*Final VERSION*D E A D C R A F T Ep. 1

D E A D C R A F T ep. 1 Forsaken DEMO

!!!!!!!!!!!!!!!!!!!UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is the final Version I will starting on Ep 2, now please report any bugs
you might find there shouldn't be any though.
This Version brings some Minor Graphic changes
as well a new UI Item which is Camera control
players can now choose from 3 different camera angles
to satisfy most peoples personal taste
so Enjoy the final Version of Dead Craft Episode 1 Forsaken
Heres a small Video shows the New camera UI







NEW PICTURES
http://static.curseforge.net/thumbman/images/21/50/200x150/Shot_69_copy.jpg.-m1.png
http://static.curseforge.net/thumbman/images/21/49/200x150/Shot_79_copy.jpg.-m1.png
http://static.curseforge.net/thumbman/images/21/48/200x150/Shot_66_copy.jpg.-m1.png
http://static.curseforge.net/thumbman/images/21/47/200x150/Shot_61_copy.jpg.-m1.png
This a new version of the map that has many new features and is much more in-depth then the past version CHECK IT OUT ENJOY!!! Ready to go is Episode one of Dead Craft
The Interactive Cinematic First shooter Horror map
http://static.curseforge.net/thumbman/images/20/892/200x150/Shot_40_copy.jpg.-m1.png
This map takes place right after my Cinematic opening map
D E A D C R A F T Ep 0. The Arrival so i suggest you download and watch that first

LINK FOR D E A D C R A F T Ep. 0 http://www.sc2mapster.com/maps/d-e-d-c-r-f-t/

The story is roughly based around Dead Space but in the starcraft universe.
http://static.curseforge.net/thumbman/images/20/891/200x150/Shot_12_copy.jpg.-m1.png
Enjoy as you are challenged to solve puzzles, watch in horror as Issac(main char) slowly
looses his grasp on reality as he travels deeper into the ship. Only to find more horrors
awaiting him....
http://static.curseforge.net/thumbman/images/20/890/200x150/Shot_09_copy.jpg.-m1.png
please give feed back, suggestions, and report any bug you find!

Thank you and GOOD LUCK

Thanks to S3rius for beta testing I suggest you call download and play his Resident Overmind map, its really good.

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  • Avatar of Zaion42 Zaion42 Aug 28, 2010 at 03:25 UTC - 0 likes

    Not sure why but when I try running the map all it does is load up then sits there. No units, no triggers initializing. But its not giving me any error messages either.

  • Avatar of Urbanspaceman Urbanspaceman Jun 30, 2010 at 19:36 UTC - 0 likes

    i think i have a localisation issue ("param/value") , what can I do ? read something about client type... how do i know my client type `?

  • Avatar of TerranHegemon TerranHegemon Jun 22, 2010 at 01:10 UTC - 0 likes

    That was pretty fun, not quite challenging but not quite easy, didn't have to use defensive matrix. Good job.

  • Avatar of SoullesBeing SoullesBeing May 26, 2010 at 15:53 UTC - 0 likes

    The latest map should be localized for most clients.

    If there are problems with your client for example 'param/value' something.

    Comment here adding your client type.

    Cheers. Pozdrówko!

    Soulles_Being

  • Avatar of ailoso ailoso May 24, 2010 at 03:32 UTC - 0 likes

    you plained a multiplayer version

  • Avatar of Ghrabthaar Ghrabthaar May 21, 2010 at 19:52 UTC - 0 likes

    The whole thing is very well done, I can't wait for future episodes.

    The biggest problems I had were the lack of ability to walk backwards (which I got used to after a few minutes), and a strange camera glitch that happened after the blackout cut scenes. It would play the cinematic and then when I got control back, everything was very blurry. Switching to overhead camera and back will fix it, but I suspect a camera check after the cinematic would work better.

    http://www.sc2pod.com/achievement.php?id=4928

  • Avatar of frakc frakc May 20, 2010 at 15:28 UTC - 0 likes

    ruRU localisation pls :)

    Mapmakers! Do not forget to add localisation in general and ruRU espesially for me :) param/value/blablabla suggestion for localization 1 suggestion 2 suggestion 3:)

  • Avatar of ailoso ailoso May 19, 2010 at 16:40 UTC - 0 likes

    please episode 2 ._.

  • Avatar of Rubybeard Rubybeard May 19, 2010 at 11:28 UTC - 0 likes

    A couple of things. The darkness problem didn't happen for me, I saw just fine. However, movement and camera was choppy at times. As people suggested, maybe make the mouse control the camera. My BIGGEST complaint was that the camera is zoomed so far in that when I found the defense matrix it and activated it, the shield took up too much of the screen. Maybe make it possible to go in first person view if you wish, or lower the opacity of the shield so it's maybe a faint glow to show you have it activated.

    Also, the part where the 2 cells and the dozer keycard were at, it wasn't obvious to go back there and when I did, I was walking through parts of the wreckage, which seemed ridiculous to me.

    Other than these few complaints and bugs, I would say fantastic job and am looking forward to the fixed for Ep1 and future episodes.

    Rizzano

  • Avatar of qwerfvbg qwerfvbg May 17, 2010 at 16:35 UTC - 0 likes

    not to offend but camera movement really sucks, maybe you could make mouse to control camera?

Facts

Date created
May 14, 2010
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Last update
May 21, 2010
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