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    posted a message on Blizzard releases 3/4 Custom BlizzCon Maps

    Lets hope Dota will succeed.

    Quote from grenegg: Go

    I guess ill thing of something constructive and edit it here.

    try doing that before posting, nothing against you but you posted already 3 rather 'pointless' posts :]

    cheers

    Posted in: General Chat
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    posted a message on Pokemon-style game with SC2 Units + Full Banking

    Nice map, has potential. Only problem I can think of, will there be enough terrain space to create an entire adventure world? and how would swimming be made? Meh, minor issues I'm sure you could overcome.

    Quote from zenx1: Go

    oh and forgot to say you should check this youtube video out (if you havent already):

    I really like how in the video it displays skills the enemies use and the camera and battle seem a bit cool

    ^^

    Posted in: Project Workplace
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    posted a message on Gah!

    Kids these days...

    Posted in: General Chat
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    posted a message on [UMS] Scavengers

    Does anyone have problem uploading?

    The upload is staying on 0% for ovee an hour now.

    Edit: the map is not yet uploaded because for some reason the uploader in not working? does anyone know how to solve this issue>

    Posted in: Project Workplace
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    posted a message on [UMS] Scavengers

    The trailer I actually made just for fun tbh, plus always wanted to parody the borderlands intro.

    Still I have high hopes for this concept and hope it won't let me, and others down :]

    thoughts?

    Posted in: Project Workplace
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    posted a message on Uhm..is it possible to hide dialog for one person when they push a key?

    @ResolveHK: Go

    event - player (any player) pressed the tab key down with shift allow ctrl.....

    action -

    if condition then do action else do action

    if leaderboard is visible for triggering player

    then

    hide leaderboard for triggering player

    else

    show leaderboard for triggering player

    Posted in: Triggers
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    posted a message on [UMS] Scavengers

    I will attach the movie to download for those who cannot view Sony music entertainment :)

    Posted in: Project Workplace
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    posted a message on [UMS] Scavengers

    I'd like talk about a little older subject.

    For those who remember me, I've been hanging around this site since early beta (April or so)

    I've had a WIP called Wild Aiurfrica (http://www.sc2mapster.com/maps/wild-aiurfrica-work-progress/) that has been frozen.

    Problem was that during working on the map my hard disk completely burned due to temperature and all save files were gone. I was to depressed to really begin everything from scratch as I lost faith in the concept.

    Therefore the concept is completely free for anyone who wished to take it up, enjoy and let me know how it turns out :]

    Posted in: Project Workplace
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    posted a message on [UMS] Scavengers

    Hello again fellow mapsterians.

    I've been working on a nice map I've had in mind for some time now that has been in works for about a month. The map Is now about to be released into beta testing for the EU servers, and I hoped to get plenty of feedback (see below for contacts)

    Embed Removed: https://www.youtube.com/v/q1saK7JGZN4?fs=1

    Scavengers

    what is scavengers?

    Scavengers is doodad-heavy, borderlands-themed hero arena based upon traveling and scavenging pretty much anything you can find from vehicles to grenades, first aid kits and most importantly, cash.

    Borderlands? so its an FPS?

    Scavengers is not an FPS, in fact, the gameplay does not resemble borderlands in any way whatsoever, but the theme of the world does quite a bit. You as your class explore the abandomed wasteland around a small shanty town in the middle of nowhere. The game lasts for a total of 20 minuets, from day to midnight. Once midnight falls, the player with the most cash wins, rather simple.

    So, how do you get this 'cash'?

    The wasteland is full of item spawns, some of those may spawn cash. Killing other players will also make them drop some of the cash they collected, better hurry up and pick it up before someone else does!

    What about those grenades you mentioned earlier?

    Other items may spawn, such as grenades, that can be used to help you kill other players. Items such as first aid kits to heal yourself, or even cans of the delicious Dreadbull, because Dreadbull gives you wins, cardiac arrest and hyper speed.

    Wont walking endlessly, looking for items, take forever, and may even make combat avoidable?

    True, but other things you may find across the wasteland are abandoned vehicles, some fast, some slow, some equipped with giant guns.

    So, if you use items to kill enemies or heal yourself, what kind of difference does each class have?

    Each class has 1 special passive ability, and 1 (currently, more will be added) special ability that requires no item pickups. Not to mention stat differences, from speed to health, every class is different. Currently only 4 classes are in the game, but more are planned to be released over time, up to a (currently planned, but might increase) maximum of 8.

    And if you die?

    Nothing much, some cash is dropped, and after a few seconds you come back to life at the exact same spot, but with all items (not cash) taken from you.

    Sounds like a nice polished game, maybe I should try it out.

    Yeah, polished its not... yet. the game is just now entering beta phase and I believe, no... I'm sure theres bugs and mistakes not yet fixed. not to mention future luxury features not added (such as running over critters with vehicles, 2v2v2v2v2 mode and more).

    This Friday the 7th, the map will be uploaded to the EU battle.net 2.0 server for the public, and my email (38dedo@gmail.com) including sc2mapster.com message box will be eagerly waiting feedback and comments on just what is wrong, what could be better, what needs to change, balance, and more.

    I want YOU to help me make this map better and more polished, as I visioned it to be, because the bottom line, my final goal, is for it to be just fun and give its players a smile on their face.

    Posted in: Project Workplace
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    posted a message on After I select a hero, the camera can't move :(

    did you use the action "lock camera input"?

    Posted in: Triggers
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    posted a message on Im Done with girls . . . [Solved]
    Quote from GiantR: Go

    @38dedo: Go

    A human being should be adaptable to any situation, meaning that if he needs to become an asshole to get pussy he shall become an asshole. That is the smart thing to do.

    no thats the thing we shouldn't, we not having that trait is whats separating us form apes and cougars.

    Posted in: Off-Topic
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    posted a message on Im Done with girls . . . [Solved]

    You people come from really sad worlds if thats your "normal"

    a gentleman might not get a lot of pussies at the younger age, but he might actually get married and have a family and won't get a divorce like other 50% of the married couples.

    There's an old saying: 'girls make you stupid' its true if you make them change you. and if you are really the gentleman you say you are then obviously you wont last with the jerk girls. You needs a girl who actually needs a gentleman, a girl who doesn't look just for sex.

    If you let peer pressure change who you are, you're a nobody.

    Posted in: Off-Topic
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    posted a message on Totally New

    too basic to click buttons?

    No matter what you press, your computer will not self-destruct. click buttons, click keyboards, toy around, change stuff, test, see what changed, learn, profit.

    you'll eventually learn new things, how things work, you'll get the hang of it, THEN you can start understanding tutorials.

    I can tell you how to do stuff, no problem, but from my personal experience, tutorials and help from someone else never sticked to my brain, I either forgot or didn't understand, but when I learned something new myself, it not only felt great but I never forgot.

    If you still wish to know how to do a particular basic thing just ask and ill tell.

    Posted in: General Chat
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    posted a message on Totally New

    @ZergIsOP: Go

    May the mods have mercy upon you.

    'cough' anyway for the OP:

    Editor is something you get used to, and the tutorials wont help unless you've played around with it a little bit.

    You need to be familiarized with it, how it looks, how it works.

    Posted in: General Chat
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    posted a message on Totally New

    @ZergIsOP: Go

    A troll? here?

    Posted in: General Chat
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