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  • _ForgeUser2271776
  • Registered User
  • Member for 14 years, 5 months, and 7 days
    Last active Tue, Sep, 13 2011 21:56:47
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  • 46 Total Posts
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    Aug 22, 2011
    _ForgeUser2271776 posted a message on Dota 2
    Quote from Fullachain: Go

    I'm actually quite surprised it's not going to be free.

    If anything with LoL being massive and having half a million users at any given time vs HoN being a mere blip on the radar with only 50k it would show the difference.

    Lets see how well it sells thou.

    Yeah I am predicting failure if it isn't free. HoN went free to play and is drawing in massive amounts of people now. And with the F2P model, people aren't going to be inclined to switch after taking hours and hours to unlock all their favorite heroes..

    Posted in: Off-Topic
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    Jul 25, 2011
    _ForgeUser2271776 posted a message on Project: StrikeCraft - First Person Shooter Recuiting

    @zeldarules28: Go

    if you are talking about the battlefield 2 thing, i played it with 2 friends over battlenet to try it out and it was pretty good for an sc2 fps, but it was definitely laggy. I was basically impossibe to kill to other players because of the lag and health regeneration.

    Posted in: Team Recruitment
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    Oct 28, 2010
    _ForgeUser2271776 posted a message on [Blizz Dota] Hero Selection Interface

    @Adelios: Go

    They had to create everything including the triggers and dialog borders and such as well. And generally, if they make something using their own editor with dialog triggers, its not gonna be hard to recreate. They had to come up with this idea and make it.

    On a side note, excellent job, i recreated it too just to show i could, but the only thing i couldnt get right was the little stat buttons for life and such. Only messed around for a few hours and didn't really wanna do anything with it so i left out the stat bubble things.

    Edit: By the way, do you actually know the files used for the borders and such, or did you just screenshot the dialog they made and use that as your image? Looks like you just took a picture of theirs and made it your background picture after cropping out their texts and such

    Posted in: Project Workplace
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    Oct 17, 2010
    _ForgeUser2271776 posted a message on Skill Tree + Passive Abilities

    @Rhadamant5186: Go

    i could make a skill tree tutorial but skill trees require a LOT of triggering

    Posted in: Triggers
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    Oct 8, 2010
    _ForgeUser2271776 posted a message on Many hands...

    @Mozared: Go

    any reason the links show up as wierd text for me

    Posted in: Terrain
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    Oct 7, 2010
    _ForgeUser2271776 posted a message on Click Wars Tournament

    @Blackveiled: Go

    wanted to try, but was no where to be seen in the first 5 or so pages of maps.

    Tried new maps too

    Posted in: Project Workplace
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    Oct 1, 2010
    _ForgeUser2271776 posted a message on [Model Showcase] Warcraft 3 Heros Revamped

    release models please?

    Posted in: Artist Tavern
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    Sep 22, 2010
    _ForgeUser2271776 posted a message on Animations on Imported Units

    When importing a unit that has preloaded animations on it, how do i access these and set them to the corresponding animations. Example: I want to set my imported unit's attack animation.

    Posted in: Artist Tavern
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    Sep 21, 2010
    _ForgeUser2271776 posted a message on [Contest] WoW Boss

    @Bounty_98: Go

    generally for contests, the fun part is that everyone has the same time constraint. Its an honor system so you can submit them and lie about it, we wont know, but your generally supposed to come up with a map in the time of the contest.

    Posted in: Project Workplace
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    Sep 17, 2010
    _ForgeUser2271776 posted a message on [HD] Starcraft 2 Cursors for windows!

    ^

    Thats what i was talking about. the only cursor that is right on seems to be the normal and busy, the other ones are slightly off including text being oriented towards the top and the link cursor seems to be centered a bit to the left

    Posted in: Art Assets
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    Sep 17, 2010
    _ForgeUser2271776 posted a message on [HD] Starcraft 2 Cursors for windows!

    gahh screen shots don't capture the mouse ><

    Posted in: Art Assets
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    Sep 16, 2010
    _ForgeUser2271776 posted a message on [HD] Starcraft 2 Cursors for windows!

    ive done a little testing and the windows hand seems to be more precise. If you'd like i can post 2 screen shots later showing what i mean so you have an idea?

    Posted in: Art Assets
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    Sep 16, 2010
    _ForgeUser2271776 posted a message on [HD] Starcraft 2 Cursors for windows!

    and also, just a small thing don't know if its possible to work around, but the link cursor is a little bit off from the tip of the hand, so when you try to hit a small X to close a window and things like that, it won't work until your mouse is slightly to the right (for me) of the X

    Posted in: Art Assets
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    Sep 16, 2010
    _ForgeUser2271776 posted a message on [HD] Starcraft 2 Cursors for windows!

    Think you could do a red protoss + the busy for it? (:

    Posted in: Art Assets
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    Sep 14, 2010
    _ForgeUser2271776 posted a message on [Data] Simple, One Shot, Linear Attacks

    @44 seconds, WHAT A JUKE! :)

    Posted in: Tutorials
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