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    posted a message on FILE TRANSFER broken

    hmm it seemed to be a problem with the dependencies i removed liberty story and it uploaded just fine blizzard should have waited to release this editor its really is buggy

    Posted in: Miscellaneous Development
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    posted a message on FILE TRANSFER broken

    this is quiet annoying but I'm working on a map and i been able to publish it fine but now all a sudden it wont publish at all it just stays at 0% i really don't understand why this started happening other then some kinda of problem arose after i installed the latest patch really sucks spending hours on a multieplayer map and now i cant test it because it wont publish anyone else getting this problem?

    someone help?

    Posted in: Miscellaneous Development
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    posted a message on Units loading a train

    Yea that works but the only problem is the train goes to load the unit not the other way around but i found away around it

    By having your unit just right click the train it will load then when the trains cargo is equal to the number of playersplayer(variable) (Given that each player only controls 1 unit) which in my map they do

    And you subtract 1 from playersgiven(variable) if a player leaves it activates the given cinematic trigger that I was going to use to make all the units load the train

    this actually worked out better for my case now that each player will have to load the train before the trigger starts

    Posted in: Triggers
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    posted a message on Units loading a train

    Alright soo i have some marines that i want to enter a train via triggers now i added the Bunker load/unload ability to the train and made it so that any neutral or ally unit could enter it now it works fine and all but i cant figure out how to get the marines to run up and enter the train using triggers I have gotten the train to move and load the units but obviously dont want the train to come off its tracks to load the units So what is the correct order to get the "Marines" to run up to the train and enter it

    Thanks!

    Posted in: Triggers
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    posted a message on Right mouse attack move

    is there a way in the data editor to modify the right mouse button to make units attack-move instead of just move i know i could do this with triggers but i was just wondering if theres a way to do it in the data editor as well maybe just remove the Move ability and leave the attack move? i havent tried it cause it just dawned on me so i'll give it a shot

    Posted in: Miscellaneous Development
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    posted a message on Units and roads

    uuugh i was afraid of that oh well thanks

    Posted in: Miscellaneous Development
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    posted a message on Units and roads

    Hehrow everyone this is most likely a stupid question but i don't want to spend forever trying to figure it out BUT is there an easy way to make a unit lock on to a road path i have road with sharp turns and what not and I'm just wondering sense the road has connection points if i can get a unit to lock of those to follow it with out having to use a bunch of points and or regions blizzard did it one of there map but i wasnt sure how

    thanks :D

    Posted in: Miscellaneous Development
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    posted a message on Annoying Someone please help

    SOMEONE please tell me how to get a portrait to move its freaking mouth when i send a transmission that DOESNT have a sound file for it's dialog but rather just plan text

    Its unbelievably tacky to have a transmission sent but the portraits mouth doesn't move i feel retarded I have been trying to figure this out sense beta and i have made other posts about this topic but no one seems to know or cares

    so here i am again with the same problem..........

    Posted in: Miscellaneous Development
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    posted a message on Need some help with projectiles

    can someone explain a way to create a weapon with a projectile of my choices coming from a Reaper models pistols? i tried using the marauders LM effect but the missiles just come out toward the center of the Reaper model so i tried modifying the reapers pistol damage attack actor which I was able to get AttackBeams of my choice(hellion/archon/ect.) to fire of the reapers pistols but when i tried to modify the actors option for AttackMissile none of of my choices work so im kind of stumped here i know there is a simple solution for this but i just don't know.

    Posted in: Miscellaneous Development
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    posted a message on DNA Wars Boss Battle / Button Prompts

    this was.... AMAZING!!!! I loved the cinematic aspect of it, it feels like I'm watching a episode of DBZ did you do all this with triggers and the data editor? or is there some custom coding in there to?

    was the big beam attack or whatever a custom texture?

    Posted in: Project Workplace
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    posted a message on Hero personal item

    Hello, is there a way in the data editor to set up a item so that only a certain unit can pick it up, my example being a maurder picking up a item with a weapon attached but i need to set it so that only maurders can pick them up.

    Posted in: Miscellaneous Development
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    posted a message on Please help- Cinematics looping

    there is a action under triggers that allows you to turn off the current trigger if you just add that at the end of your trigger you can skip using a variable all together. I believe its called turn trigger on/off so you cant miss it

    Posted in: Miscellaneous Development
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    posted a message on Voice actor Needed for Deadcraft Series

    Anyone interested?

    Posted in: Miscellaneous Development
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    posted a message on Blurry camera

    hello my cameras were working fine then all a sudden about 30 - 40 % of the time they are really blurry i have no idea how this started or how to stop it it..help?

    Posted in: Miscellaneous Development
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    posted a message on FINAL Version D E A D C R A F T Ep 1

    @Aenigma: Go

    yea i went ahead and reduce the ATM down to 120 I'm almost almost done adding a UI that will allow you to choose difference camera angles

    Posted in: Project Workplace
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