Why would it be best if I ask the players to define these variables before the round starts? I want the players to be able to control the rate of spawn whenever they want. Also, does a trigger run even without an event? And how will I go about defining the Unit Type of all the rounds within one single trigger (take note that there are more than one type of units per round and I want the units to come randomized, say 10% to spawn a Baneling, 50% to spawn a Zergling, and 40% to spawn a Marine)? Will I use the integer randomization to generate a number between 1 - 100 and add IF statements under every round, inside this one trigger? I have yet to figure out a way to do this...
Map Init Event Condition Action Repeat Forever If Round # == 1 Set Y == Baneling Else If Round # = 2 If Randomize >= 50 Set Y == Baneling Else Set Y == Marine Else
... and so on until round 50(?)
Sorry for asking so many questions, but I honestly cannot figure this out for life.