What you do, is whatever your using to get the zealot as your target in the frame, you use that and set target = to the zealot, and abilities are casted on the zealot through triggers
AWESOME haha the parabolic stats and armor mitigation was my suggestion from forever ago but I stopped checking in. Glad to see you acknowledged that and hopefully it wins.
BnetNick: Gormor
Identifier: 477
MapsterNick: drummerboy1151
Comment: Tested many custom maps as well as SC2, WOTLK, HoN - also familiar with editor and common bugs and such. Big availability and have ventrilo server + mic to talk about the map if desired.
Region: USA
I wonder if it would be possible using banks to "ban" rage quitters..? Like if a player's bank integer of "number of rage quits" is more than 3, when the player joins the game they are auto kicked. They would probably tend to stop trying to play the game if they get kicked every time and then no more rage quitter
I have 2 questions. One - this looks like you have to have those buttons on your command card correct? and two - if you disable your UI for your map and recode it, this won't work right?
when the event for the revealer goes off, have a "set variable Revealer enabled to true" and than the condition is "If Revealer Enabled is True" No other way that i know of
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What you do, is whatever your using to get the zealot as your target in the frame, you use that and set target = to the zealot, and abilities are casted on the zealot through triggers
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in fact your missing 3 buttons... expand dat editor moar yo
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ummmm expand your trigger editor window to the right more noob.. my test button in the trigger editor is right there. next to the new variable button.
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@jwebbb01: Go
AWESOME haha the parabolic stats and armor mitigation was my suggestion from forever ago but I stopped checking in. Glad to see you acknowledged that and hopefully it wins.
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BnetNick: Gormor Identifier: 477 MapsterNick: drummerboy1151 Comment: Tested many custom maps as well as SC2, WOTLK, HoN - also familiar with editor and common bugs and such. Big availability and have ventrilo server + mic to talk about the map if desired. Region: USA
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I need to find the ghost "solo operative" and "you sure about that" files. Thanks. If you answer correctly I'll marry you
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you can edit that one or make a new one by right clicking and choosing add object
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go to the requirements tab in the data editor, the requirement for training nukes is called Train Nuke
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I wonder if it would be possible using banks to "ban" rage quitters..? Like if a player's bank integer of "number of rage quits" is more than 3, when the player joins the game they are auto kicked. They would probably tend to stop trying to play the game if they get kicked every time and then no more rage quitter
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@zenatsu: Go
make a requirement for making a nuke that says requires less than 12 nukes
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@progammer: Go
I have 2 questions. One - this looks like you have to have those buttons on your command card correct? and two - if you disable your UI for your map and recode it, this won't work right?
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How did you get the portrait? It wasnt a create portrait trigger as far as i can tell. the border isnt all bulky
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@Sweepingzero: Go
I could offer my semi-decent item and ability skills to help if you wanted
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@SharkMangler: Go
yes you can custom script a talent tree
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@Chamenas: Go
when the event for the revealer goes off, have a "set variable Revealer enabled to true" and than the condition is "If Revealer Enabled is True" No other way that i know of