CurseForge Register Sign In

SC2Mapster

  • Projects
    • Assets
    • Maps
  • Forums
  • Dashboard
  • Paste
  • Wiki
  • Feedback
Desktop View
  • Home
  • Member List
  • _ForgeUser3249138's Profile
  • Send Private Message
  • View _ForgeUser3249138's Profile
  • _ForgeUser3249138
  • Registered User
  • Member for 13 years, 6 months, and 20 days
    Last active Mon, Jan, 9 2012 06:34:22
  • 0 Followers
  • 152 Total Posts
  • 0 Thanks
  • Posts
  • Threads
  • Reputation
  • Projects
  • Forum Posts
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 10
  • Next
  • View _ForgeUser3249138's Profile

    0

    Oct 28, 2010
    _ForgeUser3249138 posted a message on Wired for Blood Recruiting!

    @rrowland: Go

    it will be cool if it would be a super smash bross brawl type of game :D im related to basic triggers and terraining so u can ask me if u want :)

    thx

    ps. also gonna send an map to that contest :D

    Posted in: Team Recruitment
  • View _ForgeUser3249138's Profile

    0

    Oct 28, 2010
    _ForgeUser3249138 posted a message on Kodo Tag - Looking for Data Editor

    @EpicurusDarwin: Go

    that sounds like sheep tag :p

    Posted in: Team Recruitment
  • View _ForgeUser3249138's Profile

    0

    Oct 27, 2010
    _ForgeUser3249138 posted a message on Making custom ability that talks to triggers

    @Baldey: Go

    i know this isn't the answer of your main question but extually there is a "any unit uses any abillity" event. For me its the last one in the unit tab.

    ever heard of the search function?

    Posted in: Data
  • View _ForgeUser3249138's Profile

    0

    Oct 27, 2010
    _ForgeUser3249138 posted a message on Make units spawn and go to a point

    @ChromiumBoy: Go

    i think he only wants 1 spawn point and more destination points... dont have time to open the editor so cant think of something.

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 27, 2010
    _ForgeUser3249138 posted a message on Object Groups Points

    @MrMcYummyPants: Go

    i want to know this too, is there really no easier way?

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 27, 2010
    _ForgeUser3249138 posted a message on Which came first ? Hatchery, Larva, or Drone

    @RileyStarcraft: Go

    the hatchery is created by a drone and a drone is created by a.... larva :) the buildings of the zerg are living things made out of drones and drones are created by larva's so the hatchery is also created by larva's

    Posted in: Off-Topic
  • View _ForgeUser3249138's Profile

    0

    Oct 26, 2010
    _ForgeUser3249138 posted a message on [Dialog] Show model in a dialog?

    @Kueken531: Go

    im not sure but i think i saw something like this a while ago on youtube, i think it also was on the frontpage. You could search for it.

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 25, 2010
    _ForgeUser3249138 posted a message on idle units

    @IliekzMudkip: Go

    make a new trigger:

    as event choose unit becomes idle

    as condition choose (Owner of (Triggering unit)) == 1

    and as action chooose issue order targeting point

    and as ability attack, i cant find the last part anymore so he attacks units in the nearest region, u have to search that for urself

    EDIT: ah i found it, change the issue order targeting point to targeting unit. then go to the unit group tab and choose closest unit to point and as point center of region.

    the rest u can do by youself i think

    hope this helped

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 25, 2010
    _ForgeUser3249138 posted a message on Hotkeys and UI

    @Antimatterthunder: Go

    no its not possible and some1 else already made a system like this i think...

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 22, 2010
    _ForgeUser3249138 posted a message on [solved] strange bug

    @SouLCarveRR: Go

    but it works what you told! so thanks!

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 22, 2010
    _ForgeUser3249138 posted a message on [solved] strange bug

    @SouLCarveRR: Go

    but its strange because it works on another map and its exactly the same... will check that what but its practically the same way :p

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 22, 2010
    _ForgeUser3249138 posted a message on Making Donny Talk..

    it doesn't have a built in lip syncing tool...

    Posted in: Data
  • View _ForgeUser3249138's Profile

    0

    Oct 21, 2010
    _ForgeUser3249138 posted a message on [solved] strange bug

    i made something and it works in one map but not in another. Its like when an event happens so for example; u kill a unit and per killed unit a variable goes 1 up. But you want that variable to be limited. So i used an if then else action that if that variable is > 15 he sets that variable to 15.

    it should work but for some strange reason it doesn't. anybody knows why?

    Posted in: Triggers
  • View _ForgeUser3249138's Profile

    0

    Oct 21, 2010
    _ForgeUser3249138 posted a message on How do I make a Virophage selectable (or any other non-selectable unit)?

    @Sibko: Go

    i dont know but maybe you could look at the interceptor unit from the carrier?

    Posted in: Data
  • View _ForgeUser3249138's Profile

    0

    Oct 21, 2010
    _ForgeUser3249138 posted a message on calling a unit type

    @BasicGear: Go

    very easy, search for "unit type of unit" and it should be there.

    Posted in: Triggers
  • To post a comment, please login or register a new account.
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 10
  • Next
  • Creators
    • Build an App
    • Publish a mod
    • Why Overwolf
    • App documentation
    • Mod documentation
    • Creator services
    • Apply for funding
  • Gamers
    • Discover Mods
    • Discover Apps
    • Gameplay First
    • Download Overwolf
    • Suggest a feature
  • Company
    • About us
    • Our story
    • Careers
    • Blog
    • Brand Guidelines
  • Work With Us
    • Partners
    • Advertisers
    • Influencers
    • Game Developers
  • Support & Privacy
    • Help Center
    • Supported Games
    • Terms of service
    • Privacy Policy
    • Overwolf Alphas
    • Licenses
Overwolf 2021