I have a problem. I opened my finished map in SC2 editor after new patch and started game without any changes.
Leaderboard have been filled with solid blue background without texture. How to fix it? anyone?
I can use this function but problem is that I don't know how to store LIST of tags that are created during gameplay so I can delete them with delete text tag function.
I can create tag and delete last created tag - its easy
I can create tag and save it in variable then delete tag in variable - its easy
but
when a trigger creates tags (no one knows how many) then I couldn't find any data that can store those tags to delete them when I want to
here I give example what I can do:
Event:
Unit enter regionX
Action
create text tag with text "REGION UNIT" and attach it to triggering unit
Event:
120 secs of game time expires
Action:
**delete every text tag**
My question is how to delete them if I don't know how many units will enter regionX
yes there is a variable but I'm letting create units for player. There are unknown number of units with their tags. As for units I can add new unit to unit group and get to them all using Pick each unit from unit group but I cant do it with text tags.
If I knew there will be specific number of tags I could make specific number of tag variables or a array of them but I simply don't know it as it depends on player and game :P
I'm creating units and attaching to them a text tag. If unit dies the text tag is removed automatically. But I have a problem with removing tags when I want to kill units using trigger. There is no data that can hold links to created text tags like unit group or player group. How to remove unused text tags? :)
Try to create some variables for each zone point and income variables for each player that will hold how much progress each second each players progress bar should increase.
if unit enter zone region then decrease the progress income variable. And then in trigger every 1 second check if there are units owned by each player and then increase their progress bar with the income variable.
I have a nice different solution also.
Create zone tower (building that can be captured) and set its regeneration rate to high number. First unit that will destroy tower will trigger the trigger that will create new tower for owner of unit that killed it. And if other players unit destroy attackers tower will regenerate fast :)
Its simplier solution still nice :) You can even set delay timer to regen towers HP like the protoss 10 sec delay for their shields to regen.
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Simply pick File/Dependencies and add campaign files.
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awesome IDEA :D
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I can't find new models :( I see no firebats...
I just figure out you need to add campaign data for dependencies and there are everything there :D
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@Ice_bane: Go
try to set target to target point, not target unit.
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@D1000: Go
read 1st post carfull :)
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I have a problem. I opened my finished map in SC2 editor after new patch and started game without any changes. Leaderboard have been filled with solid blue background without texture. How to fix it? anyone?
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my topic about it is here and I didn't get answare for it :/
http://forums.sc2mapster.com/development/map-development/4429-text-tag-how-to-delate/#p6
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@Koronis
I can use this function but problem is that I don't know how to store LIST of tags that are created during gameplay so I can delete them with delete text tag function.
I can create tag and delete last created tag - its easy
I can create tag and save it in variable then delete tag in variable - its easy
but
when a trigger creates tags (no one knows how many) then I couldn't find any data that can store those tags to delete them when I want to
0
0
@RileyStarcraft: Go
yes there is a variable but I'm letting create units for player. There are unknown number of units with their tags. As for units I can add new unit to unit group and get to them all using Pick each unit from unit group but I cant do it with text tags. If I knew there will be specific number of tags I could make specific number of tag variables or a array of them but I simply don't know it as it depends on player and game :P
0
I'm creating units and attaching to them a text tag. If unit dies the text tag is removed automatically. But I have a problem with removing tags when I want to kill units using trigger. There is no data that can hold links to created text tags like unit group or player group. How to remove unused text tags? :)
0
Try to create some variables for each zone point and income variables for each player that will hold how much progress each second each players progress bar should increase. if unit enter zone region then decrease the progress income variable. And then in trigger every 1 second check if there are units owned by each player and then increase their progress bar with the income variable.
I have a nice different solution also. Create zone tower (building that can be captured) and set its regeneration rate to high number. First unit that will destroy tower will trigger the trigger that will create new tower for owner of unit that killed it. And if other players unit destroy attackers tower will regenerate fast :) Its simplier solution still nice :) You can even set delay timer to regen towers HP like the protoss 10 sec delay for their shields to regen.