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    posted a message on Easily misunderstood concepts in the SC2 Editor?

    @Mille25: Go

    Yes, and many people don't know this, it took me a while to figure this out, thats why it could be misunderstood by people.

    Posted in: General Chat
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    posted a message on Moving the Tip anchor

    The name of the tooltip that pops up when you hover over command card abilities is "GameUI/UIContainer/ConsoleUIContainer/CommandPanel/CommandTooltip"

    Posted in: UI Development
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    posted a message on Dynamic Content - Possible?
    Quote from butterflo: Go

    @Enexy: Go and theres no bank limit in test mode 8)

    Might as well store player data in a server anyways, I mean the player is already running a client to connect to the server, banks would really only be used for communication to the server.

    Posted in: General Chat
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    posted a message on Dynamic Content - Possible?

    Wasn't gloop for sotis allowed? They are both 3rd party programs, I don't see why this wouldn't be allowed but gloop would be, I guess because its inserting data into the bank? Even then, why would blizzard ever put in the bank reload function if we aren't allowed to even use it...

    Posted in: General Chat
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    posted a message on Dynamic Content - Possible?
    Quote from Forge_User_90756571: Go

    Battle.Net delay has been fixed with the big patch that brought all the HOTS content.

    No, the delay is still there, I just tested it on b.net.

    Quote from Enexy: Go

    Through banks and an external program in the background - you can emulate WASD with 0 delay, even in multiplayer, because the commands would be picked up locally by the program (instant response) and sent to the game bank (instant) and then read by the game (instant).

    EDIT: You actually might see 10ms delay or so, but that's nothing.

    Have you reloaded a bank online and timed how long it takes? It takes at minimum 0.4ish seconds to reload a bank online because it still has to sync it with all of the players and the b.net server, making it take roughly the same time and maybe even longer (possibly 1+ seconds with lots of people in the game, I only tested it wiith 1 other person and it bumped it up 0.1 seconds).

    Posted in: General Chat
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    posted a message on Dynamic Content - Possible?

    It might be too laggy to constantly reload the bank file with so many players, as the bank load time seemed to go up when I had more than just me in a game (I even got network timeouts, but that was when I was loading a decently large bank file). Though since it can basically emulate network play (even while offline), you could always just run the map as single player so that bank reloading is near instant and you don't get b.net delay, making multiplayer wasd maps actually possible.

    I just wonder if blizzard would be ok with a program writing to and reading from the bank files with a 3rd party program.

    Posted in: General Chat
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    posted a message on Dynamic Content - Possible?

    @FuzzYD: Go

    Not sure when it was added, I actually discovered and tested it today.

    Posted in: General Chat
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    posted a message on Dynamic Content - Possible?

    You can actually modify banks externally while a game is in progress, there is a function called Reload Bank, and when you call this function it reloads the bank file for any modifications. It requires time to load however, which is where you use the Wait for Bank function. I tested it online with one other person and it allowed us to change values in the bank manually and reload it, so it works fine online, though it took around I think 0.6 seconds to reload the bank with 100 integers in it.

    Posted in: General Chat
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    posted a message on Fixing the White Label Bug

    When I change a label to automatic color it seems to just turn text that have color tags black, and text without color tags invisible, am I missing something?

    Posted in: Triggers
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    posted a message on Using Random And Seeds

    You can set the random seed with the Set Random Seed function, and whenever you set the random seed, it basically resets it. So anytime you want to regenerate the terrain for a floor just set the seed to the seed assigned to the floor before you start generating the terrain, and it should create it the same way every time.

    Posted in: Triggers
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    posted a message on Portion of texture for image?

    The easiest way to cut off a dialog item (such as an image) is to create it in a panel. You need to create a dialog item of type panel in a dialog, then create a dialog item (your image) inside that panel with Create Dialog Item in Panel. Dialog items within a panel will only show the portion of it thats actually within the panel.

    Posted in: Galaxy Scripting
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    posted a message on Guild Wars 2

    @Mozared: Go

    Of course they are similar, they are both MMORPGs (you know, the EXACT same genre), the things you listed are exactly what makes up an MMORPG. Nobody here said GW2 did not have those features. The only thing that makes GW2 different is the presentation of the game. Yes, you could say dynamic events/renown hearts are the same as quests, but that is an incredibly basic way to view it. The difference between them is that in quests in WoW, most of the time you are playing solo, playing with others is even discouraged in the way the whole thing is set up (limited spawns, tagged mobs, resource nodes aren't shared). In GW2, stuff like that doesn't exist, you are encouraged to help out people around you because there is no tagging (as long as you do your part in killing something, you get loot AND exp), all resource nodes are shared (if you see someone loot it, you can still get it too), and dynamic events thrive on multiple people participating so you will usually see tons of people helping out. Of course, that can make some events pretty zergy, you will see 1000's of effects going off and not know what the hell is going on. It really depends on personal preference if you like that system more or not.

    The main thing that makes GW2 so fun to me atleast, is just that it rewards exploration so much more. I have to go out into the world itself to find anything to do. In your average quest system its just this: Get to a town, get some objectives, do them, and then thats it. No reason to go into that cave over there because you don't have someone to tell you to do it. In guild wars 2, I have found events, massive jumping puzzles (love these), chests, skill point challenges etc, in the most obscure areas. There are tons of puzzles around the world that most don't even know about because they don't realize that this game is riddled with them, and therefore don't bother looking for them. About endgame, I have no comment on that since not all the details are out there.

    I'm not saying GW2 is the best thing known to man, I am just saying if you like MMORPGs (and it sounds like you don't, or your just tired of them, thats understandable) and you want to try something somewhat different, it is worth a try.

    Edit: And I know people say every new MMORPG is awesome and amazing and will kill WoW. Well I never saw that in any of the MMORPGs since WoW came out, their presentation was just like WoWs, you know, average quest system, raiding, grind gear forever etc. So don't group me with those people.

    Posted in: Off-Topic
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    posted a message on Guild Wars 2
    Quote from Mozared: Go

    After more than 6 years of WoW, I don't really feel like there are any MMORPGs left that can add something new to my experience.

    The game really does feel much different than WoW, just read about it here: http://www.mmo-champion.com/threads/1058358-Guild-Wars-2-Mass-info-for-the-uninitiated-READ-ME!

    Posted in: Off-Topic
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    posted a message on Guild Wars 2

    Been waiting for this game for years, playing the shit out of it right now.

    Posted in: Off-Topic
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    posted a message on Arcade Beta servers down?

    Did the servers go back down or something? People are saying its back up but I still can't access the beta.

    Posted in: General Chat
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