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    posted a message on Which came first ? Hatchery, Larva, or Drone

    @BorgDragon: Go

    yeah :D that would be cool. But the hatchery can't be first because if you thing in real life, the beginning wasn't starting with a cave/house. it starts with a cell multiplying. then a baby is born and when the baby is an adult he builds a house.

    Posted in: Off-Topic
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    posted a message on [solved] school assignment

    @onetwosc

    Thanks! will change some of the words because its not my skill :P

    love you vids by the way ;)

    Posted in: Off-Topic
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    posted a message on [solved] school assignment

    Hi all, this is really really of topic but for english class i had to make a book assignment. Im not that good in English so coul you check if there are some grammar sentences wrong?

    here it is:

    Antagonist: Lee Yung, A man with the disease cancer. He believes that the bones of a tiger (one of the protagonists) can heal him.

    Characterization: Lila, she is a spiritual tiger that can transform into a human being. She can't talk human language. You do not read what she is thinking. Only her feelings, like joy.

    Conflict: Lila, the protagonist lived in a zoo. The owners of the zoo had a deal with lee Yung to capture and kill all the tigers. At the night of the massacre the plan went totally wrong. Many of the Triad members were killed by the tigers. But also many tigers. There were still many members alive and Lila swore to kill all that were involved. one by one.

    Climax: There were a few Climaxes in this book, but all of them weren't that spectacular. The final showdown wasn't really a climax but at the beginning where the Triad members were capturing the tigers was pretty big.

    Exposition: The book is Fiction but it happens in our time. The place where it takes place changes many times. First in a zoo, sometimes in the nature and sometimes in the city or in a house.

    Falling Action: She decided to kill all the Triad members that killed her friends and family. The consequences are that she could be killed by Lee Yung. And later the consequence was to give up her spiritual gifts.

    Genre: The genre is Fiction because it isn't possible to transform into a cat or reversed.

    Metaphor: "The remaining sheep scattered and tripped like girls stumbling in the meadow." He is compared to girls that were stumbling in the meadow because he was stumbling.

    Point of View: The story is told by the author because you don't read the minds of the characters. It was told in he - she - it form.

    Protagonist: The Protagonist is Lila as I told before. She is a Spiritual tiger that can transform into a human girl. Some other main characters are Steve, a boy that loves The tiger zoo and later on he also turns into a tiger. And of course Lee Yung, the "bad guy".

    Resolution: Lila decide to remove the spiritual out of her body so she can't transform into a girl anymore and Lee Yung can't use her anymore.

    Rising Action: At first Lee Yung got the disease cancer and he decides to kill those tigers. Then it went wrong and many tigers escape. Lila the spiritual tiger decide to kill all the Triad members.

    Theme: The book has many themes. It is sad because many tigers dies and at the end she has to remove her magical spirit. But also action because there are a lot of fighting scenes. (that explains the dead of the tigers)

    Just to check it :)

    Posted in: Off-Topic
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    posted a message on Change the "Zerg/Terran/Protoss" interface?

    @Kueken531: Go

    They said that every new thing in the 4 maps would be in the editor, so probably this inventory thingy too^^

    Posted in: Triggers
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    posted a message on Item requires hero to be in region to use

    @MrYourMom: Go

    dont know what event but you have to make an if then else

            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Refinery [54.50, 54.50] is in Region 001) == true
                Then
    your action
                Else
    

    thats all i know, hope i helped you

    Posted in: Data
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    posted a message on doodad rotation

    ont know how to explain this but i will try to; how can you rotate a doodad on another -as, so you can make a window like a car window. i know you could but i can't find how.

    Posted in: Data
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    posted a message on buttons wont work [solved]

    @uiasdnmb: Go

    did something really strange,

    when i made the button i wanted a variable to be refered to the "last created dialog item" but instead of : "Set shopbutton to last created dialog item" i made this: "set shopbutton to shopbutton"

    weird huh?

    Posted in: Triggers
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    posted a message on buttons wont work [solved]

    hi all, im making a game and at the end u see a dialog with stats like kills and gold. From there you can go to a shop or go to the next lvl. but the shop button isn't working. i had as event, dialog item used and then a switch - used dialog item. but it doesn't work. in a map someone else made it works but in my map it doesn't. i tried it on another map and it works fine.

    if you want the map i can give it to you.

    Posted in: Triggers
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    posted a message on [Contest] Arena Terrain Design

    @rrowland: Go

    This is my current state, maybe its finished maybe not. tell me what you think about it ;)

    Posted in: General Chat
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    posted a message on Seeking triggerer/coder/scripter and a "brainstormer" for my to-be polished bound + potential sequels.

    could you tell me what trigger systems u need? you should tell that it is an "escaper" type of map

    Posted in: Team Recruitment
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    posted a message on melee weapons in 3rd person

    @bjsoong: Go

    i made this in a map of my (not tps) it has 3 triggers:

    Attack system
        Events
            UI - Player 1 clicks Left mouse button Down.
        Local Variables
        Conditions
            (Number of Living units in (Any units in (Region(((Position of "your unit") offset by 1.0 towards 5.0 degrees), 1.0)) owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) > 0
        Actions
            Environment - Execute your unit weapon (Damage) on (Unit 1 from (Any units in (Region((Position of "your unit"), 5.0)) owned by player 2 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) from "Your unit"
            Animation - Play Attack Walk animation for (Actor for "Your unit") as Default, using No Options options and Default Time blend time
            General - Wait 0.3 Game Time seconds
            Trigger - Turn (Current trigger) Off
            General - Wait 0.3 Game Time seconds
            Trigger - Turn (Current trigger) On
    

    second trigger: this trigger is for a bug, if you don't do this your unit will slide for 3 seconds.

    animation

      Events
            Unit - Any Unit dies
        Local Variables
        Conditions
            (Owner of (Triggering unit)) == 2
        Actions
            General - Wait 0.5 Game Time seconds
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    W Pressed == true
                Then
                    Animation - Play Walk animation for (Actor for "Your unit") as Default, using No Options options and Default Time blend time
                Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            S Pressed == true
                        Then
                            Animation - Play Walk animation for (Actor for "Your unit") as Default, using No Options options and Default Time blend time
                        Else
    

    you got a wasd movement system right? well that "W pressed" and "A pressed" are boolean variables. you should copy both if then else action and change the W pressed to A pressed and the S pressed to D pressed (because with my map you could only walk left and right :p )

    the last trigger is also for a bug:

    attack stop
        Events
            Unit - Any Unit is attacked
        Local Variables
        Conditions
            (Owner of (Attacking Unit)) == 2
        Actions
            Unit - Order "Your unit" to ( Move targeting (Attacking Unit)) (Replace Existing Orders)
    

    hope this helped! if you got any questions of how i got certain actions or events ask me it.

    Posted in: Triggers
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    posted a message on zerg units unburrowing on trigger

    @bjsoong: Go

    make as event, any unit enter unit

    and as action

    issue order - "unburrow" "you unit u want to unburrow"

    and if you dont want zerg unit behind it make a second trigger with an event: map int.

    and then hide unit -> the unit u want to hide

    and replace the issue order of the first trigger to unhide unit.

    hope this helped

    Posted in: Triggers
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    posted a message on [Contest] Arena Terrain Design

    @rrowland: Go

    okay, thx for the advice :) will try something else.

    EDIT: what do you think of this? - still, only the terraining -

    Posted in: General Chat
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    posted a message on [Contest] Arena Terrain Design

    @Farmrush: Go hi i made 2 maps, there NOT finished only the terraining is done (at 1 of them) i just wanna know if this is something you look for.

    the first one is the best in my opinion

    bye

    Posted in: General Chat
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    posted a message on [Contest] Arena Terrain Design

    @QMJ3: Go

    got a question, does the playable map be between those sizes or the whole map?

    Posted in: General Chat
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