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    posted a message on Delete one unit and map doesn't work.

    I made a spell for the spell contest, but during making it, I found this bug that I couldn't figure out.

    http://static.sc2mapster.com/content/attachments/3/444/Partymode.SC2Map

    If you delete the Praetorian (Marine) who is next to your hero (Cerberus/Ghost), the map will not load in-game. I couldn't figure out why this was. Any ideas?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on 1st custom map

    Symmetry is boring. I think this map looks really cool as it is.

    Posted in: Project Workplace
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    posted a message on [Contest] Unit Spells

    Party Mode:

    A PATCH BROKE THIS ABILITY As far as I can tell the Ghost 'weapon' needs to be set. Not sure why the marines and one of the bots don't attack, didn't really look too much.

    Entirely done in data editor. This uses the Carrier's ability to have a nonselectable party follow your hero around. They will attack whatever your hero attacks and remain near your hero at all times.

    http://img815.imageshack.us/img815/4185/partymode.jpg

    Embed Removed: https://www.youtube.com/v/JjueTKaEpWo?fs=1
    Posted in: Project Workplace
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    posted a message on WC3 Mechanics ?

    A great idea for a project would be to make a 'Map template' for making war 3 maps. By this I mean like a blank map with data fields and triggers set that could be added to any map to immediately do anything that warcraft 3 did automatically.

    Would make it so everytime people like programmer wanted to make a map that uses warcraft 3 mechanics they could do so easily.

    Posted in: Miscellaneous Development
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    posted a message on Diablo Starcraft 2

    You can make minions follow a unit and attack it's targets, etc by using the Carrier (Hangar) ability.

    Posted in: Project Workplace
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    posted a message on Making builders appear out of their respective base building, build, and disappear back inside?

    You might also be able to find a way using this tutorial and using the data editor primarily.

    http://forums.sc2mapster.com/development/tutorials/3169-video-data-unit-ability-ordering-another-unit-to-attack/

    In that tutorial a unit targets something and in turn a separate unit attacks designated target. If you made the SCV have no collision and unselectable, you could have it hide inside the command center while not in use. Build commands could then be selected by the building and the SCV perform said actions.

    The only trigger work would be getting the SCV to return to his original location when idle.

    Posted in: Miscellaneous Development
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    posted a message on [Info] Patches 14-15.1 Editor Changes

    Not sure when this change appeared, but Blizzard seems to be categorizing all the data fields. For example, I made a list of Arm Magazine fields previously and it is categorized differently now.

    Example:

    • Data - Alert ==> Ability - Info - Alert
    • Combat - Alignment ==> Ability - Alignment
    • Combat - Activity ==> UI - Activity
    • (None) - Tooltip Priority ==> UI - Tooltip Priority
    • (None) - Tech Player ==> Tech Tree - Tech Player
    • (None) - Tech Alias ==> Tech Tree - Tech Alias
    • (None) - Target Message ==> UI - Target Message
    • (None) - Set ID ==> Ability - Set ID
    • (None) - Return Life Fraction ==> Ability - Return Life Fraction
    • (None) - Refund Fraction - Vitals ==> Cost - Refund Fraction - Vitals
    • (None) - Refund Fraction - Vital Fraction ==> Cost - Refund Fraction - Vital Fraction
    • (None) - Refund Fraction - Resource ==> Cost - Refund Fraction - Resource
    • (None) - Refund Fraction - Cooldown ==> Cost - Refund Fraction - Cooldown
    • (None) - Refund Fraction - Charge ==> Cost - Refund Fraction - Charge
    • (None) - Race ==> Ability - Race
    • (None) - Orders - Scale ==> UI - Orders - Scale
    • (None) - Orders - Model ==> UI - Orders - Model
    • (None) - Orders - Line Texture ==> UI - Orders - Line Texture
    • (None) - Orders - Flags ==> UI - Orders - Flags
    • (None) - Orders - Color ==> UI - Orders - Color
    • (None) - Name ==> Ability - Name

    ....

    You get the point. Doesn't seem to be complete though. There is some inconsistancy in that fields that do the same thing are categorized differently. For example:

    • Cost - Cost - Charge - Count (Start)
    • Ability - Info - Charge - Count (Start)
    • Ability - Command Buttons - Default Button
    • Ability - Info - Button - Default Button
    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Comparing fields in Data Editor

    Let's say you use the control button in the data editor to bring up 2 abilities for comparison.

    For example:

    Attack and Arm Magazine

    Arm magazine lets you define ammo. Attack does not. When comparing the two, you are able to edit ammo in Attack even though it shouldn't have the edit ammo field. If you attempt to change a field that an ability shouldn't have the editor crashes.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Blizzcon 2010
    Quote from Sixen: Go

    Gah, that sucks... You couldn't find anywhere? :X.

    Yeah. :( A true debacle is what it was. Was cool visiting California though. Nothing like leaving your house and seeing snow on the ground and 2 hours later being in insanely hot Cali weather.

    Posted in: Off-Topic
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    posted a message on What this site severely lacks

    Sc2mapster is more mapmaker-related. If you are looking for a browseable database of maps and want to sort by something like hits or rating, curse.com is a good source.

    Posted in: General Chat
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    posted a message on Want to learn .galaxy

    Offhand, does anyone know of any maps in particular that currently use a lot of Galaxy or are even entirely driven by it? I find the quickest way to learn is see what others have done and expand on that until you can create on your own.

    Posted in: Galaxy Scripting
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    posted a message on Tutorial Request

    It would be nice to have a tutorial that explains what a trigger library is and how to use it (also how it would work in a mod). Also maybe a list of what the benefits of using them are and an example. A video tutorial would be ideal.

    I'm not demanding, i swear!

    Posted in: Tutorials
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    posted a message on Cortex Roleplay

    Make sure to dress up when you play this for ROLEPLAY OVERDRIVE.

    Really crazy idea though. I could see it turning into.. i don't even know. I guess that's the point! Unlimited possibilities. Are you going to make it have future support for custom modules. For example, have it so that players can set up a dungeon-esque environment and create their own characters to go through it?

    Posted in: Project Workplace
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    posted a message on Blizzcon 2010

    I wish I could. Last year I had tickets and was in the US but my place to stay fell through and I was forced to sell the tickets at the door so I could afford an early return flight. 2000km trip wasted!

    Posted in: Off-Topic
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    posted a message on I give up with B.Net, it's an insane piece of crap.

    The only things you can be angry about at this point (being a beta and all) are all the things Blizzard has said they do not intend to do such as chatrooms, better voice acting, client-side hosting, LAN, and large-scale rebalancing to name a few.

    When it comes to bugs and crashes, that's the point of Beta.

    Posted in: General Chat
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