Out of curiosity, what happens when a map is banned? Do you get an account warning? An account ban? Are your other maps taken offline during the ban if there was one? Did you get a warning beforehand or just informed afterwards?
I just noticed something, I have imported files... and one is almost 8 MO (uncompressed), can it be the cause of the slowness ?
Yep. I put all my imported files into a separate folder and only import them when I'm done editing. Imported files cause the editor to really drag its feet.
Set impact site of offending missiles to 0.05 or above in their LM effect to fix the second error. It's an entirely cosmetic error though, and has no gameplay impact. I just fix it since I'm sick of seeing the same nonsense error message.
1) Units are ordered into rough tiers. Tier structures put a forced delay on certain mechanics. For example, you are not going to encounter cloak mechanics before you've had an adequate amount of time to prepare. Other such mechanics are flying units, detectors, spellcasters and units that excel at harassing economy.
Tier 1 units are your basic unit that you can build after producing your first military structure, such as marines. Tier 1.5 units are those acquired after expanding upon your tier 1 stucture. For example, reapers and roaches are considered tier 1.5 units.
Tier 2 units are gained after reaching the second milestone of your race. Tier 2 and tier 2.5 units generally sacrifice raw stats in favor of unique mechanics, such as the ones mentioned above.
Tier 3 units, such as the battlecruiser and ultralisk, can be seen as upgraded versions of a tier 1 counterpart (battlecruiser <-> marine, ultra <-> zergling) as they fill similar (but not identical) roles. They are generally considered to be more cost-effective than lower tier units, and the payment for this efficiency is the time to tier up.
The above is pretty much standard RTS unit design seen in almost every RTS.
2) Encourage you to expand and thus increase the surface area of your base, affording your opponent a greater opportunity to attack you. Typical risk vs reward gameplay.
3) Same as above. 8 mineral fields was chosen as it was large enough to sustain a base and a few factories but small enough that you're still encouraged to expand.
Player numbers aren't randomly applied, but they may as well be. Never trust player numbers. Player 2 may be on team 1 in your lobby but he could be literally anywhere in a game hosted from bnet. You have to use "Player On Team" to construct teams. Using this will allow you to unlock the lobby and retain a functioning map.
It's a headache. It's something you only need to learn once. It's worth it.
Sounds like you have values that are conflicting with values set by Blizzard. The only real way of dealing with this is to see which things are clashing, and rename them.
Fixed the hotkey conflicts on all heroes. Fixed Doom failing to proc if the target is killed by Dark Ritual or Death Pact. I've buffed Entangling Roots a bit but you're right in that Cenarius really takes the crown at the extreme end-game where he has amazing items. I'm okay with heroes like this. Still, with Engangling Roots being stronger, it should let him score more kills!
I think it's a twilight's hammer design. You can see the similarities between Cho'galls hammer and the staff. My guess? One player controls the melee portion of Cho'gall and uses the hammer, while the other player controls Cho'gall's caster side and uses the staff.
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Override Player Option trigger > Simple Command Card
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Out of curiosity, what happens when a map is banned? Do you get an account warning? An account ban? Are your other maps taken offline during the ban if there was one? Did you get a warning beforehand or just informed afterwards?
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Yep. I put all my imported files into a separate folder and only import them when I'm done editing. Imported files cause the editor to really drag its feet.
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Set impact site of offending missiles to 0.05 or above in their LM effect to fix the second error. It's an entirely cosmetic error though, and has no gameplay impact. I just fix it since I'm sick of seeing the same nonsense error message.
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1) Units are ordered into rough tiers. Tier structures put a forced delay on certain mechanics. For example, you are not going to encounter cloak mechanics before you've had an adequate amount of time to prepare. Other such mechanics are flying units, detectors, spellcasters and units that excel at harassing economy.
Tier 1 units are your basic unit that you can build after producing your first military structure, such as marines. Tier 1.5 units are those acquired after expanding upon your tier 1 stucture. For example, reapers and roaches are considered tier 1.5 units.
Tier 2 units are gained after reaching the second milestone of your race. Tier 2 and tier 2.5 units generally sacrifice raw stats in favor of unique mechanics, such as the ones mentioned above.
Tier 3 units, such as the battlecruiser and ultralisk, can be seen as upgraded versions of a tier 1 counterpart (battlecruiser <-> marine, ultra <-> zergling) as they fill similar (but not identical) roles. They are generally considered to be more cost-effective than lower tier units, and the payment for this efficiency is the time to tier up.
The above is pretty much standard RTS unit design seen in almost every RTS.
2) Encourage you to expand and thus increase the surface area of your base, affording your opponent a greater opportunity to attack you. Typical risk vs reward gameplay.
3) Same as above. 8 mineral fields was chosen as it was large enough to sustain a base and a few factories but small enough that you're still encouraged to expand.
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Player numbers aren't randomly applied, but they may as well be. Never trust player numbers. Player 2 may be on team 1 in your lobby but he could be literally anywhere in a game hosted from bnet. You have to use "Player On Team" to construct teams. Using this will allow you to unlock the lobby and retain a functioning map.
It's a headache. It's something you only need to learn once. It's worth it.
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Sounds like you have values that are conflicting with values set by Blizzard. The only real way of dealing with this is to see which things are clashing, and rename them.
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Heya!
Fixed the hotkey conflicts on all heroes. Fixed Doom failing to proc if the target is killed by Dark Ritual or Death Pact. I've buffed Entangling Roots a bit but you're right in that Cenarius really takes the crown at the extreme end-game where he has amazing items. I'm okay with heroes like this. Still, with Engangling Roots being stronger, it should let him score more kills!
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Had this too. Uncheck "Transient".
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Also is that the Spear of Adun in the sky?
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Up you go. Up past all the kitchen sales bots. New expansion is about to hit and I so do not want to have to buy it 2-3 times!
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I think it's a twilight's hammer design. You can see the similarities between Cho'galls hammer and the staff. My guess? One player controls the melee portion of Cho'gall and uses the hammer, while the other player controls Cho'gall's caster side and uses the staff.
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That terrain looks like it's straight out of Command and Conquer. I love it.
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Check "Army Select" in their unit flags.
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You can grab the "APM" score value which tells you in real-time what a player's APM is, at any point during the game.