Look in the tutorials section of this website, there are a lot of things people have posted about how to do type things.
No, not like that.
Just looking for ideas of what kind of system I should use, like how I can place "skill points" into skills to improve it. That's what I am stuck on, :(.
But does anyone know how I can shoot a missile in a direction? I know it has something to do with creating an unit, but I have no clue what this is all about.
Currently, I am still having issues with upgrading it more than once.
Should I actually copy the Behavior ability from any existing ones? I made a new one, changed a few things, and that was it. I am not sure what should have been changed and what not.
0
How can I have a Zergling to drop an item (or an unit) once it's killed?
Oh, and I have like 100 Zerglings, I don't know how I can detect the one that's killed!
0
No, not like that.
Just looking for ideas of what kind of system I should use, like how I can place "skill points" into skills to improve it. That's what I am stuck on, :(.
Oh yeah, an example of a layout would be great!
0
Does anyone have an idea of a skill tree system that I can use, and how I can do so?
0
How can I make a behaviour that once applied to an unit, it explodes and damages on collision?
0
I have been trying to figure out how it works, but I had no luck what so ever.
Can I get an explanation as to how I can work it out?
0
@Bibendus: Go
Wait, so how can I activate my attack by pressing "Space"?
Also, I have no idea how to make my missile collide.
0
@Bibendus: Go
Hehe, nope, that was not what I was looking for.. :P
@s3rius: Go
Thanks! That's it!
But does anyone know how I can shoot a missile in a direction? I know it has something to do with creating an unit, but I have no clue what this is all about.
0
@Bibendus: Go
Honestly, what will that do to the missile when the missile itself is originally not selectable? ;)
Or maybe I just don't get your point, ;(.
0
How can I disable movement when I click the right mouse button while having my unit selected?
What about a missile that does not require a point or target which I can fire that explodes as it collides with units or walls?
0
Currently, I am still having issues with upgrading it more than once.
Should I actually copy the Behavior ability from any existing ones? I made a new one, changed a few things, and that was it. I am not sure what should have been changed and what not.
0
@SirLyrrad: Go
What are the "Stray fields" that you speak of?
0
Wow, why haven't I thought of that? ;)
Thank you so much!
By the way, how can I upgrade it the second time? I clicked the ability button once, and it disappeared.
0
Thanks, this works!
But how can I detect which tower I have selected so that I could upgrade it?
0
How can I freely shoot a missile without having to target anything?
Like this for example:
What about the very precise aiming in that video?
0
Well, thanks first! :)