using custom cursors now error the game when they are used, i tested with changing the highlight unit cursor, and changing the base cursor you normally use.
if you change the highlight unit cursor, it errors immediately upon highlighting said unit, and if you change the regular cursor, you wont get passed the loading screen without erroring.
this happens even if you use an image already in the game, since you are still defining your own cursor
are you trying to put in a specific ability in the ability field in the event? if you are, you go into the "Value" field to refer to a specific ability, the presets are there just so it can trigger on any ability
you can also just use a condition (in combination with "Any Ability" in the ability field):
(Ability that created unit) == YourAbility
this is where you use "Set Dialog item Image Type" in this case you should use Normal, which doesnt apply any special properties to the image so it displays normally, you can also use this to change the border of a button, by using Border, Horizontal Border, or the most used for buttons, End Cap, to figure out which to use just experiment, the image goes by a pattern so you'll know which to use in the future.
also, dont forget to use "Set Dialog Item Hover Image" and set that image to it also, or else you will get a different image when you hover over it.
well im assuming you are using the Value tab to do your messages, just use the Function tab and you will be allowed to use things like variables in the message, not all the messages are available as functions though
yeah, i noticed this yesterday actually i had 3 for each int loops in one trigger (inside eachother) and i ended up with a code jump out of bounds error, i replaced them with whiles and it reduced the lines of code in my map by over 200 lines, and fixed the error
its too bad since the while loops are more annoying to use, oh well
this looks like the problem:
Variable - Set DialogButtons[1] = (Last created dialog)
Variable - Set DialogButtons[2] = (Last created dialog)
it looks to me like your trying to set a button to a dialog variable (as it says Last created dialog, and not last created dialog item), make sure the variable DialogButtons are set to "Dialog Item", not "Dialog"
How would I go about getting the caster for a behavior that is on a unit? I need to know this because there could be multiple of the same behavior's on a unit and i want to know how to remove a behavior based on what unit casted it.
Also, how would I make a behavior that in addition to hurting it say every .5 seconds, how would I make that behavior heal the caster also every .5 seconds, I can't find any way to reference the caster for a behavior at all.
WASD doesnt really lag that much, i have dialup and can measure exactly how much bandwith im using (with a little meter on my screen), and from tests keypress events generate pretty much nothing compared to compared to camera related actions, like lock camera to unit, mouse relative and mouse rotation, which is the primary reason 3rd person maps lag (and regular rts view maps with lock camera to unit on), so i really wouldnt worry too much about network traffic from WASD
delay will always be terrible though, nothing you (or ANYONE else) can do about that
um, does anyone know what this means? i just added something to my map and now whenever i try to save i get this error, does this mean i can no longer add new trigger related content to my map?
I used to play wow, had so much fun raiding ulduar (best instance ever) up until i had to move the day patch 3.2 came out, been on dial-up ever since : /, so that pretty much ended my ability to play wow (atleast raid and pvp)
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using custom cursors now error the game when they are used, i tested with changing the highlight unit cursor, and changing the base cursor you normally use.
if you change the highlight unit cursor, it errors immediately upon highlighting said unit, and if you change the regular cursor, you wont get passed the loading screen without erroring.
this happens even if you use an image already in the game, since you are still defining your own cursor
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@RodrigoAlves:
yep, i saw that happening on maps i was playing on b.net
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@DJSplendid:
are you trying to put in a specific ability in the ability field in the event? if you are, you go into the "Value" field to refer to a specific ability, the presets are there just so it can trigger on any ability
you can also just use a condition (in combination with "Any Ability" in the ability field):
(Ability that created unit) == YourAbility
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@dre__:
this is where you use "Set Dialog item Image Type" in this case you should use Normal, which doesnt apply any special properties to the image so it displays normally, you can also use this to change the border of a button, by using Border, Horizontal Border, or the most used for buttons, End Cap, to figure out which to use just experiment, the image goes by a pattern so you'll know which to use in the future.
also, dont forget to use "Set Dialog Item Hover Image" and set that image to it also, or else you will get a different image when you hover over it.
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@Splashy5:
you cant do that with a trigger, you can only use Z, rolling just doesnt work with the trigger
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@Skittles17:
well im assuming you are using the Value tab to do your messages, just use the Function tab and you will be allowed to use things like variables in the message, not all the messages are available as functions though
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yeah, i noticed this yesterday actually i had 3 for each int loops in one trigger (inside eachother) and i ended up with a code jump out of bounds error, i replaced them with whiles and it reduced the lines of code in my map by over 200 lines, and fixed the error
its too bad since the while loops are more annoying to use, oh well
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@Sceltor:
this looks like the problem:
Variable - Set DialogButtons[1] = (Last created dialog)
Variable - Set DialogButtons[2] = (Last created dialog)
it looks to me like your trying to set a button to a dialog variable (as it says Last created dialog, and not last created dialog item), make sure the variable DialogButtons are set to "Dialog Item", not "Dialog"
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is there any way at all to remove these errors?
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How would I go about getting the caster for a behavior that is on a unit? I need to know this because there could be multiple of the same behavior's on a unit and i want to know how to remove a behavior based on what unit casted it.
Also, how would I make a behavior that in addition to hurting it say every .5 seconds, how would I make that behavior heal the caster also every .5 seconds, I can't find any way to reference the caster for a behavior at all.
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@Sprigint:
i get that every time i load my map, and every time nothing at all has been changed, you sure anything was actually changed?
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WASD doesnt really lag that much, i have dialup and can measure exactly how much bandwith im using (with a little meter on my screen), and from tests keypress events generate pretty much nothing compared to compared to camera related actions, like lock camera to unit, mouse relative and mouse rotation, which is the primary reason 3rd person maps lag (and regular rts view maps with lock camera to unit on), so i really wouldnt worry too much about network traffic from WASD
delay will always be terrible though, nothing you (or ANYONE else) can do about that
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um, does anyone know what this means? i just added something to my map and now whenever i try to save i get this error, does this mean i can no longer add new trigger related content to my map?
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@EternalWraith:
I used to play wow, had so much fun raiding ulduar (best instance ever) up until i had to move the day patch 3.2 came out, been on dial-up ever since : /, so that pretty much ended my ability to play wow (atleast raid and pvp)
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@HatsuneMikuMegurine
it means this:
4x4
8x8
16x16
32x32
64x64
128x128
256x256
512x512
1024x1024
2048x2048
...etc