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    posted a message on Spine Crawler Actor Help

    So they can attack, they can damage, but their spines wont extend?

    I... well there is a specific part in ProzaicMuze's tutorial which deals with that, im trying to create a dreadnought for the creature contest (a pimped up carrier battlecruiser) so I skipped that part.
    http://forums.sc2mapster.com/development/tutorials/4284-data-working-with-hosting-and-site-operations-the-uberlisk/
    <<code>> Effects Tab

    • Create a new effect named Impaler Tentacle L1 (Damage) with Effect Type: Damage o set Combat - Amount to 15 o set Effect - Kind to Ranged o set Impact Location + to Target Unit
    • Duplicate the above effect 5 times and change L1 to L2, L3, R1, R2 and R3

    (Because we have a lot to make I'll be having you duplicate frequently.)

    • Create a new effect named Impaler Tentacle L1 (Missile) with Effect Type: Launch Missile o add Return to Flags o set Impact Effect to Impaler Tentacle L1 (Damage) o set Return Delay to 0.1750 o set Movers + to (SpineCrawlerTentacleExtendShort (Unknown) at <or= to 3; SpineCrawlerTentacleExtendLong (Unknown) at <or= to 7) o set Return Movers + to (SpineCrawlerTentacleRetractShort (Unknown) at <or= to 3; SpineCrawlerTentacleRetractLong (Unknown) at <or= to 7)
    • Duplicate the above effect 5 times and change both L1s to L2s, L3s, R1s, R2s and R3s

    Simply match the Damage to its Missile. We'll come back and pick our ammo unit later on. <</code>>

    There is more about it so please refer to that guide.

    Posted in: Miscellaneous Development
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    posted a message on Doing damage based on attacker's mana

    Use a variable that equals to the attacker's mana/energy (or rather the wielder of the weapon, if it's a specific unit even that'd do, just track that darn energy), call up the value of the variable and add it as bonus damage.
    Edit -> you can of course use sums to calculate the bonus damage, the bonus damage, for example might be: If [Variable] > 20 then +25 damage, and then another sum saying, if [Variable] > 50 then [Variable]*0.2 +70 damage

    Of course i haven't tested it, so it's just theory work, please do tell when you find a way of doing it :p

    Posted in: Miscellaneous Development
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    posted a message on So how are we dealing with the patch?

    Their promises don't really apply too explicity to the beta, if things like this happen when the retail version comes along it's a different story, ofc if something like the hashtable jumble, like in wc3 happens, then your maps may not be compatible at all, again.

    Posted in: Miscellaneous Development
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    posted a message on New interesting portraits

    I for one love the portraits in SC2, the terrans look badass, the protoss look epic, and the zerg look evil.

    Posted in: General Chat
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    posted a message on How to organize a map test?

    Just a thought to throw in there, but SC2mapster could spotlight maps weekly, and play them, it'd also be nice to give direct constructive feedback from mapper to mapper if you know what i mean, some people are already adressing this community for their tests (i believe that DotA map is being tested here)

    The way it'd work would be as followed -A mapper will send their map to a moderator, moderator of this event. -Moderator will consider the map, obviously if the map is too early, without specific instructions for testing (e.g. you don't tell the moderator you sent in the small, unfinished map because you want to test a specific mechanic) then the idea will be rejected. -Moderator picks some maps from that list, and the maps will be hosted at say, friday evening.

    This would cycle through a bit, so depending on submissions your .01 version update may not get tested every single week.

    Posted in: General Chat
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    posted a message on [Contest] Creature

    Thanks, ill be sure to call on 38dedo and prozaicmuze when i need them =p

    Posted in: Project Workplace
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    posted a message on [FREE] Sc2 Beta Keys 25

    Thanks again, pm'd you. The world needs more generous people :p

    Posted in: General Chat
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    posted a message on [Contest] Creature

    Damn im not gonna be able to get this done.

    Posted in: Project Workplace
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    posted a message on Most Balanced Blizzard Maps

    Interesting, in my opinion all 2v2 maps are unbalanced in a 1v1 situation, why? because it adds an element of luck, when you're scouting out an opponent's base you have a 1/3 (1/2 as zerg in some maps, its pretty easy to rush your overlord to a possible spawnpoint next to your base) of actually finding it, you'd have to move to the other possible places, and this all takes time.

    Posted in: General Chat
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    posted a message on Warlords 3

    Of course! There are already some turn based assets for you to look at, but first i'd recommend giving the tutorial section a visit, just for learning the basics as such, don't be fooled by the data editor, it may be a bitch to get a feel for but once that happens you'll be happy you didn't give up.

    Posted in: General Chat
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    posted a message on [FREE] Sc2 Beta Keys 25

    Oh i'd love to get one :)

    Posted in: General Chat
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    posted a message on [Contest] Creature

    Could we get another 12 days extension? I updated my Editor on wednesday eve and... well i have no way of logging into galaxy as of this moment, manual patching simply doesnt work beyond patch 12. O-ne-ga-i (would be fairer for us europeans)

    Posted in: Project Workplace
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    posted a message on [Suggestion] Team projects page.

    So I've been looking around the team pages, and, I noticed how the team sections themself didnt have a 'projects' page, you'd have to go to either of the participating users and hope that they published the map. I think it'd be a nice idea if the team pages had a seperate... subpage I guess, where the projects of the team are displayed, and who, in the team, participated in that specific project. I apologise if this is in the wrong section.

    Posted in: General Chat
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    posted a message on Phase 2 up, I can't publish.

    I agree, I can kind of understand why though, it's probably to counter those who don't have a uhm... 'Fully legitimate' version of the beta. Right now it's just a pain though, should've been implemented at launch rather than patch 16.

    Posted in: General Chat
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    posted a message on Phase 2 up, I can't publish.

    From what I've heard, the US version, or the servers, aren't exactly 100% stable as of right now. (this may or may not apply to everyone) Well, it beats europe, we can't even create a character.

    Posted in: General Chat
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