I'm not at my pc right now, so I can't check the map for myself, but I had a similar problem when using the Marine - Gauss Rifle (Damage) effect via triggers to kill units. I fixed it by just customising and using the ghost - snipe effect instead. I think it was something to do with the blood impact effect spawning on the dead zergling... *shrug*.
Does anyone know if you can order a hero to collect a certain item? I'm working on a top-down shooter map with WASD controlled movement, and so I need an alternate means of collecting items for my hero. I'm also wondering if you can detect when a unit has been issued a 'drop item' order?
These kinds of things would be no problem in wc3, but as far as I can see, there are no ability commands relating to items, but maybe I've been looking in all the wrong places?
Open up the unit in the data editor, and find the 'Abilities - Response' field. Set it to 'no response' and your unit should remain still when attacked.
Any word on how to pause the unit's animations during the effect? What gets me is that there is actually an 'anim pause' actor message, but I can't for the life of me get it to actually work xD
I've been trying something similar. Adjusting animation speed in Wc3 took 10 seconds, but I've been playing about with these animation functions for almost an hour now to no avail!
Good idea! After some playing around I've found that units with the 'buried' and 'cloaked' flags will not display the cloak effects mentioned above. This is probably worth noting somewhere!
Does anyone know how to make a unit completely invisible to one player and not the other? The cloaking effect leaves a blur, and annoying blue lines on affected units for the owning player. I've messed around with the cloak model, and it seems to control both of these effects, but I don't have any means to edit the model at present...
Also: Do we have a Starcraft 2 equivalent of GetLocalPlayer? it was invaluable back in warcraft 3!
Send 'actor message - rotate' seems to do something like this, but I've found it only works for extremes for some reason. I can make a vertically facing unit, a flat unit, but nothing in between...
I've been struggling with the exact same thing. The only function I could find was a rotate actor message. It seems very tempermental for normal actors, and doesn't seem to work at all for attachments however :/ .
Yea this is giving me trouble too... One solution I've been toying with is having space-textured orbs around units to which the camera is attached. You would lose the pretty background planet however. In wc3 you could disable shadows on the terrain using triggers, but I haven't found a similar function for sc2...
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@Saneless: Go
I'm not at my pc right now, so I can't check the map for myself, but I had a similar problem when using the Marine - Gauss Rifle (Damage) effect via triggers to kill units. I fixed it by just customising and using the ghost - snipe effect instead. I think it was something to do with the blood impact effect spawning on the dead zergling... *shrug*.
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Couldn't have worked better! Thanks for this!
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Does anyone know if you can order a hero to collect a certain item? I'm working on a top-down shooter map with WASD controlled movement, and so I need an alternate means of collecting items for my hero. I'm also wondering if you can detect when a unit has been issued a 'drop item' order?
These kinds of things would be no problem in wc3, but as far as I can see, there are no ability commands relating to items, but maybe I've been looking in all the wrong places?
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@Bibendus: Go
Open up the unit in the data editor, and find the 'Abilities - Response' field. Set it to 'no response' and your unit should remain still when attacked.
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@Docablo: Go
That's close enough!
Thanks a tonne for this! I owe ya :)
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Any word on how to pause the unit's animations during the effect? What gets me is that there is actually an 'anim pause' actor message, but I can't for the life of me get it to actually work xD
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@Seity: Go
I've been trying something similar. Adjusting animation speed in Wc3 took 10 seconds, but I've been playing about with these animation functions for almost an hour now to no avail!
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@zifoon: Go
Good idea! After some playing around I've found that units with the 'buried' and 'cloaked' flags will not display the cloak effects mentioned above. This is probably worth noting somewhere!
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Does anyone know how to make a unit completely invisible to one player and not the other? The cloaking effect leaves a blur, and annoying blue lines on affected units for the owning player. I've messed around with the cloak model, and it seems to control both of these effects, but I don't have any means to edit the model at present...
Also: Do we have a Starcraft 2 equivalent of GetLocalPlayer? it was invaluable back in warcraft 3!
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@Grogian: Go
Just what I've been looking for! Thanks a tonne for this!
I'd played about with the rotate actor message before, but I didn't know it was after sin/cos values ^^
Edit: it's also worth noting that moving resets the rotation. Perhaps having the actor as an attachment could fix this?
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@Norgannon: Go
Thats awesome! There's an untold amount of potential in that monorail!
I haven't had much luck with actor-rotation messages either :(
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@Strigiformes: Go
Send 'actor message - rotate' seems to do something like this, but I've found it only works for extremes for some reason. I can make a vertically facing unit, a flat unit, but nothing in between...
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@Norgannon: Go
I've been struggling with the exact same thing. The only function I could find was a rotate actor message. It seems very tempermental for normal actors, and doesn't seem to work at all for attachments however :/ .
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@Strigiformes: Go
Yea this is giving me trouble too... One solution I've been toying with is having space-textured orbs around units to which the camera is attached. You would lose the pretty background planet however. In wc3 you could disable shadows on the terrain using triggers, but I haven't found a similar function for sc2...
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@Norgannon: Go
Ah, ok thanks! I'll have to play around with it some more then. Awesome screenshots btw!