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    posted a message on Stars 'skybox' with the doodad usage

    I believe the Braxis Alpha also has a starry skybox. I think thats what I used in my map. But I can't seem to find it at the moment.

    Posted in: Terrain
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    posted a message on Mafia: Lies and Murder

    @DarkRevenantX: Go

    2. Just going to point out that this could be taken care of in the cinematics suggested, while keeping people entertained.
    3/4. That's understandable, but it would be some nice touches, something to consider. Terrain can be improved over time. Or you could get someone else to help with it.
    7. Ah damn, I was hoping to use those in my own maps.
    8. Nevertheless, it's a small easy thing to add.

    As for the rest, thats good :)

    Posted in: Map Feedback
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    posted a message on [YT Channel] IntoStarcraft

    Well I actually meant annoying with all the complaining about B.net, not the promotion of his maps. But he is often complaining about their unpopularity so I'm sure he'd like to promote them. :P

    Posted in: Off-Topic
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    posted a message on Mafia: Lies and Murder

    Love the game, I've played it at least half a dozen times now. Great Fun. And I really really love the music, it really cinches the whole thing. I'd also like to say I definitely approve of night sequences, and longer is better, I could barely discuss with the Mafia when I finally got them. You just need to make the visuals a bit more entertaining to appease people I think. I didn't actually realize it was possible to have more than one lynching a day, people always make it too short for that.

    I have a few suggestions, my apologies if any have already been made

    • Try to make the Day -> Night, Night -> Day transitions a bit quicker. Sometimes I'm just staring at black for a little while, and although I understand this is because people are being killed in that time, I'm not sure all the time is accounted for, and it slows down the game somewhat.
    • Make the terrain a bit more interesting. Then people might get less bored at night. Instead of just generic housing, have different areas as well, like the docks, or the red light district, etc. The town also feels a little like a collection of RVs.
    • At the end of the night perhaps have a little cutscene for each player showing what they do/what happens to them. Honestly seeing a red screen when I get killed is a little tacky. It would be far more interesting if some guy shows up and shoots me, or plants a bomb in my house, or stabs me. Hehe it could be an interesting way to add some more unorthodox execution methods. It can also work for other roles, so that they don't get bored during that time. Investigator sneaks into a house, killers kill people, doctors check up on people, etc. And people who choose to do nothing just get a shot of them sleeping or something.
    • For players who take too long to decide their name, instead of making them Player X, assign them a random mafia-esque name. There doesn't even need to be a very large selection of names, it would just be better. Things like, Flint Bryne, Johnny Tightlips, Jimmy the Snitch, Vitter Di Maggio, William D'Amico, Fat Tony, etc.
    • Make the interface less colourful/sci fi, and more gritty if you can. Honestly I'm not sure why each role has to be a different neon colour, and if you think the different colours is really important than I suggest making them more dull. If you could make all the interface like the Innocent/Guilt interface. That would look really nice. Or just use more grey tinting.
    • Instead of a chat command, use an Edit Box for choosing your name. You could also considering making the game override the player's name formatting so that it has capitals and lowercase in the correct places.
    • Give the town a random name. Improving the RPing aspect of the game.
    • Add more built-in variants, people want to try some different things, but the variants they set up are so often unbalanced. I know DR's Choice is there, but still.
    • Night kind of feels like perpetual dusk, perhaps you want to make it gradually get darker and then lighter as day approaches. But the current way has it's own charm. Just something to think about.
    • Possible Execution Methods: Hangman, Guillotine, Stoning, Cremation?.
    • Perhaps add the scientist models to the pool of player models.

    _

    @capnflummox: Go

    I haven't found people using voice chat or chat channels to be too much of a problem. In fact me and my friends always disconnect our voice chat when we play.

    Posted in: Map Feedback
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    posted a message on Stars 'skybox' with the doodad usage

    I'm pretty sure there is a star skybox you can use. Or that you can just import and image. I can't remember which, but I remember having a starry sky on a map I was working on at one point.

    Posted in: Terrain
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    posted a message on Project VECTOR (TPS)

    Is this still being worked on? It is an amazing looking map. In every way one of the kinds of maps I would like to play and make in Sc2.

    Posted in: Project Workplace
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    posted a message on [YT Channel] IntoStarcraft

    Well thats part of the point is that, I don't know who should be interviewed, it would be kind of a news thing for me. That being said,

    ----

    • I remember Kanaru was looking at doing some stuff which I found quite interesting. Not sure if he has progressed on that. He was looking at making a map based on Warcraft Adventures (The canceled Warcraft point-and-click game).
    • You might interview Rodrigo, he seems an interesting character, though a little annoying at times. Aside from that, I'm sure he'd be glad to promote his games.
    • I really want to know what Sixen is up to, like everyone else.
    • Good people to interview are those working on maps which attempt to break the bounds of Sc2 and be exceptionally different, like turn-based games, first-person, Some puzzle games, Third-person etc. People who are working on sort of meta map things is also interesting. AIs, Delving into the possibilities of the editor and such.
    • malu05 was working on that very interesting third person shooter, Waterworks. {X} As well as his AC130K Spaceship Gunner map.
    • Legend of Z looks like an interesting map. By greythepirate {X}
    • There was one arena map which utilized a lot of WoW models. Looked interesting but I've forgotten what it is called.
    • Project VECTOR by TheKC and malu05. This map looks amazing. I would really really be interested to know how this is coming along, how long till some kind of playable version, and to some extent how they pulled off some of the things they did. Like the shot of you looking out the window and seeing the other part of the battlecruiser. This is absolutely the type of game I would like to play and make in Sc2.

    ----
    I just remembered this, SCDebates, who did a few interviews. The interviewer isn't amazing though, and in terms of visuals I would definitely suggest you either play the maps you are talking about while doing it, or edit it into the background.

    He asks some good questions, but mainly you'd probably want to focus on the maps they have published, and what they are working on. If the map they are working on has some particularly interesting features (like an FPS or making extensive use of Campaign Cutscene things) you might want to talk about that, ask them how they pulled it off.

    Some of those interviews talk about the Galaxy Editor and the Custom Game system which can be interesting too. Things they want to see, what they like and dislike about the editor, etc.

    ----
    All in all this just helps everyone if it works well. Viewers get entertainment and news, Interviewer gets views, Mappers get motivation and promotion.

    Posted in: Off-Topic
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    posted a message on [Youtube] Girl joins the Dark Force!

    Wow. That is pure hilarity right there.

    Posted in: Off-Topic
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    posted a message on SC2Layout Files

    Can anyone tell me, in what capacity are SC2Layout files supported. I've been looking at using them, but I seem to remember Blizzard saying that they couldn't be used properly at the moment, or some such.

    Posted in: UI Development
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    posted a message on [YT Channel] IntoStarcraft

    What I really want to see is a channel that interviews map developers, looks at interesting upcoming maps, follows the progress of the maps created by those they interview and others, and perhaps reviews maps.

    Not only would it be interesting, but it would encourage those interviewed to progress and finish their maps.

    _

    A while ago there was a news topic which was an interview with some mapper. Always want to see more things like that.

    Posted in: Off-Topic
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    posted a message on Concept: Squadcraft, Would you play it? (With Video)

    I think this is intended to be more of an altered melee. An RTS.

    Posted in: Project Workplace
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    posted a message on Concept: Squadcraft, Would you play it? (With Video)

    Although I disagree with some of your design concepts for the races, I love the over all concept. I would definetely, definetely play it, at least once. Whether I continued would be largely based on how well this is all implemented and balanced.

    I don't think my disagreement on the race designs would be a problem for me unless it seemed unbalanced.

    Over all I very much like the squad customization, and your system seems to work great. About some of the race designs,

    -

    Quote from wingednosering: Go

    The protoss have a building which can grant shields to a unit anywhere in the field (provided it doesn't already have any)

    This seems like it might be a little hard to use effectively. Unless we are talking like a maximum of a dozen or so squads for the Protoss.

    Quote from wingednosering: Go

    Protoss must expand or be destroyed. Though expansion is a requirement, it is not an asset

    Why? Because of their unit costs?

    Quote from wingednosering: Go

    Protoss can spawn units nearly anywhere, but do not cover ground well after creation

    ANYWHERE? Or in power fields which are very easy to set up or some such?

    Quote from wingednosering: Go

    All Protoss buildings possess anti-air weaponry

    Seems slightly OP, but I guess it will help capture the feeling of high tech. An alternative to consider might be very strong anti-air shields. You could use the visual effect which was originally created for the Tempest's anti-ground shields, turned upside down. Could be interesting.

    -

    Quote from wingednosering: Go

    Zerg upgrades tend to affect the player’s race on a global scale

    Could you elaborate on this a bit?

    Quote from wingednosering: Go

    Zerg race has an upgrade that halves the supply cost of all squads

    This seems like it would be a littler overpowered, as well it would just become and essential tech. Which is kind of boring. I think that there should definitely be situations in which you would not want to get this. Some kind of trade off. Perhaps a comparative weakening of units, or something.

    Quote from wingednosering: Go

    The Zerg start out as the weakest team, with nothing but a Queen and can easily be rushed. The more land they corrupt, the more dangerous they become, until eventually they're nearly impossible to overwhelm. Beating them early is a must

    This is a bad idea. A very very bad idea. It dictates how the game has to be played out if people want to win whenever there is a zerg in the game. And only if the players actually realize this. All in all I think try to create this would simply wreck up the game.

    -

    Quote from wingednosering: Go

    Terran upgrades often aid allies

    How so? What if the allies are of different races. Can you give any examples?

    Posted in: Project Workplace
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    posted a message on [Release] GravBall (Extreme Hot Potato!)

    Hehe, I love the music. You should set it to play at a higher volume, or turn down the channels for all the other sounds. So it comes through more clearly.

    Also try and get it to not play the default music between rounds would be nice.

    I'll give this map a try when I get a chance.

    Quote from JPLetters: Go

    However, that singing crap made me want to shoot myself before I even got to the end of the video.

    ;P

    Posted in: Project Workplace
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    posted a message on Hex'd Again

    I really love the terrain and lighting in Hex'd.

    And specializations sounds quite interesting. I hope you get it published in NA at some point so I (and others) can give it a whirl.

    Posted in: Map Feedback
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    posted a message on trying to give map purpose

    Given the small size of the map, Survival seems like the most suitable.

    Posted in: Miscellaneous Development
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