!!!!!!!!!!!!!!!!!!!UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is the final Version I will starting on Ep 2, now please report any bugs
you might find there shouldn't be any though.
This Version brings some Minor Graphic changes
as well a new UI Item which is Camera control
players can now choose from 3 different camera angles
to satisfy most peoples personal taste
so Enjoy the final Version of Dead Craft Episode 1 Forsaken
Heres a small Video shows the New camera UI
NEW PICTURES
This a new version of the map that has many new features and is much more in-depth then the past version
CHECK IT OUT ENJOY!!!
Ready to go is Episode one of Dead Craft
The Interactive Cinematic First shooter Horror map
This map takes place right after my Cinematic opening map
D E A D C R A F T Ep 0. The Arrival so i suggest you download and watch that first
LINK FOR D E A D C R A F T Ep. 0 http://www.sc2mapster.com/maps/d-e-d-c-r-f-t/
The story is roughly based around Dead Space but in the starcraft universe.
Enjoy as you are challenged to solve puzzles, watch in horror as Issac(main char) slowly
looses his grasp on reality as he travels deeper into the ship. Only to find more horrors
awaiting him....
please give feed back, suggestions, and report any bug you find!
Thank you and GOOD LUCK
Thanks to S3rius for beta testing I suggest you call download and play his Resident Overmind map, its really good.
Facts
- Date created
- May 14, 2010
- Categories
- Last update
- May 21, 2010
- Development stage
- Release
- License
- All Rights Reserved
- Downloads
- 3,373
- Recent file
- R: D E A D C R A F T Ep. 1 Forsaken Final May 21, 2010
- Reply
- #18
Zaion42 Aug 28, 2010 at 03:25 UTC - 0 likesNot sure why but when I try running the map all it does is load up then sits there. No units, no triggers initializing. But its not giving me any error messages either.
- Reply
- #17
Urbanspaceman Jun 30, 2010 at 19:36 UTC - 0 likesi think i have a localisation issue ("param/value") , what can I do ? read something about client type... how do i know my client type `?
- Reply
- #16
TerranHegemon Jun 22, 2010 at 01:10 UTC - 0 likesThat was pretty fun, not quite challenging but not quite easy, didn't have to use defensive matrix. Good job.
- Reply
- #15
SoullesBeing May 26, 2010 at 15:53 UTC - 0 likesThe latest map should be localized for most clients.
If there are problems with your client for example 'param/value' something.
Comment here adding your client type.
Cheers. Pozdrówko!
Soulles_Being
- Reply
- #14
ailoso May 24, 2010 at 03:32 UTC - 0 likesyou plained a multiplayer version
- Reply
- #13
Ghrabthaar May 21, 2010 at 19:52 UTC - 0 likesThe whole thing is very well done, I can't wait for future episodes.
The biggest problems I had were the lack of ability to walk backwards (which I got used to after a few minutes), and a strange camera glitch that happened after the blackout cut scenes. It would play the cinematic and then when I got control back, everything was very blurry. Switching to overhead camera and back will fix it, but I suspect a camera check after the cinematic would work better.
- Reply
- #12
frakc May 20, 2010 at 15:28 UTC - 0 likesruRU localisation pls :)
Mapmakers! Do not forget to add localisation in general and ruRU espesially for me :) param/value/blablabla suggestion for localization 1 suggestion 2 suggestion 3:)
- Reply
- #11
ailoso May 19, 2010 at 16:40 UTC - 0 likesplease episode 2 ._.
- Reply
- #10
Rubybeard May 19, 2010 at 11:28 UTC - 0 likesA couple of things. The darkness problem didn't happen for me, I saw just fine. However, movement and camera was choppy at times. As people suggested, maybe make the mouse control the camera. My BIGGEST complaint was that the camera is zoomed so far in that when I found the defense matrix it and activated it, the shield took up too much of the screen. Maybe make it possible to go in first person view if you wish, or lower the opacity of the shield so it's maybe a faint glow to show you have it activated.
Also, the part where the 2 cells and the dozer keycard were at, it wasn't obvious to go back there and when I did, I was walking through parts of the wreckage, which seemed ridiculous to me.
Other than these few complaints and bugs, I would say fantastic job and am looking forward to the fixed for Ep1 and future episodes.
Rizzano
- Reply
- #9
qwerfvbg May 17, 2010 at 16:35 UTC - 0 likesnot to offend but camera movement really sucks, maybe you could make mouse to control camera?