Quote from Misterspell3:
ok i dont think their was a problem or i fixed it some how what do you mean theirs a loop? and the map is rly big and my computer wont show me the whole map like when i zoom out half of it disapears
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your set minerals to 50 for picked player is outside the pick each player loop, and in the second trigger, when you ordered last created units to move to a certain point it only ordered the second batch of created units, you need to have that run after each create units action (that is if you want all the units created in that trigger to move)
is there anyway to refer to a model with a string? the only function i see has to do with that conversation thing. (which i have no idea how to use it) do i have to make a switch case for every possible unit and manually select the model i want it to change to?
i dont know if this will help, but whenever i used "All rows" it never worked, i had to manually copy/paste the action for each row
like this:
Leaderboard - Set Leaderboard item alignment at column 1 and row 1 to Left
Leaderboard - Set Leaderboard item alignment at column 1 and row 2 to Left
or you can do pick each integer if you got tons of rows
well the event is periodic event, so you cant use triggering unit at all in the actions/conditions, since, no unit actually triggered the event, so take the condition out and it should work
ide like to help more, but my trigger editor currently isnt working at all, sorry
out of nowhere i got this problem where if i try to edit anything on a trigger, the window that pops up that gives me options never opens, i reopened the editor, restarted, nothing, it just stopped opening completely, anyone else have this problem?
everything else works fine too, it just freezes the trigger editor when i try to edit a trigger
edit: i fixed it, i had to open another map while the trigger editor was frozen to unfreeze the editor and fix the problem where i couldn't edit triggers
because it is trying to get your Mouse Clicked Position, and the event is when you press a key, as in your mouse button isnt being pushed so the game doesnt know where it is
there is no way of knowing where the mouse is if you have not clicked
if you change the event to mouse click, then the action should work, but it wouldnt be what you wanted
when you have mouse relative mode on AND you also have mouse rotation on when you move the mouse, it rotates the camera, but the mouse isnt visable of course, so it probably wont do what you want it to do
i dont exactly know how to do what you want to do, but it probably involves using the event:
Camera - Player moves the camera for Mouse Scroll
make sure you use the action "Show/Hide Dialog", and if the button isnt showing up, there is also "Show/hide Dialog Item" as dialogs (and weirdly sometimes dialog items) always start out as hidden
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edit: nvm i realized i messed up
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Quote from Misterspell3:
ok i dont think their was a problem or i fixed it some how what do you mean theirs a loop? and the map is rly big and my computer wont show me the whole map like when i zoom out half of it disapears
----
your set minerals to 50 for picked player is outside the pick each player loop, and in the second trigger, when you ordered last created units to move to a certain point it only ordered the second batch of created units, you need to have that run after each create units action (that is if you want all the units created in that trigger to move)
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is there anyway to refer to a model with a string? the only function i see has to do with that conversation thing. (which i have no idea how to use it) do i have to make a switch case for every possible unit and manually select the model i want it to change to?
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sweet just redeemed by beta key, thanks so much
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hey, ide love to get a beta key, i preordered too late and never got one, would be awesome if i could play with my brother on sc2
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i dont know if this will help, but whenever i used "All rows" it never worked, i had to manually copy/paste the action for each row
like this:
Leaderboard - Set Leaderboard item alignment at column 1 and row 1 to Left
Leaderboard - Set Leaderboard item alignment at column 1 and row 2 to Left
or you can do pick each integer if you got tons of rows
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you can do it if you click, its under "mouse clicked world position X/Y/Z"
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heres a wallpaper i made
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well the event is periodic event, so you cant use triggering unit at all in the actions/conditions, since, no unit actually triggered the event, so take the condition out and it should work
ide like to help more, but my trigger editor currently isnt working at all, sorry
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out of nowhere i got this problem where if i try to edit anything on a trigger, the window that pops up that gives me options never opens, i reopened the editor, restarted, nothing, it just stopped opening completely, anyone else have this problem?
everything else works fine too, it just freezes the trigger editor when i try to edit a trigger
edit: i fixed it, i had to open another map while the trigger editor was frozen to unfreeze the editor and fix the problem where i couldn't edit triggers
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Did you try the condition "Unit in Unit Group" under the unit group category?
((Triggering unit) is in Unit Group) == True/False
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because it is trying to get your Mouse Clicked Position, and the event is when you press a key, as in your mouse button isnt being pushed so the game doesnt know where it is
there is no way of knowing where the mouse is if you have not clicked
if you change the event to mouse click, then the action should work, but it wouldnt be what you wanted
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when you have mouse relative mode on AND you also have mouse rotation on when you move the mouse, it rotates the camera, but the mouse isnt visable of course, so it probably wont do what you want it to do
i dont exactly know how to do what you want to do, but it probably involves using the event: Camera - Player moves the camera for Mouse Scroll
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@LeetBox: Go
i think he means when you make a new action you can search for a specific one in the text box at the top
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make sure you use the action "Show/Hide Dialog", and if the button isnt showing up, there is also "Show/hide Dialog Item" as dialogs (and weirdly sometimes dialog items) always start out as hidden