hey im making a bunker defence and i need to change the waves damage so i need to change close to 45 weapon effects, is there a smarter way for that?
then going though every single effect
If you look in the requirements tab, and find Arm Interceptor
then you can see
Use
-Less Than
-Count Unit [Your unit] queued or better at unit
-Constant [maximum of the unit] notice if the unit dies you will be able to train a new unit again.
Show
quick info about use and show,
Use equal botton is still there but cant be pushed,
Show equal botton is hidden as soon as the count hits the constant number
hey I have been working on a map for quite a while now, and im starting to balance(change) the creeps, but im just wondering what is the best way to balance a map, and by that i mean should i start out by making the units that are fighting the mobs and then balance creeps after the units or the other way arround.
hope you get my drift, else feel free to ask more.
hey can you take a screenshot or discribe what you have done, cos i got the problem that i dont know how to make and instant impact when i weapon fire (without missile)
hey i have a sniper that has a 20% chance to fire a high impact damage, so it is only when the high impact damage runs i want it to create the impact model and runs it, but im having troble becouse if i you a missile i will need launcher and ammo aswell right?
if the actor dont need to be linked to the weapon how dose the missile know where to launch from cos atm all my missiles launch from the ground and i just found out that they dont shot when they are in a bunker, but the last thing is not so importent cos i havent even tryed to figur that one out yet, stil stuck with the fucking launch attachnebt query+ plus the impact and none of them work no matter what i change.
but one thing for sure if the next weapon im going to try and make is as hard as this one, then there is only going to be one custom weapon in my map.
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The title pretty much say it all, i want to use the command center turret, so i have to call the command center down, for it to look good.
so i was wondering if it was possiable to remove the shadow or atlest scale it down.
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Hey i have this excel to my upcoming map, and i would just like to share it to the rest of us here on mapster
I will add another excel in the near future that calculates mobs hp (for td use)
http://www.2shared.com/file/0IZq3309/Bunker_Defence_Units.html
p.s. let me know what you think.
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hey im making a bunker defence and i need to change the waves damage so i need to change close to 45 weapon effects, is there a smarter way for that?
then going though every single effect
0
@Doomser91: Go
If you look in the requirements tab, and find Arm Interceptor
then you can see
Use
-Less Than
-Count Unit [Your unit] queued or better at unit
-Constant [maximum of the unit] notice if the unit dies you will be able to train a new unit again.
Show
quick info about use and show,
Use equal botton is still there but cant be pushed,
Show equal botton is hidden as soon as the count hits the constant number
0
hey I have been working on a map for quite a while now, and im starting to balance(change) the creeps, but im just wondering what is the best way to balance a map, and by that i mean should i start out by making the units that are fighting the mobs and then balance creeps after the units or the other way arround.
hope you get my drift, else feel free to ask more.
0
Variables - Unit [Arrays]
do remember to set the unit to the variables by trigger or your self.
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hey i want to make a weapon that has an impact effect on the target it hits
can anybody tell me what i need for that. (effects)
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Add me:
Elector 231 EU
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@viridiansky: Go
hey can you take a screenshot or discribe what you have done, cos i got the problem that i dont know how to make and instant impact when i weapon fire (without missile)
0
hey i have a sniper that has a 20% chance to fire a high impact damage, so it is only when the high impact damage runs i want it to create the impact model and runs it, but im having troble becouse if i you a missile i will need launcher and ammo aswell right?
0
you do know there is freeware program that can do simuler thing as 3dstudio, cos when you use it to model low poly i wont reqirement 3dstudio.
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the picture explains
Uploaded with ImageShack.us
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Actors actors and actors it seems that is only about 5-10% on this forum that has any experiance with actors so actors i would say.
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if the actor dont need to be linked to the weapon how dose the missile know where to launch from cos atm all my missiles launch from the ground and i just found out that they dont shot when they are in a bunker, but the last thing is not so importent cos i havent even tryed to figur that one out yet, stil stuck with the fucking launch attachnebt query+ plus the impact and none of them work no matter what i change.
but one thing for sure if the next weapon im going to try and make is as hard as this one, then there is only going to be one custom weapon in my map.
0
if you go to "any" weapon in the weapon's tab you can see they all have an actor linked to them, how and where do i do that for my custom weapon?