Female emancipation
We are not alone in the universe
LoL is a bad game
Games havent improved over the years
dont know if it's in the game but you NEED to have mech is imba as a debate.
Hey
I once had a similar problem with another program, what I did was ->uninstall->delete all traces of the program in registry->reinstall
it then worked.
dont concern yourselves with balancetoo much, the game (as i read it anyways) is still up for lots and lots of change, mostly additions.
The game can only truly be balanced when the content added amounts to a decent sum.
(balance becomes subject to change when features/units/items are added)
I'm pretty sure you know this already but i'd just like to express the importance once again.
it's kind of a cheat way but, you could instantly transform into an egg unit, this egg unit will have an expiration timer, when that timer expires you'll get your unit, similarly to injecting larvae into your hatchery. (so what happens is, you make an actual egg unit to transform into, then u give it an expiration timer, kill it when it expires, or instantly morph it to another unit, idc how u do it)
I've played all the AI's now, and beaten all but the Insane,
the reason for that is, i'm playing 2v2 co-op with a new to starcraft friend, he's very good at pumping out large defensive armies early game, aswell as getting some photon cannons and placing them well, the problem is however that he doesnt macro near well enough, nor does he tech at all.
In my plays i've discovered a few fundamental differences aswell as having made some observations.
The most difficult combo of AI, in any difficulty is terran + protoss, sentries work well together with marauders and marines while keeping a good distance, everyone gets to attack at some point.
The most difficult AI, overall, is the terran one, he snipes pretty well using ghosts and has the toughest rush composition to deal with, after his first wave he's nothing special though, his siege placement is completely awful.
The worst AI combo seems to be Zerg+protoss.
Easy/Very Easy AI do not scout
Medium AI Scouts a very limited area and amount.
Hard AI scouts up to your forces, his scouts will be late and will retreat after seeing your army.
Very Hard AI scouts your base, this only seems to make changes in the way he attacks you, he may for example decide to break the rocks to backdoor your base, or, in very rare cases do a reaper rush.
(very) Easy AI have the worst micro, try it, all other difficulties will at least focus units on lower hp.
Hard AI tech faster than very hard ai!
No Zerg AI can survive an early game cheese using protoss gateways
Ehh i could send u a replay but you seem to value 1v1 more so, ill look into it.
if you micro well enough you can retreat weakened unitsbefore they die, this requires some precise timing and is also impossible when focus fired upon.
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Female emancipation
We are not alone in the universe
LoL is a bad game
Games havent improved over the years
dont know if it's in the game but you NEED to have mech is imba as a debate.
^ Ideas :>
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Fully based on the pen and paper series? and if so, which version?
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http://sc2mod.com/board/index.php?page=Thread&postID=227#post227
A whole bunch of em.
Also the source of S3rius' quote
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Hey
I once had a similar problem with another program, what I did was ->uninstall->delete all traces of the program in registry->reinstall
it then worked.
0
Hello
You have to destroy the animation after it's done, the attack of the colossus exists in quite some parts.
look in Events+
most of them will just need to end on
AnimBracketState.*.AfterClosing
> AnimName BSD
- Destroy
but i suppose this isnt the issue... is it.
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Make sure that the % stacks diminishingly, you cant have a 100% reduction just cos ur carrying 5 chainmails now can you :P
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dont concern yourselves with balancetoo much, the game (as i read it anyways) is still up for lots and lots of change, mostly additions.
The game can only truly be balanced when the content added amounts to a decent sum.
(balance becomes subject to change when features/units/items are added)
I'm pretty sure you know this already but i'd just like to express the importance once again.
0
Fenix should return as immortal and then die (again, 3rd time.)
0
Well, swedish american idol sounds a bit... well, you know.
But here in holland we have an adaptation called 'idols' so, well, you never know!
0
it's kind of a cheat way but, you could instantly transform into an egg unit, this egg unit will have an expiration timer, when that timer expires you'll get your unit, similarly to injecting larvae into your hatchery. (so what happens is, you make an actual egg unit to transform into, then u give it an expiration timer, kill it when it expires, or instantly morph it to another unit, idc how u do it)
0
If what the above says is true you should check the map initialisation triggers.
0
I'm still hoping we can somehow petition for the availability of a games' list... sigh i guess i'll have to get used to this.
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How prestigious is this swedish pcgamer?
0
I've played all the AI's now, and beaten all but the Insane,
the reason for that is, i'm playing 2v2 co-op with a new to starcraft friend, he's very good at pumping out large defensive armies early game, aswell as getting some photon cannons and placing them well, the problem is however that he doesnt macro near well enough, nor does he tech at all.
In my plays i've discovered a few fundamental differences aswell as having made some observations.
The most difficult combo of AI, in any difficulty is terran + protoss, sentries work well together with marauders and marines while keeping a good distance, everyone gets to attack at some point.
The most difficult AI, overall, is the terran one, he snipes pretty well using ghosts and has the toughest rush composition to deal with, after his first wave he's nothing special though, his siege placement is completely awful.
The worst AI combo seems to be Zerg+protoss.
Easy/Very Easy AI do not scout
Medium AI Scouts a very limited area and amount.
Hard AI scouts up to your forces, his scouts will be late and will retreat after seeing your army.
Very Hard AI scouts your base, this only seems to make changes in the way he attacks you, he may for example decide to break the rocks to backdoor your base, or, in very rare cases do a reaper rush.
(very) Easy AI have the worst micro, try it, all other difficulties will at least focus units on lower hp.
Hard AI tech faster than very hard ai!
No Zerg AI can survive an early game cheese using protoss gateways
Ehh i could send u a replay but you seem to value 1v1 more so, ill look into it.
0
@Ultraling: Go
if you micro well enough you can retreat weakened unitsbefore they die, this requires some precise timing and is also impossible when focus fired upon.