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    posted a message on [Info] Patch 1.1 Undocumented Editor Changes

    using custom cursors now error the game when they are used, i tested with changing the highlight unit cursor, and changing the base cursor you normally use.

    if you change the highlight unit cursor, it errors immediately upon highlighting said unit, and if you change the regular cursor, you wont get passed the loading screen without erroring.

    this happens even if you use an image already in the game, since you are still defining your own cursor

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Leaderboard is bugged on patch 1.1

    @RodrigoAlves:

    yep, i saw that happening on maps i was playing on b.net

    Posted in: General Chat
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    posted a message on Game-Link so often NOT linkable/browsable

    @DJSplendid:

    are you trying to put in a specific ability in the ability field in the event? if you are, you go into the "Value" field to refer to a specific ability, the presets are there just so it can trigger on any ability

    you can also just use a condition (in combination with "Any Ability" in the ability field):
            (Ability that created unit) == YourAbility

    Posted in: Triggers
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    posted a message on "Set Dialog Item Image" horribly stretching image.

    @dre__:

    this is where you use "Set Dialog item Image Type" in this case you should use Normal, which doesnt apply any special properties to the image so it displays normally, you can also use this to change the border of a button, by using Border, Horizontal Border, or the most used for buttons, End Cap, to figure out which to use just experiment, the image goes by a pattern so you'll know which to use in the future.

    also, dont forget to use "Set Dialog Item Hover Image" and set that image to it also, or else you will get a different image when you hover over it.

    Posted in: Triggers
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    posted a message on Rotating unit

    @Splashy5:

    you cant do that with a trigger, you can only use Z, rolling just doesnt work with the trigger

    Posted in: Triggers
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    posted a message on Actor Messages via triggers set with a variable?

    @Skittles17:

    well im assuming you are using the Value tab to do your messages, just use the Function tab and you will be allowed to use things like variables in the message, not all the messages are available as functions though

    Posted in: Triggers
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    posted a message on A Warning To Mapmakers

    yeah, i noticed this yesterday actually i had 3 for each int loops in one trigger (inside eachother) and i ended up with a code jump out of bounds error, i replaced them with whiles and it reduced the lines of code in my map by over 200 lines, and fixed the error

    its too bad since the while loops are more annoying to use, oh well

    Posted in: Miscellaneous Development
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    posted a message on Dialog button variables & conditions[Question]

    @Sceltor:

    this looks like the problem:
    Variable - Set DialogButtons[1] = (Last created dialog)
    Variable - Set DialogButtons[2] = (Last created dialog)

    it looks to me like your trying to set a button to a dialog variable (as it says Last created dialog, and not last created dialog item), make sure the variable DialogButtons are set to "Dialog Item", not "Dialog"

    Posted in: Triggers
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    posted a message on Turn off errors like "You cant move that unit"

    is there any way at all to remove these errors?

    Posted in: Data
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    posted a message on Get the caster for a behavior?

    How would I go about getting the caster for a behavior that is on a unit? I need to know this because there could be multiple of the same behavior's on a unit and i want to know how to remove a behavior based on what unit casted it.

    Also, how would I make a behavior that in addition to hurting it say every .5 seconds, how would I make that behavior heal the caster also every .5 seconds, I can't find any way to reference the caster for a behavior at all.

    Posted in: Data
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    posted a message on Editor Deleted Loads of My Code!

    @Sprigint:

    i get that every time i load my map, and every time nothing at all has been changed, you sure anything was actually changed?

    Posted in: Triggers
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    posted a message on So.....How are people getting lag-less WASD?

    WASD doesnt really lag that much, i have dialup and can measure exactly how much bandwith im using (with a little meter on my screen), and  from tests keypress events generate pretty much nothing compared to compared to camera related actions, like lock camera to unit, mouse relative and mouse rotation, which is the primary reason 3rd person maps lag (and regular rts view maps with lock camera to unit on), so i really wouldnt worry too much about network traffic from WASD

    delay will always be terrible though, nothing you (or ANYONE else) can do about that

    Posted in: Miscellaneous Development
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    posted a message on Code jump out of Bounds error

    um, does anyone know what this means? i just added something to my map and now whenever i try to save i get this error, does this mean i can no longer add new trigger related content to my map?

    Posted in: Miscellaneous Development
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    posted a message on So, Who played/plays WoW?

    @EternalWraith:

    I used to play wow, had so much fun raiding ulduar (best instance ever) up until i had to move the day patch 3.2 came out, been on dial-up ever since : /, so that pretty much ended my ability to play wow (atleast raid and pvp)

    Posted in: Off-Topic
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    posted a message on What size DDS loading screens are good?

    @HatsuneMikuMegurine

    it means this:

    4x4
    8x8
    16x16
    32x32
    64x64
    128x128
    256x256
    512x512
    1024x1024
    2048x2048
    ...etc

    Posted in: Artist Tavern
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