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    posted a message on Action in Trigger not working [red dot]

    my problem is, that my trigger is not working propperly, it just sets a red dot in my gereral action.

    http://img713.imageshack.us/img713/5295/deadeditor.jpg

    and i have another action just below that one, and it is working perfect.

    i have checked all variables to see if any of they are not in "range".

    what might cause this problem.

    and if you need more info i will be happy to provide it.

    Posted in: Triggers
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    posted a message on [showcase] Dialog board open for suggestions

    i tryed to find some icon for damage[ammo], attack speed[blank] and range[Scope], but it is hard to find icon that suits them, i could try to cut down on some of the text.

    Posted in: Artist Tavern
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    posted a message on [showcase] Dialog board open for suggestions
    Good evening people here on mapster I would like to know what you think of my dialog (visual). and ofc fell free to come with suggestions, the queue system is not done yet, so I can't show you what it is going to looke like, but i was thinking of putting image in the squares below (red = queue, White = current units being trained, and ofc the dark green being the progress bar). Uploaded with ImageShack.us
    Posted in: Artist Tavern
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    posted a message on Pro-Trigger looking for work.

    I would like to see some more advanced trigger use then just folders.

    Posted in: Team Recruitment
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    posted a message on Tutorial Request

    Tutorial about cinematic recording ingame, and showing ingame.

    Posted in: Tutorials
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    posted a message on [Record ingame]

    Hey, anybody know how the cinematic recording works, because i cant get it working. it just says "Trigger error in 'gt_Record_func': 'Calling MovieStartRecording' is not authorized

    Posted in: Triggers
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    posted a message on When working on a map how do you keep the ideas rolling?

    i normaly look at other map, and see what i think they are doing wrong, and that gives me ideas, also for abilities and other data stuff try going over some of the tutorials, normaly i follow the tutorial and then start to change and add extra things, also to get a better understanding of the editor.

    Posted in: General Chat
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    posted a message on Broodlords broodling counter.

    dont forget the infestors, defence drones, mules, larvas, intercepters and propperly some more unit, but cant think of any atm.

    Posted in: Triggers
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    posted a message on [Data] Force Effects (Intermediate Difficulty)

    im having troble finding out how to active it, if a melee units attack a structure. (ofc without trigger), and also putting a CD on it so it dont active everytime a units attacks it

    Posted in: Tutorials
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    posted a message on [Change prio target ingame]

    The topic says it all, i want to know if it is possiable to change prio target ingame? (closet,lowest hp)

    the 2nd thing is, can i change the prio so they will shot at a unit with a specif behavior on?

    Posted in: Data
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    posted a message on [Damage near Structure] Smartest way
    another question, dose it take more CPU if they serach all target and apply for thous that are in range (one time), or they just serach all target and finds out that they already have it on? because i dont know if it is the applying that is big CPU killer, or if it is the serach thing. hope you can understand what im saying
    Posted in: Data
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    posted a message on [Damage near Structure] Smartest way

    Hey, im building a map where you can call down radiation (permenant structure), so each player will max have 50 structure (4 player map), and if anybody get near any of them they will take damage, i know i can use the Effect search area, and then add an damage effect, but in my world it sounds like much work CPU wise, so i was hopping anybody had an good ide to it.

    Posted in: Data
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    posted a message on [Projectile] Route Missiles
    yeah i might have been a little bit sleep when i read that, what I mean is I want it to route randomly, until it hits the ground.
    Posted in: Data
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    posted a message on [Projectile] Route Missiles
    last Bump.
    Posted in: Data
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    posted a message on What's with siteops not working???
    I'm at deep water, because i also have troble with siteops, but im nut sure you can do it with a doodad, you can try on units and see if it works first, if so then you just change the model of a unit, and make it none selecteable, and ofc hide hp.
    Posted in: Data
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