I have no triggers involved, i just set the teams in "player properties" as players 1-5 to team 1 and players 6-10 to team 2. I though it'd be like in warcraft, but it seems way more complicated and fucked up, even the ally stuff with start location doesn't work lol :o
yeah but for which player ? For example i set : player 1 as zerg with starting location 1 and player 2 as protoss with starting location 2 ; i host the game, and now how can i become player 2 and play protoss ?
Is this totally retarded or am i missing something really obvious ?
This is a Blizzard problem. I have this problem with all of my maps. The only solution I have found to fix it is to make a game attribute to select your team as a dropdown in the lobby.
The issue is this:
When a player enters a game, it puts them in the default next player available for that lobby. So then if they switch, Blizzard never switches the player number, and so if player 2 switches to the other team, the game still thinks he's player 2 and will still be placed on team 1. I doubt Blizzard will ever fix this problem and it's a shame.
To make attributes, go to map > game attributes. Then make new ones for as many players as you have and make them first come first serve access. Once you have that, go into triggers and make your own player groups for each team and use that instead of the default Blizzard one.
Hi,
When i host my 5v5 map and switch to the first slot of team 2 -that should make me player 6- i am still player 1 in team 1 once the game started.
is there a way to fix this ?
I read several out dated post about this problem but no real solution :/
Position in lobby has no connection to player number
So how the fuck can i play in team 2 as a host ?
you just move yourself via drag and drop into team2 during lobby phase
@FunkyUserName: Go
he may be on team 2 in lobby, but if he has triggers set up that reference player number, it will not work just doing that.
@OP
having an in-game team setter would be the most sure fire way to do it
@joey101d: Go
I have no triggers involved, i just set the teams in "player properties" as players 1-5 to team 1 and players 6-10 to team 2. I though it'd be like in warcraft, but it seems way more complicated and fucked up, even the ally stuff with start location doesn't work lol :o
@joey101d: Go
he can use the playergroup team1, team2 etc
@FunkyUserName: Go
perhaps. I've never tried that myself.
@ACARACO: Go
that is still referencing a player number.
Well okay. But whats the use of "player properties" then ?
set color, race, control, start location, name and decal
yeah but for which player ? For example i set : player 1 as zerg with starting location 1 and player 2 as protoss with starting location 2 ; i host the game, and now how can i become player 2 and play protoss ? Is this totally retarded or am i missing something really obvious ?
Hello,
This is a Blizzard problem. I have this problem with all of my maps. The only solution I have found to fix it is to make a game attribute to select your team as a dropdown in the lobby.
The issue is this: When a player enters a game, it puts them in the default next player available for that lobby. So then if they switch, Blizzard never switches the player number, and so if player 2 switches to the other team, the game still thinks he's player 2 and will still be placed on team 1. I doubt Blizzard will ever fix this problem and it's a shame.
To make attributes, go to map > game attributes. Then make new ones for as many players as you have and make them first come first serve access. Once you have that, go into triggers and make your own player groups for each team and use that instead of the default Blizzard one.
Hope that helps!
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