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  • _ForgeUser2363385
  • Registered User
  • Member for 13 years, 9 months, and 18 days
    Last active Fri, Sep, 10 2010 14:28:17
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  • 73 Total Posts
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    Sep 9, 2010
    _ForgeUser2363385 posted a message on [Data] Movement - Pathing Footprint problem

    Missile turret have turret in model imp and Firebat Unit don't.

    If I use footprint 1x1 it wirks fine but firebat don't rutate when he's firing.
    And when I don't use footptint 1x1 firebat is rotating but units tries to pass between it and nearest object (like I showed on picture)

    Posted in: Miscellaneous Development
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    Aug 23, 2010
    _ForgeUser2363385 posted a message on [Trigger] Blocking trouble

    Event
       every 10 secs
    Action
      pick every unit that from player X group
         order picked unit to move to region_destination

    Posted in: Miscellaneous Development
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    Aug 22, 2010
    _ForgeUser2363385 posted a message on [Data] Custom Unit Help

    I discovered the correct order t make everything work.

    1. Liberty (Campaign)
    2. Liberty Multi (Mod)
    3. Liberty (Mod)

    Posted in: Miscellaneous Development
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    Aug 22, 2010
    _ForgeUser2363385 posted a message on Kerrigan

    I hope she will be available as a high poly model in zerg expansion :)

    Posted in: General Chat
  • View _ForgeUser2363385's Profile

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    Aug 22, 2010
    _ForgeUser2363385 posted a message on [Data] Custom Unit Help

    1. Go to unit tab
    2. Data/Add Object
    3. Don’t change Based on; Set name, suggest name, and pick copy from and choose some unit

    4. Go to actors tab
    5. Data/Add Object
    6. Actor Type: Unit; Based on: GenericUnitBase; Copy From: pick a unit
    7. Change Actors Unit Name Field and you should have your custom unit from point 2. there to pick

    Posted in: Miscellaneous Development
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    Aug 22, 2010
    _ForgeUser2363385 posted a message on [Data] Movement - Pathing Footprint problem

    anyone ? :/

    Posted in: Miscellaneous Development
  • View _ForgeUser2363385's Profile

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    Aug 21, 2010
    _ForgeUser2363385 posted a message on [Data/trigger]Creating some Buffs.

    when you create behavior u have modification - > movement; you should find the rest also ;)

    Posted in: Miscellaneous Development
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    Aug 21, 2010
    _ForgeUser2363385 posted a message on [Data] Movement - Pathing Footprint problem

    I made an example image to explain what I mean. 2 situations 1 with footprints 2nd without them and only with range

    Posted in: Miscellaneous Development
  • View _ForgeUser2363385's Profile

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    Aug 21, 2010
    _ForgeUser2363385 posted a message on [Solved][Trigger] Any way to add "Or" function to events in triggers?

    yeah no or required just add few events at the same time :) its weird ;)

    Posted in: Miscellaneous Development
  • View _ForgeUser2363385's Profile

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    Aug 21, 2010
    _ForgeUser2363385 posted a message on [Data] Movement - Pathing Footprint problem

    I created structure with Firebat model. I want him to rotate facing enemy and fire.

    When I set Movement - Pathing Footprint to Footprint 1x1 (contour) it stand in place.

    So I leave it empty and set Movement - Radius. After that my firebat is nicely rotating and shooting enemies.
    There is in fact 1 problem. Problem with collisions.
    Firebat is working well but when there is a line of towers and waves come thou this maze they block on those firebats trying to get pass them....
    This problem don't occur with footprint 1x1 (contour).

    Any ideas how to solve it?

    Posted in: Miscellaneous Development
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    Aug 20, 2010
    _ForgeUser2363385 posted a message on Custom Hero ability questions

    I tested that for submenu also. I created another ability and requirement for researching concusive cells for marauder and set it to 50minerals 50 gas and I placed it in submenu and its working and cost is working

    Posted in: Miscellaneous Development
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    Aug 20, 2010
    _ForgeUser2363385 posted a message on Custom Hero ability questions

    1. Create requirement http://img839.imageshack.us/img839/189/helpreq.jpg 2. Create an Ability and set there this requirement http://img42.imageshack.us/img42/2302/helpability.jpg 3. Create unit or building and add your ability there ;) http://img217.imageshack.us/img217/4509/helpunit1.jpg

    Posted in: Miscellaneous Development
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    Aug 18, 2010
    _ForgeUser2363385 posted a message on Kerrigan

    yeah, at first look she looks different, but its probably some mutations. I just thought they didn't care if those 2 models are the same :)

    Posted in: General Chat
  • View _ForgeUser2363385's Profile

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    Aug 18, 2010
    _ForgeUser2363385 posted a message on What map playable alone?

    Playable alone: http://www.sc2mapster.com/maps/puzzle-td/

    Posted in: General Chat
  • View _ForgeUser2363385's Profile

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    Aug 18, 2010
    _ForgeUser2363385 posted a message on To those making a TD

    You can shift + click and stack move orders ^_-

    Posted in: General Chat
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