These are the first two in a series of tutorials I am putting up in an effort to communalize all our knowledge about how the Data Editor Functions.
The idea is to provide a definition of all the different fields in the Data Editor, and an explanation of how they are used. I was going to post them straight on here, but unfortunately sc2mapster doesn't support many of the tag used to format the tutorials, such as [GOTO], [POINT], [STABLE], etc. The tutorials are quite extensive, and I don't really want to reformat the entire thing.
So I am linking instead. At the moment the tutorials are a bit sparse in field description, so I hope you guys will help me add to them, post here or on the Hive if you know what a field does, and I will edit the topic as necessary.
I had been planning to basically pour all my efforts into an extensive story-strong RPG for Starcraft 2, which I had some ideas for, but seeing this great concept art and WIP models, I would much rather join you in making this RPG than start my own.
You seem to have some great ideas, and are skilled with modelling/art. Custom models are key to making good characters the players can believe in. :)
Judging from your Concept Art, you will be having some militaristic themes?
Wow, very very nice work on the models, and that concept art looks beautiful. Their features convey a lot of character. :D
I hope you will take it as a sign of how much I am impressed by these, that I made an account just so I could congratulate you on great work. :)
Though also to ask, what type/genre of project is this going to be?
Is it going to be Singleplayer or Multiplayer?
And most importantly, are you more concerned with telling a compelling story with rounded characters, or with enjoyable, and unique gameplay.
Of course they are both very important, but which takes priority for you on this map. I have often found that multiplayer maps can lack greatly in the story area, depending on how it is implemented.
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Thanks :)
I hope some people will help fill in the unknown fields though.
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These are the first two in a series of tutorials I am putting up in an effort to communalize all our knowledge about how the Data Editor Functions.
The idea is to provide a definition of all the different fields in the Data Editor, and an explanation of how they are used. I was going to post them straight on here, but unfortunately sc2mapster doesn't support many of the tag used to format the tutorials, such as [GOTO], [POINT], [STABLE], etc. The tutorials are quite extensive, and I don't really want to reformat the entire thing.
So I am linking instead. At the moment the tutorials are a bit sparse in field description, so I hope you guys will help me add to them, post here or on the Hive if you know what a field does, and I will edit the topic as necessary.
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:(
You sure? Cause really, what I am interested in helping with, is mainly, story/plot, world/lore/tone/mood/music, characters, and cinematics. And perhaps terrain, since that is probably my forté.
What do you consider is a good foundation?
I'm not suggesting forming a whole team, just me :P
But whatever happens, I would be glad if you contacted me when you are ready, and I am looking forward to seeing this game. :D
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Are you, looking for any help?
I had been planning to basically pour all my efforts into an extensive story-strong RPG for Starcraft 2, which I had some ideas for, but seeing this great concept art and WIP models, I would much rather join you in making this RPG than start my own.
You seem to have some great ideas, and are skilled with modelling/art. Custom models are key to making good characters the players can believe in. :)
Judging from your Concept Art, you will be having some militaristic themes?
0
Wow, very very nice work on the models, and that concept art looks beautiful. Their features convey a lot of character. :D
I hope you will take it as a sign of how much I am impressed by these, that I made an account just so I could congratulate you on great work. :)
Though also to ask, what type/genre of project is this going to be?
Is it going to be Singleplayer or Multiplayer?
And most importantly, are you more concerned with telling a compelling story with rounded characters, or with enjoyable, and unique gameplay.
Of course they are both very important, but which takes priority for you on this map. I have often found that multiplayer maps can lack greatly in the story area, depending on how it is implemented.