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    posted a message on [Info] Patch 18 Undocumented Editor Changes

    No patch for us Europeans yet. I have a feeling we'll get it on the 27th, along with the installation >.>

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Wild Aiurfrica (Early Stages)

    @Hiruty: Go

    In the future I'll require testing :).

    @malu

    In the past when I was like 16 I've watched quite a bit of national geographic wild, about all those lions in Africa, Playing spore quite a bit (especially creature stage) and using my 30 lvl druid in WoW to run around barrens in cat form, pretending to be hunting, gave me a lot of ideas. So the reminder of spore is true.

    Posted in: Project Workplace
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    posted a message on Tassadar is indeed an archon, proof inside
    Quote from jarltheafro: Go

    Fenix should return as immortal and then die (again, 3rd time.)

    Yeah he was lucky enough to participate in the show "Pimp my Dragoon" But if he dies again what will they put him into next? a cheeseburger?

    I'm just kidding around, but seriously, if his back, I want a new voice actor.

    Fenix in SC1 talked as if he was chewing food at the same time.

    Posted in: General Chat
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    posted a message on [Triggers] Setting unit's colors by triggers

    @Stracho: Go

    :O

    I've been trying to figure this out and never discovered it was so simple, I always had to change colors using the data Events+, and couldn't change it via triggers.

    you sir, just increased my ability of freedom by 10%

    Posted in: Tutorials
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    posted a message on Wild Aiurfrica (Early Stages)

    Preview is out

    keep in mind this is an early version: all things you see are almost 100% not final (especially terrain), also, the lag seen in the video is only caused by fraps, the game runs smoothly :).

    Posted in: Project Workplace
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    posted a message on [Contest] Creature - Vote Now!

    Wow I was sure the Shard of Adun will be much more beloved, guess I'll have to try harder.

    Posted in: Project Workplace
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    posted a message on Tassadar is indeed an archon, proof inside

    I think I'm gonna start watching the news a little more often :O

    Posted in: General Chat
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    posted a message on Thank You Blizzard!
    Quote from Kurodragon: Go

    I see fruit, I hope someone makes a farming game.

    You can use the Orange, Pear and Apple models to try and make .

    Posted in: Miscellaneous Development
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    posted a message on Wild Aiurfrica (Early Stages)

    @progammer: Go

    I currently have enough models and animations for an alpha, and by the time I get there retail will be out ;) I'm not worrying, I'm specialized at work-arounds and will find a way to make it awesome.

    Posted in: Project Workplace
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    posted a message on Wild Aiurfrica (Early Stages)

    @ezbeats: Go

    Lyotes and Karakes attack is valid, the rest are not. As for other critter's attacks, I will simply use effects to make it look like attack.

    For instance: the wolf's sleep animation is simply his death animation, only reduced height to hide the blood under the ground.

    Posted in: Project Workplace
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    posted a message on Wild Aiurfrica (Early Stages)

    Check out the map post here.

    Wild Aiurfrica

    I am working on a new map right now called Wild Aiurfrica with the concept of single player survival, but not the kind of survival we're used to seeing.

    You play as a wolf in Aiurfrica, which is a zone modeled after Africa (duh?). You can run around freely and explore. Exploring certain secrets can lead to special rewards. Your wolf has 4 different life sources: Health, Hunger, Thirst, and Rest. If any of the life sources dries out, you die and lose the game.

    Health regenerates over time, and goes down if you suffer a blow (by bigger carnivores, defensive herbivores, or just human hunters).

    Hunger is the life source you always need to lay your eyes on. Hunger depletes quicker than any other life source, and you must hunt down weaker animals to fill it up. If you do not hunt at least once a day, you are in big trouble, and will depend on at least two hunts the next day. Hunting is a tricky thing to learn, and even trickier to master. Prey that will flee from you, will obviously be much faster, and although you have certain abilities at your disposal (i.e Dash), approaching at prey carelessly will be a huge risk, and you must use stealth and your environment in order to succeed. Certain prey will not flee from you, but will require you to best them in a battle in order to eat them. In a simple one on one battle, you'll lose, and you'll die. You must use your abilities as best you can, in order to take down the larger prey.

    Thirst is not too complex to fill up, you must simply find an oasis and drink from it, sounds easy? well it is, depends when. When a pride of stronger animal is using the oasis, they will not accept you, any false move, and they will charge at you. If other weaker prides use the oasis, they will simple flee, or just ponder at your actions. Remember: there could be more than one oasis.

    Rest is as simple as it sounds. There is a day/night system(a day will last about 5 minutes), and at night, you need find a safe location to fall asleep in. If you do not sleep in a safe location, other animal will disturb you constantly, and your rest bar will not be filled for the night, and will have to be filled the next night. Try not to not sleep 2 days in a row, it could kill you.

    Each day is counted, and your main objective is to survive as many days as possible. In time to time the difficulty will increase as certain events will occur (Hunter season? rainy-day and more).

    If the single player is a success I do plan on releasing a multi player version, when you and your team-mates play as a pride, and have to do certain hunt tasks while working together.

    Please let me know what you guys think of the idea, this is the type of game I always wanted to make, and never got around to it ^^

    The game is still in early development, but a first preview video should be out soon.

    Here is the first preview: keep in mind this is an early version: all things you see are almost 100% not final (especially terrain), also, the lag seen in the video is only caused by fraps, the game runs smoothly :).

    Embed Removed: https://www.youtube.com/v/WaX5ioACa18?fs=1
    Posted in: Project Workplace
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    posted a message on [Contest] Creature - Vote Now!

    Hmm say... what do the pink parts of the poll bars mean, and what do the red parts mean?

    Posted in: Project Workplace
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    posted a message on [Contest] Creature - Vote Now!
    Quote from Ardnived: Go

    I would have seriously considered Shard of Adun too, if it had just been the pre-explosion version.

    Can you be more specific?

    Quote from Ardnived: Go

    Those the racer was really nicely done, and just gotta love that Orzammar music :P

    It was originally the Star Wars music, but due to that, it was blocked for germans, So I changed it to the orzammar one. nice for noticing.

    Posted in: Project Workplace
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    posted a message on Tassadar is indeed an archon, proof inside

    Did someone let Mr T out again? Or was it just another marauder?

    Posted in: General Chat
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    posted a message on [Contest] Creature - Vote Now!

    The tank is pretty nice, the rest could be made with just ignore placement requirements [shift].

    Posted in: Project Workplace
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