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    posted a message on AC130K - Spaceship Gunner

    This is very cool. I managed this with a Battlefield bad company2 rifle, but the animation was not nearly as smooth. How'd you manage that?

    Posted in: Project Workplace
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    posted a message on WGX Nagrand

    I guess you (by you I mean mapmakers in general) could always go the route of games like Modern Warfare... where everything, even losses, contributes quite a bit to your experience and a lot of experience is needed to raise in ranks. This may deter some people from using a backup. (Since only ever counting your wins would greatly slow down your ranking up unless you were already naturally awesome.) The only downside is that you have a system which has complete noobs at the highest rank.

    Alternatively, You could just count on the fact that most people will be oblivious to the fact they can backup their bank files.

    Posted in: Project Workplace
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    posted a message on Forum Features
    Quote from Vicboy: Go
    • Thread Subscription (User CP)
    • Find Posts from User
    Posted in: General Chat
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    posted a message on Starcraft 1 Remake Team

    Will you be including the Cerberus missions from the Starcraft 1 demo? I loved those missions.

    Posted in: Project Workplace
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    posted a message on WGX Nagrand

    Isn't it possible to just backup the bank every time, so your record is awesome?

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene - Vote Now!

    Not up for registering on Digg. But my vote would goto TheSecretArts, Ubermikeleet, and Eiviyn (In that order.) Well done guys.

    If I could subtract votes I would do so for the two maps that used the cliche grandiose music and anything related to 300.

    Posted in: Project Workplace
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    posted a message on Mile High

    Clouds would be an insane touch. Definitely go with that.

    Posted in: Project Workplace
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    posted a message on [Data] Data Editor Fields

    Arm Magazine specific fields: With examples:

    • (None) - Leash
    • Maximum range ammo can move from host. For the carrier this determines how far the carrier can go before interceptors return (if they are still fighting).
    • (None) - Launch Type
    • How ammo is launched. Fire at target, release at source, release at target. For the Carrier, release at target causes interceptors to launch from their target. Fire at target and release at source do same thing for carrier.
    • (None) - Info - Flags
    • Autobuild: Can unit replenish itself
    • Autobuild on: Is it on by default
    • External: Does ammo hover around unit. This can be used to make interceptors flank the carrier at all times.
    • (None) - Info - Manage
    • Whether it recalls ammo, destroys on use or ignores after use. For carrier it recalls. Destroy on use causes interceptors to be destroyed after combat ends and ignores after use causes them to just stop moving entirely, even if carrier leaves.
    • (None) - External Angle
    • Define angle for external ammo locations. Ex. Add more external angles for more ammo. Divides ammo into these angles. For example, 90, 180 and 270 for a carrier with 9 interceptors will have 3 at each position flanking it as it moves around.
    • Some things to note: If you switch carriers ammo for another flying unit and wish to use external ammo, ensure that air collision is off or the units will move around by themselves.
    Posted in: Tutorials
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    posted a message on What do you think abbout BNet 2.
    • Friend system using real names and e-mail can be described by no other word than bad.
    • Same with non-unique identifiers.
    • Map publishing seems weak in it's current implementation.
    Posted in: General Chat
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    posted a message on Stargate Idea - Possible?

    Very cool looking Stargate. Good luck with this project!

    Posted in: Project Workplace
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    posted a message on Anoying new data editor

    No doubt. I appreciate that improving the editor is obviously on blizzard's agenda, but who was the person who was like, "this slow, constantly refreshing setting is ready for beta-testing... and heck, let's make it the default."

    Oh well, overall, editor changes bring something to look forward to with Beta patches, in case melee changes don't interest you.

    Posted in: Miscellaneous Development
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    posted a message on Model for farms?

    People may not be responding because you haven't technically asked a question or really shown the intent of the post. Are you looking for a better model for a farm already in the editor? Or an external farm model? Or a different intent altogether.

    Posted in: Miscellaneous Development
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    posted a message on Battle.net is Down
    • Valve(Blizzard) Time Actual Time
    • Tomorrow - At 10:00pm Pacific
    • Next week- In 3 months
    • Beginning of (next month)... - Beginning in the month after the stated one
    • Shortly- Sometime around next week (see above)
    • In the coming weeks- At a completely undisclosed time
    • We're finishing this feature up now- We've just finished the concept and we'll start working on it in the coming weeks (see above)
    • In the upcoming months- Never
    • Q1- The third week of Q2
    • [This year's] holiday season- Fall of next year
    • 2003- 2004
    • 2006- Fall 2007
    • Until the problem is fixed with an SDK update, use the following workaround- In our next-next-next-gen engine (when everything but our tools are broke)
    • When it's done- A month or two after just to be sure
    • When Team Fortress 2 ships- Coincident with the Rapture
    • Coming soon- When Duke Nukem Forever goes gold
    Posted in: General Chat
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    posted a message on Kung-Fu Bear (lol)

    So now when I run into a bear on the street, not only do I have to worry about if it's going to eat me... now I have to worry about it kicking my ass in a martial arts competition, karate kid-style. :(

    Posted in: Off-Topic
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    posted a message on End of CardCraft SC - vote for what to do on cardcraftsc.com

    Looks good. I don't think there seems to be too much clicking. A good amount to keep the user busy.

    Posted in: Project Workplace
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