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    posted a message on Kodo Tag - Looking for Data Editor

    @nitroball: Go

    but most of the bugs are in the trigger editor, its kinda unplayeble, And im not good at data editor too :D

    Posted in: Team Recruitment
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    posted a message on clicked attack

    /bump

    Posted in: Triggers
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    posted a message on Kodo Tag - Looking for Data Editor

    downloaded it, gonna play it now :)

    EDIT: i played it but you should change the time when the ultralisks a bit longer becouse i havent had any time to make something on easy and they already came. And you could use the pygalisk from the campaign at the beginning for some variation. some other bugs or tips:

    - If they killed your hero, you just lay on the grounds for some seconds becouse of the unit. - i made it a bit something else with how you get the minerals, with income towers. than it is something else then exactly the kodo tag system :)

    EDIT 2: i will make the terrain a bit better and change some few glitches :) send u the map when its done

    Posted in: Team Recruitment
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    posted a message on Third Person Camera?

    @Dagav: Go

    check the tutorials of onetwosc2

    i can tell u it takes a lot of time :)

    Posted in: Triggers
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    posted a message on Music

    @taffer03: Go

    TY!! it works now !

    Posted in: Triggers
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    posted a message on Creating a remake of the WC3 map VamprisimBeast

    u could use the hybrid monsters from the campaign, PM me if you still need some help :)

    Posted in: Team Recruitment
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    posted a message on Kodo Tag - Looking for Data Editor

    @nitroball: Go

    Lol!!! im making a kodo tag remake to :D my is called Ultralisk tag :D maybe we can work together? :D can u send me your map?

    Posted in: Team Recruitment
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    posted a message on clicked attack

    @s3rius: Go

    thx for this but i will still need an click attack, i tried many ways but i just cant find an condition like

    If "your hero" is in range of "unit of unit type (zergling)" than do actions: ...

    lol fail trigger :D but something like that so i can use an if then else ability. oh and an action trigger where u can set someone's life to - 10 or something like that.

    Posted in: Triggers
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    posted a message on [Data] How could I replicate a Waygate/SC1 Nydus Canal?

    could you explain it a bit better? you mean just u have a spell and u use it, u click on a point and u teleport to it?

    EDIT: Never mind, didnt read the whole post, i will try make something

    EDIT2: oh no trigger editor... i dont think its possible with data editor.

    Posted in: Miscellaneous Development
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    posted a message on clicked attack

    Hi all, im making a new map. U walk with A and S and i want it to attack with mouse but i have to problems.

    - If you come closer to the unit u will attack automaticly, can you turn that off? i tried with attack target priority in the data editor but that didnt work

    - the attack system must be like click, attack, click, attack, click, attack etc. Becouse if i just use this:

    Attack
        Events
            UI - Player 1 clicks Left mouse button Down.
        Local Variables
        Conditions
        Actions
            Unit - Order Zealot [19.03, 163.96] to ( Attack targeting (Closest unit to (Position of Zealot [19.03, 163.96]) in (Any units in (Entire map) owned by player 2 matching No Unit Filter, with at most 1))) (Replace Existing Orders)
    

    You just have to click and u automaticly walk to the closest unit ánd u only have to click once and i want it so you need to click repeatedly.

    Hope you understand it. If not i explain more. Thanks

    EDIT : PLEASE, Anyone??? :(

    Posted in: Triggers
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    posted a message on RPG Map with Dungeon

    This is so Awesome! i just want to wander around those maps you made :)

    mabye i can help making the User Interface?

    Posted in: Project Workplace
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    posted a message on Music

    @progammer: Go

    yeah but when i choose a music thing, he still play the standard background music but i only want the music i choosed...

    Posted in: Triggers
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    posted a message on Music

    Hello all, another question. This Time i make a movie. I selected the backgroundmusic i wanted with a trigger:

    Sound - Play Score Defeat Music - Terran for (All players) (at 100.0% volume, skip the first 0.0 seconds)

    but now its plays the basic (random) background music AND my choosed song. How can i mute the "basic (random) background music" but still the other one?

    and why does most of the sounds dont play at all? some does but some dont... why?

    thx

    Posted in: Triggers
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    posted a message on Income System

    sorry but nothing worked :( and if i use your map kanaru he starts adding minerals at the start but not when i build an pod.

    Posted in: Triggers
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    posted a message on Income System

    Hi all. Im making an map with an income system. it works like this, You build an income tower and you get 1 mineral every 10 seconds. If you build 2 towers you get 2 minerals. Etc. Etc.

    How do you make this in triggers? I know i need to make an variable but what type of variable?

    Ty

    Posted in: Triggers
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