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    posted a message on [Release + Video] Power Level Overwhelming
    Embed Removed: https://www.youtube.com/v/CaeBikNtDLk?fs=1

    I have published Power Level Overwhelming to Battle net in US.

    The map is inspired by the famous "OVER 9000" Internet meme. Some of the PvP combat resembles DBZ combat.

    Embed Removed: https://www.youtube.com/v/SiMHTK15Pik?fs=1

    Power Level Overwhelming (PLO) is a 6 (minimum of 1) player FFA where you race to reach 9000 power. It contains elements of PvP and PvE: players can fight each other or roaming hostile squads. Squads become more dangerous as the player-controlled heroes' perceived threat increases. Players select 10 upgrades as they become more powerful using a skill tree. Each upgrade they select changes how the hero plays.

    There is also a brief in-game tutorial system that provides a few intelligent hints for first-time players. Random hints are displayed when a hero dies.

    PLO uses custom UI along-side of the built-in SC2 UI. There is a status bar in the top left corner with buttons for expanding a custom scoreboard and a lock camera button for lazy Diablo-style camera controls.

    I plan to add many more abilities and improve the hostile NPC behaviors in the future. In addition, there will be new variations for the dangers players encounter (like the bombers).

    The video above shows a demonstration of gameplay features. Thanks for watching!

    Posted in: Project Workplace
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday
    Quote from Koronis: Go

    @Ultimaswc3: Go

    then they should be working on that fucking editor wiki that was suppose to come out with the release, instead of making gay archons, aiur chef and another fucking bejeweled.

    If I wanted to play bejeweled I'd play it on a 2002 flash games website.

    Would you rather have free 'open-source' content and new editor features or repeated documentation that we already have on SC2 mapster?

    Posted in: General Chat
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    posted a message on How to make save/load system?

    @zenx1: Go

    Search these forums for 'bank tutorial'. It's like 4-5 actions to get it up and running. You could just enter the actions manually from the tutorial, would be fast.

    Posted in: Triggers
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    @Ranctifier: Go

    The people working on those maps are not on the battle net team. These are artists and level designers.

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    Your e-mail was too long, they could have implemented a new native in the time it takes to read that.

    Posted in: General Chat
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    posted a message on [Solved] [Actors] How to change color pereodically

    @o3210: Go

    Youll def. Want to use timers and tint color. You'll set your own timer with actor creation -> timer set (duration, variance, name). Listen for your timer to expire with a timer expired event and add a term for the timer name. You'll want to apply a new tint color over a duration that matches the timer duration. Set up multiple corresponding timers and tint colors that cycle.

    Posted in: Data
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    posted a message on So abandon our projects, or abuse pop system?

    Looks like map making morale is at a new low. Stick to your gut on what you think is fun and make it the best you can. Don't give up :]

    Posted in: General Chat
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    posted a message on Trigger - raw text embedded image size

    @obliviron: Go

    Thank's obliviron. The only thing I had to change was that I used quotes around the width and height values. In addition, I used a self-closing style tag for <IMG>.

    Posted in: Triggers
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    posted a message on Trigger - raw text embedded image size

    I swear there was a post on this before but I can't find anything. Basically I was curious if anyone knew what raw text to use in order to resize an image within a text value. I'm creating a tooltip on a custom button dialog item and I want to embed a small icon inside of the tooltip text. All the tooltips are being generated through triggers programatically based on record fields and I wanted to change the embedded image size to be small. Also, if anyone knows of a list of all the embedded raw text elements / attributes, that would be useful. Thanks in advance.

    Posted in: Triggers
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    posted a message on Progammer is hiring !!!

    I think you should say "recruiting" rather than hiring.

    Posted in: Team Recruitment
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    posted a message on Defining GVariables in Pick Player in Player Groups

    @DanOwl: Go

    Are you sure you're not using an index out of bounds?

    Posted in: Triggers
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    posted a message on Learn Skills through a trigger

    @Rhadamant5186: Go

    Just check which skill they learned in the custom dialog and then apply a custom upgrade to the player. Have the custom ability depend on the custom upgrade.

    Posted in: Triggers
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    posted a message on Double spawn trouble

    Can you describe the manner in which 2 are spawning. Is there a 5 second time span in between the spawns? Was there an intended qualification for player 15 in the trigger condition? Does it happen every time or only sometimes?

    Posted in: Triggers
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    posted a message on Help With Triggers - Checkpoints

    You can only create auto-saves, but you can't auto-load.

    Posted in: Triggers
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    posted a message on CnC4

    Made countless Red Alert maps with tons and tons of minerals. Loved the days of Kali C&C games. Yea, the only thing C&C in the latest game was Joe Kucan.

    Posted in: Off-Topic
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