The difficulty was intended, P1 was kinda like a warm up and get to know areas while P2 is the fun part.
@Zarakk
Thanks! Glad you have fun with it [:
Regarding localisation issues, i've read the link, thanks Skandizor, apprantly i can't get the MPQ to work =/ I hope blizzard will fix this soon as it is an annoying issue.