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    posted a message on attack ability bug? or maybe command card bug

    Override Player Option trigger > Simple Command Card

    Posted in: Data
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    posted a message on Will blizzard get mad if I use Real Nation/Religion Names?

    Out of curiosity, what happens when a map is banned? Do you get an account warning? An account ban? Are your other maps taken offline during the ban if there was one? Did you get a warning beforehand or just informed afterwards?

    Posted in: Map Suggestions/Requests
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    posted a message on Editor and Game very slow and high memory usage
    Quote from VisionElf: Go

    I just noticed something, I have imported files... and one is almost 8 MO (uncompressed), can it be the cause of the slowness ?

    Yep. I put all my imported files into a separate folder and only import them when I'm done editing. Imported files cause the editor to really drag its feet.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Problem with Structure firing Missile ability

    Set impact site of offending missiles to 0.05 or above in their LM effect to fix the second error. It's an entirely cosmetic error though, and has no gameplay impact. I just fix it since I'm sick of seeing the same nonsense error message.

    Posted in: Data
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    posted a message on Starcraft core mechanics

    1) Units are ordered into rough tiers. Tier structures put a forced delay on certain mechanics. For example, you are not going to encounter cloak mechanics before you've had an adequate amount of time to prepare. Other such mechanics are flying units, detectors, spellcasters and units that excel at harassing economy.

    Tier 1 units are your basic unit that you can build after producing your first military structure, such as marines. Tier 1.5 units are those acquired after expanding upon your tier 1 stucture. For example, reapers and roaches are considered tier 1.5 units.

    Tier 2 units are gained after reaching the second milestone of your race. Tier 2 and tier 2.5 units generally sacrifice raw stats in favor of unique mechanics, such as the ones mentioned above.

    Tier 3 units, such as the battlecruiser and ultralisk, can be seen as upgraded versions of a tier 1 counterpart (battlecruiser <-> marine, ultra <-> zergling) as they fill similar (but not identical) roles. They are generally considered to be more cost-effective than lower tier units, and the payment for this efficiency is the time to tier up.

    The above is pretty much standard RTS unit design seen in almost every RTS.

    2) Encourage you to expand and thus increase the surface area of your base, affording your opponent a greater opportunity to attack you. Typical risk vs reward gameplay.

    3) Same as above. 8 mineral fields was chosen as it was large enough to sustain a base and a few factories but small enough that you're still encouraged to expand.

    Posted in: General Chat
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    posted a message on Arcade Lobby Question

    Player numbers aren't randomly applied, but they may as well be. Never trust player numbers. Player 2 may be on team 1 in your lobby but he could be literally anywhere in a game hosted from bnet. You have to use "Player On Team" to construct teams. Using this will allow you to unlock the lobby and retain a functioning map.

    It's a headache. It's something you only need to learn once. It's worth it.

    Posted in: General Chat
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    posted a message on How to properly add LoTV dependencies into a HoTS mod?

    Sounds like you have values that are conflicting with values set by Blizzard. The only real way of dealing with this is to see which things are clashing, and rename them.

    Posted in: Data
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    posted a message on X Hero Siege

    Heya!

    Fixed the hotkey conflicts on all heroes. Fixed Doom failing to proc if the target is killed by Dark Ritual or Death Pact. I've buffed Entangling Roots a bit but you're right in that Cenarius really takes the crown at the extreme end-game where he has amazing items. I'm okay with heroes like this. Still, with Engangling Roots being stronger, it should let him score more kills!

    Posted in: Project Workplace
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    posted a message on Morph Breaks Game

    Had this too. Uncheck "Transient".

    Posted in: Data
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    posted a message on Who is the owner of this weapon ?

    Also is that the Spear of Adun in the sky?

    Posted in: General Chat
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    posted a message on Please Raise the File Limit

    Up you go. Up past all the kitchen sales bots. New expansion is about to hit and I so do not want to have to buy it 2-3 times!

    Posted in: General Chat
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    posted a message on Who is the owner of this weapon ?

    I think it's a twilight's hammer design. You can see the similarities between Cho'galls hammer and the staff. My guess? One player controls the melee portion of Cho'gall and uses the hammer, while the other player controls Cho'gall's caster side and uses the staff.

    Posted in: General Chat
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    posted a message on [BLIZZCON] Nova DLC Announced.

    That terrain looks like it's straight out of Command and Conquer. I love it.

    Posted in: General Chat
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    posted a message on Ancients aren't selected by the army button

    Check "Army Select" in their unit flags.

    Posted in: Warcraft Modding
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    posted a message on Calculating APM

    You can grab the "APM" score value which tells you in real-time what a player's APM is, at any point during the game.

    Posted in: Triggers
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