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    posted a message on FINAL Version D E A D C R A F T Ep 1

    ahh ok i was wonder what that field did

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    how would i reduce the atm?

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    I see, him i dont know if there is much i can do about that, its runs smoothly on my comp with the graphics all the the way up i dont know how to deal with slow framerates, this maps pretty demanding graphics wise.

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    hmm a little confused on what you mean? did the camera become unfocused? or did it just loose issac for a second then re applied him?

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    Hey guys there is a new Version that is much more user friendly check it out and give some feedback!

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    the hydralisk is pretty easy to kill if you use your health packs but I'm changing the camera and UI to be a lot more user friendly this was just the beta release so don't give up on it so easily.

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    i have been trying to add a mini-map for awhile I'm not really sure how i would to create a dynamically updated dot. could you expand upon that?

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    Thanks for all the Constructive criticism guys
    and thanks sc2mapster for featuring my map!

    I would love to build a team for this series MarcusTulliusCicero PM me so we could talk about the typos and editing problems that should be addressed.
    This was just the initial release I was hoping you guys would tell me what should be added/fixed
    so i can perfect EP 1 before starting ep 2
    It would greatly increase the time it will take to make Ep 2 if i have the core of the game working 100%

    On that note i would like to ask you people about the camera rotation, angle and distance.
    how far do you think the camera should be Distance and Height wise?
    I will remove the delay in the camera rotation
    Angle suggestion on the angle/roll?

    S3rius i really enjoyed your resident overmind i was actually looking over your triggers trying to figure out
    your item system if you could explain to me a way to recreate your custom script with the built in triggers
    that would be awesome
    Thanks!

    Posted in: Project Workplace
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    posted a message on Moving Mini map

    Any one know how to dis-connect the mini map for the interface and then move it to a different location on screen?

    Posted in: Miscellaneous Development
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    posted a message on New playable Godzilla map

    i havent gotten a chance to play this yet but i think it would be cool if you attached a region or make a point trigger that would destroy everything godzilla walks over or next to, also a creature this big would shake the planet around it when it walks. maybe come up with a method of shaking the screen when its close bye.

    Posted in: Project Workplace
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    !!!!!!!!!!!!!!!!!!!UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    This is the final Version I will starting on Ep 2, now please report any bugs
    you might find there shouldn't be any though.
    This Version brings some Minor Graphic changes
    as well a new UI Item which is Camera control
    players can now choose from 3 different camera angles
    to satisfy most peoples personal taste
    so Enjoy the final Version of Dead Craft Episode 1 Forsaken
    Heres a small Video shows the New camera UI

    Embed Removed: https://www.youtube.com/v/NEsrJ83dw0I?fs=1





    Embed Removed: https://www.youtube.com/v/gW6YkSSjbN4?fs=1



    NEW PICTURES
    http://static.curseforge.net/thumbman/images/21/50/200x150/Shot_69_copy.jpg.-m1.png
    http://static.curseforge.net/thumbman/images/21/49/200x150/Shot_79_copy.jpg.-m1.png
    http://static.curseforge.net/thumbman/images/21/48/200x150/Shot_66_copy.jpg.-m1.png
    http://static.curseforge.net/thumbman/images/21/47/200x150/Shot_61_copy.jpg.-m1.png
    This a new version of the map that has many new features and is much more in-depth then the past version CHECK IT OUT ENJOY!!! Ready to go is Episode one of Dead Craft
    The Interactive Cinematic First shooter Horror map
    http://static.curseforge.net/thumbman/images/20/892/200x150/Shot_40_copy.jpg.-m1.png
    This map takes place right after my Cinematic opening map
    D E A D C R A F T Ep 0. The Arrival so i suggest you download and watch that first

    LINK FOR D E A D C R A F T Ep. 0 http://www.sc2mapster.com/maps/d-e-d-c-r-f-t/

    The story is roughly based around Dead Space but in the starcraft universe.
    http://static.curseforge.net/thumbman/images/20/891/200x150/Shot_12_copy.jpg.-m1.png
    Enjoy as you are challenged to solve puzzles, watch in horror as Issac(main char) slowly
    looses his grasp on reality as he travels deeper into the ship. Only to find more horrors
    awaiting him....
    http://static.curseforge.net/thumbman/images/20/890/200x150/Shot_09_copy.jpg.-m1.png
    please give feed back, suggestions, and report any bug you find!

    Thank you and GOOD LUCK

    Thanks to S3rius for beta testing I suggest you call download and play his Resident Overmind map, its really good.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    I would like to Summit my D E A D C R A F T ep. 1 Forsaken map i just finish it and i think its perfect for this contest. Its a Interactive cinematic kind of map I think its alot funner then just a normal cinematic map

    You can see All kinds of Details, Pictures, and a preview video of the map at this link

    http://www.sc2mapster.com/maps/d-e-d-c-r-ft-ep-1-forsaken/

    Posted in: Project Workplace
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