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    posted a message on Help me not fail miserably in school!

    For the second question, my time isn't really spent that consistently, so I filled out how much time I usually spend on the days when I do sc2 mapping.

    Posted in: Off-Topic
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    posted a message on Ending the game when X amount of enemies die

    Uhh, first and foremost

            Variable - Set killcount[(Triggering player)] = killcount[(+ (1))]
    

    This doesn't make sense. With what you have above you are setting the player's KillCount to be the same as the player above him. What you want is.

            Variable - Set killcount[(Triggering player)] = (killcount[(Triggering Player)] + 1)
    

    Use the Arithmetic (Not the Multiple one), get the player's KillCount and add one.

    However. As it appears that you have only 1 human player (Who is player one), you don't need to use an array at all.

    Posted in: Triggers
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    posted a message on Ending the game when X amount of enemies die

    You will probably need something like this. KillCount is a global variable which you will have to define as an Integer Array.

    Victory
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == /HostilePlayer/
            (Controller of player (Triggering player)) == User
        Actions
            Set KillCount[(Triggering Player)] = (KillCount[(Triggering Player)] + 1)
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    KillCount[(Triggering Player)] >= 10
                Then
                    Game - End game in Victory for player (Triggering player) (Show dialogs, Show score screen)
                Else
    


    Posted in: Triggers
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    posted a message on Old guy misses Editor lifestyle.. Still worth it ?

    If you befriend some people, or have IRL friends who play, you can always get them to play your maps and hopefully they will play with others as well. Knowing that my friends will likely play it is a large part of my motivation.

    Posted in: General Chat
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    posted a message on [Model Showcase] Warcraft Footman

    This is pure awesomtastic. It looks perfect. I can't wait for the release, and I really hope you do some more :D

    Quote from Triceron: Go

    I still put in a lot of detail so that it can be used for custom maps with 3rd person or a closer camera.

    Good good.

    Posted in: Artist Tavern
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    posted a message on Battlecruiser Plasma Version

    You should upload this to Assets. It is quite a useful addition, to have another ship. Especially for those maps which focus on space battles.

    I can personally see myself using it in the future, and would rather not hunt for this thread.

    Posted in: Artist Tavern
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    posted a message on Multiple maps within a map?

    Although currently not supported Blizzard has stated that they hope to make it work in the future. Just so you know.

    Posted in: Map Suggestions/Requests
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    posted a message on Mafia, now with Controversy

    @PSGMud: Go

    To what end? To piss off Blizzard? Sounds like a waste of time.

    Posted in: General Chat
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    posted a message on Photon Cycles, a luminous lightbikes map

    You could probably find some music on Newgrounds. Since all the music there is Creative Commons you are free to use it as long as you credit the person.

    Ah well in that case, regarding the loading screen, I would suggest moving the controls to somewhere near the top, as most people won't start reading at the bottom, or even realize the controls are down there till they reach that point.

    Posted in: Project Workplace
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    posted a message on Mafia: Lies and Murder

    @Tudentau: Go

    Banks randomly being reset is not a problem with just Mafia. Many map makers have mentioned that they have been getting reports from random players of bank resets.

    But really does the Mafia bank hold anything more than score? And that isn't all that relevant.

    @StatusQ3: Go

    I've been playing it with friends whenever I play, and I have found it quite fun. Thinking upon it, I think it could be less enjoyable solo. It's fun to talk about the game afterwards. Who was who, Who killed who, etc.

    Posted in: Map Feedback
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    posted a message on Looking for Cooperative RPG/Adventure Maps

    Oh great :D

    Hmm, I really want to get some screen capture set up to record these playings. I just can't find a free application for mac that records both video and voice chat, and doesn't involve using Terminal.

    Also I've said RPG/Adventure, but really any cooperative map where you control a single unit is suitable.

    Posted in: General Chat
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    posted a message on Looking for Cooperative RPG/Adventure Maps

    Been a while since I checked this but I am still hoping to find some more maps, and my own searches haven't turned up much. So this is a bump.

    Posted in: General Chat
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    posted a message on Photon Cycles, a luminous lightbikes map

    I had a lot of fun playing this with my friends. Personally I think the difficulty of getting through the gaps is just right. After a few games most of us were getting the hang of getting through them. What you want to do is make sure you don't come in at too much of an angle and aim for the larger gaps and you should be good.

    Anyways I have one suggestion, replace the default music with some music like what you have in the trailer. I was disappointed to not hear any when I played, really helps to set the mood.

    I don't know if this is a problem with our connections or the map. But every once in a while we would all get a lot of lag for a single random round of the game. Which is more of a problem in this sort of game. I don't know if you have any idea what might cause that, but something to keep in mind.

    If you wanted you could also make the loading screen require you to press a key to continue. The game loads far to quickly for people to read usually.

    Posted in: Project Workplace
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    posted a message on SC2Layout Files

    Okay thanks. I already found that, just wasn't sure if it was outdated. :D

    Posted in: UI Development
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    posted a message on SC2Layout Files

    Seriously? This is a very simple question, I'm sure someone out there remembers what that Blizzard post/message said. I can't seem to find it now.

    Posted in: UI Development
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