• 0

    posted a message on Uploading Arcade Map with Mod gives strange Error

    "Swarm Multi (Mod)" contains "Swarm (Mod)", so you don't need "Swarm (Mod)".

    The order that your mods are in matters. Be sure that "Swarm Multi (Mod)" is at the top of your list (so it's loaded first), and then your own macro mod.

    Can't say more without more information.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on Star Armada II Beta - Nov 12 Public

    Ooooh right, the thumbnail at the top was a video! I thought it was just the arcade icon!

    Posted in: Project Workplace
  • 0

    posted a message on Need Some Help

    Getting a bit bored of futuristic units, yes!

    And thank you for the advice. I think I'll look into particle stuff.

    Posted in: General Chat
  • 0

    posted a message on Need Some Help

    Oh my. Well, credit where credit's due!

    "expertier". I like this.

    Is sc2 modelling hard to get into?

    Posted in: General Chat
  • 0

    posted a message on Need Some Help

    Zolden, mapster's model expert.

    Posted in: General Chat
  • 0

    posted a message on Star Armada II Beta - Nov 12 Public

    I like this. More space maps is always good.

    I'm curious. The first Star Armada was clearly aimed at people who were familiar with Star Battle. It felt like "Star Battle with new stuff". Is SA2 going down the same route?

    Posted in: Project Workplace
  • 0

    posted a message on A WarCraft 3 Remake - The Summoners

    Hah, thank you!

    I should have the next patch ready in a day or so, complete with a few balance changes, spell updates and shifting to classic WC3 sounds for the abilities. Pretty nice idea with the inventory thing, I'll include that too!

    I dare say that I got pretty good at optimising large battles after DS-HotS. Still though, I use a few tricks;

    • No doodads in places where battles will take place. Doodads aren't that laggy, but they do lower fps for no real benefit. Some simple, unobtrusive terrain is all that's really needed anyway.
    • Low trigger usage. I try to avoid triggers whenever possible. These things can really bog down a map when too many are in use.
    • Low behavior usage. Believe it or not, but behaviors do actually cause fps drops. Somehow. Stick 10,000 behaviors onto a marine and watch the game stutter. Of course, 10,000 is much more than would ever see play, but in DS-HotS for example, there's a good 200-500 units on the map at any one time. Keeping the number of behaviors that are on each unit to a minimum does have some effect.
    Posted in: Project Workplace
  • 0

    posted a message on A WarCraft 3 Remake - The Summoners

    BUG FIXES
    - The "Simple Command Cad" option has been forced off, as it was causing some players to be unable to learn new abilities.
    - Brakk's Flamestrike now has a hotkey.
    - The "Random" button during hero selection now has a hotkey.

    Posted in: Project Workplace
  • 0

    posted a message on A WarCraft 3 Remake - The Summoners

    Oh wow, that's a pretty big oversight. Fixed it now. Thanks for the report!

    Posted in: Project Workplace
  • 0

    posted a message on Who's going to BlizzCon?
    Quote from Trieva: Go

    A way to share popularity. I congratulate devs who make maps/games that a very large number of people would play frequently and enjoy but can that be spread to new and possibly very interesting maps added to the arcade? Perhaps in these popular/top-played maps it should request the dev to recommend another arcade game(s) they like and include that in the map description or a message when the game ends. It's kinda like youtube how the top channels support eachother by guest appearances in some of their videos (at least for game related videos).

    Been thinking about this. Recently put in a mod file into all my arcade maps that modifies the loading screen. Did this to allow the loading screen to be modified for all maps quickly and easily. Main point behind it was to advertise my stuff.

    Since my stuff is pretty popular, at least on EU, I thought I could return some of the favor that sc2mapster has given me over the years by offering a "weekly promoted map" that would appear on all my loading screens.

    Like this;

    http://i.imgur.com/76CHWxt.jpg

    Where "Latest Map" is replaced by "Promoted Map" and the icon changed to whatever icon the promoted arcade map uses.

    Just not sure if I'd appear arrogant by doing something like this. Should probably try it out and see if there's any takers.

    Posted in: General Chat
  • 0

    posted a message on A WarCraft 3 Remake - The Summoners

    I wanted a name that would still work outside of SC2. TyaStarcraft making Dota custom games would be a bit weird.

    Edit: Not that I plan to jump ship, but it never hurts to be prepared, and LotV is a pretty good time to make sure everything is set up properly.

    Posted in: Project Workplace
  • 0

    posted a message on A WarCraft 3 Remake - The Summoners

    http://i.imgur.com/euAy1Ih.png
    The Summoners
    3 vs 3 - Team hero arena - A loose remake of the classic WarCraft 3 map by the same name! Use abilities and summon units to overpower the enemy base.

    Pick a hero, learn an ability, and use a combination of spells and summoned units to overpower the enemy base.

    Screenshots
    http://i.imgur.com/CGs58aN.jpg
    Map layout.

    http://i.imgur.com/nmFHhqU.jpg
    A Blizzard spell rains down on what remains of a Terran army.

    http://i.imgur.com/uudZUbM.jpg
    WarCraft 3 inspired items.

    My other maps (also includes map links)
    http://desertstrike.freeforums.org/tya-s-maps-t103.html

    I don't usually advertise my stuff on forums, but as you can see I've been around in the mapmaking community for a fair while. I'd love to hear your advice on what I should include to persuade you to give my stuff a try, or of course, feedback on the map itself.

    TyaArcade@gmail.com

    Posted in: Project Workplace
  • To post a comment, please or register a new account.