For the second question, my time isn't really spent that consistently, so I filled out how much time I usually spend on the days when I do sc2 mapping.
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May 1, 2011Posted in: Triggers
Uhh, first and foremost
Variable - Set killcount[(Triggering player)] = killcount[(+ (1))]
This doesn't make sense. With what you have above you are setting the player's KillCount to be the same as the player above him. What you want is.
Variable - Set killcount[(Triggering player)] = (killcount[(Triggering Player)] + 1)
Use the Arithmetic (Not the Multiple one), get the player's KillCount and add one.
However. As it appears that you have only 1 human player (Who is player one), you don't need to use an array at all.
Apr 30, 2011Posted in: Triggers
You will probably need something like this. KillCount is a global variable which you will have to define as an Integer Array.
Victory Events Unit - Any Unit dies Local Variables Conditions (Owner of (Triggering unit)) == /HostilePlayer/ (Controller of player (Triggering player)) == User Actions Set KillCount[(Triggering Player)] = (KillCount[(Triggering Player)] + 1) General - If (Conditions) then do (Actions) else do (Actions) If KillCount[(Triggering Player)] >= 10 Then Game - End game in Victory for player (Triggering player) (Show dialogs, Show score screen) Else
Apr 30, 2011_ForgeUser4344925 posted a message on Old guy misses Editor lifestyle.. Still worth it ?Posted in: General Chat
If you befriend some people, or have IRL friends who play, you can always get them to play your maps and hopefully they will play with others as well. Knowing that my friends will likely play it is a large part of my motivation.
Apr 29, 2011Posted in: Artist Tavern
This is pure awesomtastic. It looks perfect. I can't wait for the release, and I really hope you do some more :D
Quote from Triceron: Go
I still put in a lot of detail so that it can be used for custom maps with 3rd person or a closer camera.
Apr 24, 2011Posted in: Artist Tavern
You should upload this to Assets. It is quite a useful addition, to have another ship. Especially for those maps which focus on space battles.
I can personally see myself using it in the future, and would rather not hunt for this thread.
Apr 19, 2011Posted in: Project Workplace
You could probably find some music on Newgrounds. Since all the music there is Creative Commons you are free to use it as long as you credit the person.
Ah well in that case, regarding the loading screen, I would suggest moving the controls to somewhere near the top, as most people won't start reading at the bottom, or even realize the controls are down there till they reach that point.
Apr 17, 2011Posted in: Map Feedback
Banks randomly being reset is not a problem with just Mafia. Many map makers have mentioned that they have been getting reports from random players of bank resets.
But really does the Mafia bank hold anything more than score? And that isn't all that relevant.
I've been playing it with friends whenever I play, and I have found it quite fun. Thinking upon it, I think it could be less enjoyable solo. It's fun to talk about the game afterwards. Who was who, Who killed who, etc.
Apr 17, 2011Posted in: General Chat
Oh great :D
Hmm, I really want to get some screen capture set up to record these playings. I just can't find a free application for mac that records both video and voice chat, and doesn't involve using Terminal.
Also I've said RPG/Adventure, but really any cooperative map where you control a single unit is suitable.
Apr 17, 2011Posted in: Project Workplace
I had a lot of fun playing this with my friends. Personally I think the difficulty of getting through the gaps is just right. After a few games most of us were getting the hang of getting through them. What you want to do is make sure you don't come in at too much of an angle and aim for the larger gaps and you should be good.
Anyways I have one suggestion, replace the default music with some music like what you have in the trailer. I was disappointed to not hear any when I played, really helps to set the mood.
I don't know if this is a problem with our connections or the map. But every once in a while we would all get a lot of lag for a single random round of the game. Which is more of a problem in this sort of game. I don't know if you have any idea what might cause that, but something to keep in mind.
If you wanted you could also make the loading screen require you to press a key to continue. The game loads far to quickly for people to read usually.
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