Is it possible to have a hero which gets xp from units killed in a small radius around it and another hero which gets xp from any units killed on the map ? I tried making 2 different veterancy behavior and setting the field "share xp radius" to 5 for the first and 500 to the second but it doesnt seem to work.
Just wondering if there are any ways to remove the double clicking redirection thing ? By that i mean the process that redirect automaticly your screen to a hero when you double click on his icon. Did i make myself clear ? xD
Could someone help me to get the correct command lines to move the hero icons you get when you flag an unit as a hero ?
Smthing like this but that works :
I tried copying the archon attack actor, didnt change anything except setting the attack effect to my custom unit. The archons attack sound should be played then when my unit attacks but no, no sound is played.
edit : problem solved, it appeared that i had 2 generic attack actor on the same effect
Im currently adding attack sounds to my unit, the sound plays correctly when the unit attacks but i can heard it on the whole map :/.
So how can we set the sound range ?
Hi,
I was wondering if it were possible to select the first hero with f1 and the second with f2 ? Because currently F1 selects idle workers and F2 selects the army :(
So here is a quick description of my map WARPO (name subject to change) :
- Use your Warpgate to create an army and destroy your opponents, you can warp in units everywhere on the map
- You can capture mineral fields and vespen gas to gather resources faster
- Control different zones to enroll stronger warrior
Here are some screenshots :
Don't mind the low graphics, my computer sux :(. Anyways i had this map concept in my mind for several weeks now and i finally decided to give it a try, even if i dont handle the nexus editor very well ! The main idea of the map is to constantly warpin units to capture mineral and vespen gas around the map and finally crush your opponent, there are also spells you can use. The fun part should be the big battle it generates since there are no cooldown on units' warping and they are pretty cheap.
But i need some testers and opinions on the gameplay, in order to know if it is worth to keep developing the map. I did host it on bnet europe, but no one rejoined, so if you are kind enough to add me as a friend on bnet : Acaraco#2261 to test it with me i would really appreciate.
If you wanna give it a try here is the map. Once in game use the Warpgate shortcut (by default W) to select it, it is the third icon above the minimap, and start warping !
yeah but for which player ? For example i set : player 1 as zerg with starting location 1 and player 2 as protoss with starting location 2 ; i host the game, and now how can i become player 2 and play protoss ?
Is this totally retarded or am i missing something really obvious ?
I have no triggers involved, i just set the teams in "player properties" as players 1-5 to team 1 and players 6-10 to team 2. I though it'd be like in warcraft, but it seems way more complicated and fucked up, even the ally stuff with start location doesn't work lol :o
I was wondering if it is possible to change the carrier's attack in order to target an area instead of an unit and that interceptors simply attack each ennemy they find in their way until they come to the area targeted ?
I tried a few things but those interceptors seem pretty stupid ^^
0
Hey,
Is it possible to have a hero which gets xp from units killed in a small radius around it and another hero which gets xp from any units killed on the map ? I tried making 2 different veterancy behavior and setting the field "share xp radius" to 5 for the first and 500 to the second but it doesnt seem to work.
0
Hey,
Just wondering if there are any ways to remove the double clicking redirection thing ? By that i mean the process that redirect automaticly your screen to a hero when you double click on his icon. Did i make myself clear ? xD
0
yeah, perfect !
thx
0
Hey,
Could someone help me to get the correct command lines to move the hero icons you get when you flag an unit as a hero ? Smthing like this but that works :
<Frame type="HeroFrame" name="HeroFrame00" template="HeroPanel/HeroFrameTemplate">
<Anchor side="Bottom" relative="$parent" pos="Max" offset="0"/>
<Anchor side="Right" relative="$parent/HeroFrame01" pos="Min" offset="500"/>
</Frame>
0
I tried copying the archon attack actor, didnt change anything except setting the attack effect to my custom unit. The archons attack sound should be played then when my unit attacks but no, no sound is played.
edit : problem solved, it appeared that i had 2 generic attack actor on the same effect
0
Hey,
Im currently adding attack sounds to my unit, the sound plays correctly when the unit attacks but i can heard it on the whole map :/. So how can we set the sound range ?
0
well i'll try that but it kinda sux thx for the fast answer anyways !
0
Hi, I was wondering if it were possible to select the first hero with f1 and the second with f2 ? Because currently F1 selects idle workers and F2 selects the army :(
0
Hi everyone,
So here is a quick description of my map WARPO (name subject to change) :
- Use your Warpgate to create an army and destroy your opponents, you can warp in units everywhere on the map
- You can capture mineral fields and vespen gas to gather resources faster
- Control different zones to enroll stronger warrior
Here are some screenshots :
Don't mind the low graphics, my computer sux :(. Anyways i had this map concept in my mind for several weeks now and i finally decided to give it a try, even if i dont handle the nexus editor very well ! The main idea of the map is to constantly warpin units to capture mineral and vespen gas around the map and finally crush your opponent, there are also spells you can use. The fun part should be the big battle it generates since there are no cooldown on units' warping and they are pretty cheap.
But i need some testers and opinions on the gameplay, in order to know if it is worth to keep developing the map. I did host it on bnet europe, but no one rejoined, so if you are kind enough to add me as a friend on bnet : Acaraco#2261 to test it with me i would really appreciate.
If you wanna give it a try here is the map. Once in game use the Warpgate shortcut (by default W) to select it, it is the third icon above the minimap, and start warping !
0
yeah but for which player ? For example i set : player 1 as zerg with starting location 1 and player 2 as protoss with starting location 2 ; i host the game, and now how can i become player 2 and play protoss ? Is this totally retarded or am i missing something really obvious ?
0
Well okay. But whats the use of "player properties" then ?
0
@joey101d: Go
I have no triggers involved, i just set the teams in "player properties" as players 1-5 to team 1 and players 6-10 to team 2. I though it'd be like in warcraft, but it seems way more complicated and fucked up, even the ally stuff with start location doesn't work lol :o
0
So how the fuck can i play in team 2 as a host ?
0
Hi,
When i host my 5v5 map and switch to the first slot of team 2 -that should make me player 6- i am still player 1 in team 1 once the game started.
is there a way to fix this ?
I read several out dated post about this problem but no real solution :/
0
Hi,
I was wondering if it is possible to change the carrier's attack in order to target an area instead of an unit and that interceptors simply attack each ennemy they find in their way until they come to the area targeted ?
I tried a few things but those interceptors seem pretty stupid ^^