• 0

    posted a message on [Contest] WoW Boss

    you really should watch this boss, its so epic! (i didnt make it, but i will particapate)

    Embed Removed: https://www.youtube.com/v/wWYLESMPszk?fs=1

    and part 2

    Embed Removed: https://www.youtube.com/v/GC-dE3fB1qQ?fs=1
    Posted in: Project Workplace
  • 0

    posted a message on explosions

    @QMJ3: Go

    ok i will try

    Posted in: Triggers
  • 0

    posted a message on vortex effect

    Hi all, i want to use the vortex effect but only the effect but not the actions that you get. I tried many of the vortex effects things like "Mothership - vortex(Create persistent)" but it does nothing and if it shows it it does something and doesnt only show the effect.

    hope i explained it good.

    EDIT: Never mind, used the same solution as my other question :p

    EDIT 2: still not works... i tried it with actors - vortex model. but nothing happends

    Posted in: Triggers
  • 0

    posted a message on Freezing animations

    @Bijan641: Go

    didnt tested it but go to triggers and then search for "play animation" and than as animation choose freeze.

    Posted in: Triggers
  • 0

    posted a message on explosions

    I want to create a big explosion that does no damage, but if i use the "Environment - Create a Large Terran explosion at Point" trigger it isnt big enough even if i select large explosion.

    Ty

    Posted in: Triggers
  • 0

    posted a message on Increase damage

    @wOlfLisK: Go

    it looks fine but it wont work, when i click the button nothing happends, so i also cant test the damage thingy ...

    Posted in: Triggers
  • 0

    posted a message on Increase damage

    super bumb, please help!!!!!

    Posted in: Triggers
  • 0

    posted a message on need dialogs and some ideas

    @wOlfLisK: Go

    but how do you let the button work?

    Posted in: Team Recruitment
  • 0

    posted a message on Increase damage

    /bumb

    Posted in: Triggers
  • 0

    posted a message on Increase damage

    @fr0d0b0ls0n: Go

    1. but how do you create a pernament Behaver that does +1 dmg?

    2. here is the trigger:

    Create Dialog
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Dialog - Create a Modal dialog of size (425, 300) at (0, 0) relative to Center of screen
            Variable - Set Shop_Dialog = (Last created dialog)
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (65, 65) anchored to Top Left with an offset of (50, 100) setting the tooltip to "" using the image Assets\Textures\icon-health-zerg.dds as a Normal type with tiled set to true tint color White and blend mode Normal
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (50, 100) setting the tooltip to "" with button text "+ 20 life" and the hover image set to ""
            Variable - Set Life_DialogItem = (Last created dialog item)
            Dialog - Set (Last created dialog item) style to "AllianceHeader" for (All players)
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (65, 65) anchored to Top Left with an offset of (50, 200) setting the tooltip to "" using the image Assets\Textures\btn-techupgrade-terran-stimpack.dds as a Normal type with tiled set to true tint color White and blend mode Normal
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (200, 200) anchored to Top Left with an offset of (50, 100) setting the tooltip to "" with button text "+ 1 Damage" and the hover image set to ""
            Variable - Set Attack_DialogItem = (Last created dialog item)
            Dialog - Set (Last created dialog item) style to "AllianceHeader" for (All players)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (200, 50) anchored to Bottom Right with an offset of (50, 50) setting the tooltip to "" with button text "Next Level" and the hover image set to ""
            Variable - Set Next Level Button = (Last created dialog item)
    
    Posted in: Triggers
  • 0

    posted a message on Increase damage

    Im making a shop and i want to make a damage increaser so every time u click a button it increases the damage of your unit with 1 damage.

    Thx

    Another question:

    My button wont work. I use this trigger:

    Buttons clicked
        Events
            Dialog - Any Dialog Item is used by Player 1 with event type Clicked
        Local Variables
        Conditions
        Actions
            General - Switch (Actions) depending on (Used dialog item)
                Cases
                General - If (Shop button)
                        Actions
                            Dialog - Hide End_Of_Level_Dialog for (All players)
                            Dialog - Show Shop_Dialog for (All players)
                Default
    

    but when i click the button nothing happends, why?

    Posted in: Triggers
  • 0

    posted a message on Order unit

    @TheAlmaity: Go

    i think it will work, but one problem. i use the order unit to move to target point. i found the Y coordinate but the X coordinate always change becouse u move the unit, So i have to find position of unit but i cant choose it...

    Posted in: Triggers
  • 0

    posted a message on Order unit

    @HPX: Go

    its really hard to explain but i have a game, you move with A and D and you have a camera from the side

    UI

    you have to go all the way to the right but you cant go up and down. So if you pass a unit without killing it you go a bit up or down and than you cant walk further on some places becouse of the terrain. So i though i create a trigger so u can click the middle mouse button and then u go to the middle again. But the problem is u cant just place a point or region becouse it depends on where u are.

    Hope this explains enough.

    Posted in: Triggers
  • 0

    posted a message on Order unit

    how can u order a unit to move to closest point for the ordering unit in a region with a trigger? If you dont understand it i will explain it better.

    Posted in: Triggers
  • 0

    posted a message on How to use an ability to upgrade a different players units?

    @msntbn: Go

    could you explain it a bit more? what does the upgrade do?

    Posted in: Triggers
  • To post a comment, please or register a new account.