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    posted a message on Changing attached actor scale

    @Norgannon: Go

    Did you use actor messages or make a new actor altogether? I'm curious about the actor messages. They seem very tempermental and only some of them work for me :/

    Posted in: Miscellaneous Development
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    posted a message on FPS with projectiles

    @PSGMud: Go

    Awesome! What method did you use? I know you can do it using unit move orders and height adjustment, or by moving the projectile every fraction of a second. The thing that interests me is the 'set destination' function. If it works as is described, you can make an actor move to a specified XYZ co-ordrinate. Haven't had any luck with it upto now though :(

    Posted in: Miscellaneous Development
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    posted a message on Actors and Actor Messages?

    @jb55: Go

    Very useful, thanks! I've tried shifting the attachment points by -1 Z with it, but it just makes attachments spawn at the side of the map xD

    Ah well, I guess I'll just keep experimenting and maybe produce a guide or something on how these actor functions work ^^

    Posted in: Miscellaneous Development
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    posted a message on 3D FPS Space Shooter

    @Stormahawk: Go

    I've been working on the same thing! I used the mouse rotation lock for steering, and used height settings (along with vector equations) to do the up/down. I hit a brickwall with the model rotation however; I couldn't get it to tilt properly when going up/down, the model just appeared horizontal as its height changed. :(

    Posted in: Miscellaneous Development
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    posted a message on Actors and Actor Messages?

    Has anybody figured out how actor messages work yet? They seem to cover a huge range of functions from actor colouring to the moving of attachment points etc that could be really useful. I can't quite make actors respond to them though. I've poked around with the actors themselves, and it looks like the 'events' field could be related to them in some way.

    Anyone have any ideas?

    Posted in: Miscellaneous Development
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