The collide thing is no longer a problem, but the missile moving out of place when it is ordered to move past the end of the map is!
You know how you order the missile to move with Polar Offset?
Sometimes when it is ordered to the end or outside the map, it curves away, looking for the furthest distance possible from the end of the map.
Unfortunately, I've done all of the above (not the Region part) and it fails to work. I think it's because it's ordered to move straight to the end of the map that makes it go all abnormal, but I hadn't found a fix to it yet..
But I would like Variable X to be 0 without having to "Leave" the region.
Take the SC1 "Brings" condition for example:
Player 1 Brings 0 any unit to Region A
It does not require you to "leave" the region, it only needs you to not be in the region.
However, when I do the "Leave" event, it requires me to "leave" the region for it to activate.
Well, what I am trying to create is a "Teleportation Portal".
To activate this portal, you must be on the portal (Region A). If you are on Region A and NOT Region B, Variable X would be set to 1. You must then press "T" when Variable X is equal to 1 to activate the portal. Next, you will be transported to Region B, the other portal. Then what happens is that if you are NOT on Region A but on Region B, Variable X would be set to 2. Again, in order to start up this portal, you will have to press "T".
But if you are on neither portal, Variable X should be set to 0. This is important because if it's not equal to 0, it means that you can teleport to the portal from anywhere else on the map.
Is there a way to know what the dialog/imported image would look like (as in where it is located and how large it is) beforehand so I will not have to re-enter the game twenty times to get the location right?
I'd also like to know what size of a dialog is required for a 500x500 pixel image to perfectly fit in. I am having troubles figuring this out, so help would be appreciated.
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@MaMasToast: Go
The collide thing is no longer a problem, but the missile moving out of place when it is ordered to move past the end of the map is!
You know how you order the missile to move with Polar Offset? Sometimes when it is ordered to the end or outside the map, it curves away, looking for the furthest distance possible from the end of the map.
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@MaMasToast: Go
Thanks for your reply.
Unfortunately, I've done all of the above (not the Region part) and it fails to work. I think it's because it's ordered to move straight to the end of the map that makes it go all abnormal, but I hadn't found a fix to it yet..
I like the Region idea, it works perfectly! :)
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Whenever my unit "missile" comes near walls or units, it tends to avoid them. How can I fix this issue?
Oh, and how can I remove the excess missiles that miss?
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@Skoite: Go
Seeing how I had lost my choice of words, yes it is an incredibly good thing.
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Uhhhhh....
That... was shocking. :O
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@s3rius: Go
My bad, I believe you're right. I'll test it out first. Thanks!
Edit: This works perfectly!
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Are you looking for something like this?
http://img687.imageshack.us/i/earthdeform.jpg/ Err, is the link working?
If so, you can download the map here, it's an example map.
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@s3rius: Go
But I would like Variable X to be 0 without having to "Leave" the region.
Take the SC1 "Brings" condition for example:
Player 1 Brings 0 any unit to Region A
It does not require you to "leave" the region, it only needs you to not be in the region. However, when I do the "Leave" event, it requires me to "leave" the region for it to activate.
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@Vicboy: Go
Well, what I am trying to create is a "Teleportation Portal".
To activate this portal, you must be on the portal (Region A). If you are on Region A and NOT Region B, Variable X would be set to 1. You must then press "T" when Variable X is equal to 1 to activate the portal. Next, you will be transported to Region B, the other portal. Then what happens is that if you are NOT on Region A but on Region B, Variable X would be set to 2. Again, in order to start up this portal, you will have to press "T".
But if you are on neither portal, Variable X should be set to 0. This is important because if it's not equal to 0, it means that you can teleport to the portal from anywhere else on the map.
@s3rius: Go
Does the "Leaves" event work at all? I thought in order for that to work, you must leave the region.
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@Vicboy: Go
What certain details are you looking for?
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I know there is no such thing as a "Brings" event, but is there a way to simulate it?
What I am trying to do is this:
If "Unit P" is in "Region A" and not "Region B", then set "Variable X" to 1.
If "Unit P" is in "Region B" and not "Region A", then set "Variable X" to 2.
If "Unit P" is in neither "Region A" or "Region B", then set "Variable X" to 0.
But I realized the "Enters/Leaves" event fails to do what I originally thought it could do.
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@s3rius: Go
That is what I have been shifting around but of no avail. The cursor either appears the exact same in-game or results in an invisible cursor.
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@s3rius: Go
Does a change in the look of the cursor require XML editing? I've been playing around with the data editor and it does not seem to work.
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I am also extremely interested in the answer to this question!
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Is there a way to know what the dialog/imported image would look like (as in where it is located and how large it is) beforehand so I will not have to re-enter the game twenty times to get the location right?
I'd also like to know what size of a dialog is required for a 500x500 pixel image to perfectly fit in. I am having troubles figuring this out, so help would be appreciated.