I guess you (by you I mean mapmakers in general) could always go the route of games like Modern Warfare... where everything, even losses, contributes quite a bit to your experience and a lot of experience is needed to raise in ranks. This may deter some people from using a backup. (Since only ever counting your wins would greatly slow down your ranking up unless you were already naturally awesome.) The only downside is that you have a system which has complete noobs at the highest rank.
Alternatively, You could just count on the fact that most people will be oblivious to the fact they can backup their bank files.
Maximum range ammo can move from host. For the carrier this determines how far the carrier can go before interceptors return (if they are still fighting).
(None) - Launch Type
How ammo is launched. Fire at target, release at source, release at target. For the Carrier, release at target causes interceptors to launch from their target. Fire at target and release at source do same thing for carrier.
(None) - Info - Flags
Autobuild: Can unit replenish itself
Autobuild on: Is it on by default
External: Does ammo hover around unit. This can be used to make interceptors flank the carrier at all times.
(None) - Info - Manage
Whether it recalls ammo, destroys on use or ignores after use. For carrier it recalls. Destroy on use causes interceptors to be destroyed after combat ends and ignores after use causes them to just stop moving entirely, even if carrier leaves.
(None) - External Angle
Define angle for external ammo locations. Ex. Add more external angles for more ammo. Divides ammo into these angles. For example, 90, 180 and 270 for a carrier with 9 interceptors will have 3 at each position flanking it as it moves around.
Some things to note:
If you switch carriers ammo for another flying unit and wish to use external ammo, ensure that air collision is off or the units will move around by themselves.
No doubt. I appreciate that improving the editor is obviously on blizzard's agenda, but who was the person who was like, "this slow, constantly refreshing setting is ready for beta-testing... and heck, let's make it the default."
Oh well, overall, editor changes bring something to look forward to with Beta patches, in case melee changes don't interest you.
People may not be responding because you haven't technically asked a question or really shown the intent of the post. Are you looking for a better model for a farm already in the editor? Or an external farm model? Or a different intent altogether.
Beginning of (next month)... - Beginning in the month after the stated one
Shortly- Sometime around next week (see above)
In the coming weeks- At a completely undisclosed time
We're finishing this feature up now- We've just finished the concept and we'll start working on it in the coming weeks (see above)
In the upcoming months- Never
Q1- The third week of Q2
[This year's] holiday season- Fall of next year
2003- 2004
2006- Fall 2007
Until the problem is fixed with an SDK update, use the following workaround-
In our next-next-next-gen engine (when everything but our tools are broke)
When it's done- A month or two after just to be sure
When Team Fortress 2 ships- Coincident with the Rapture
So now when I run into a bear on the street, not only do I have to worry about if it's going to eat me... now I have to worry about it kicking my ass in a martial arts competition, karate kid-style. :(
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This is very cool. I managed this with a Battlefield bad company2 rifle, but the animation was not nearly as smooth. How'd you manage that?
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I guess you (by you I mean mapmakers in general) could always go the route of games like Modern Warfare... where everything, even losses, contributes quite a bit to your experience and a lot of experience is needed to raise in ranks. This may deter some people from using a backup. (Since only ever counting your wins would greatly slow down your ranking up unless you were already naturally awesome.) The only downside is that you have a system which has complete noobs at the highest rank.
Alternatively, You could just count on the fact that most people will be oblivious to the fact they can backup their bank files.
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Will you be including the Cerberus missions from the Starcraft 1 demo? I loved those missions.
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Isn't it possible to just backup the bank every time, so your record is awesome?
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Not up for registering on Digg. But my vote would goto TheSecretArts, Ubermikeleet, and Eiviyn (In that order.) Well done guys.
If I could subtract votes I would do so for the two maps that used the cliche grandiose music and anything related to 300.
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Clouds would be an insane touch. Definitely go with that.
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Arm Magazine specific fields: With examples:
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Very cool looking Stargate. Good luck with this project!
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No doubt. I appreciate that improving the editor is obviously on blizzard's agenda, but who was the person who was like, "this slow, constantly refreshing setting is ready for beta-testing... and heck, let's make it the default."
Oh well, overall, editor changes bring something to look forward to with Beta patches, in case melee changes don't interest you.
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People may not be responding because you haven't technically asked a question or really shown the intent of the post. Are you looking for a better model for a farm already in the editor? Or an external farm model? Or a different intent altogether.
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So now when I run into a bear on the street, not only do I have to worry about if it's going to eat me... now I have to worry about it kicking my ass in a martial arts competition, karate kid-style. :(
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Looks good. I don't think there seems to be too much clicking. A good amount to keep the user busy.