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    posted a message on Back To SC2, Veterancy Problem

    Bumpity Bumpity

    Posted in: Data
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    posted a message on Back To SC2, Veterancy Problem

    @FunkyUserName: Go

    Hero View? it seems ive lost grasp of the editor lol. I know the Hero Panel part, its just that I forgot which stuffs to handle, also the Weapons work. Default units? You mean the ones with the Veterancy? Yes they all are, and no I didnt import even a single UI, (was planning though but when I stumbled upon this I was in shock. XD)

    Posted in: Data
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    posted a message on Back To SC2, Veterancy Problem

    Bump!

    Posted in: Data
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    posted a message on Back To SC2, Veterancy Problem

    It seems I lost touch of the oldy editor, Anyways, Guys I have this very simple problem which I forgot.

    I had a Veterancy, now the problem is, It scatters all the Icons on the Hero Panel? How do you hide the Attribute Label, the one with the Heroic and stuff not the attributes like Str from the view? Also, how can I get the old Weapon scattered icons also with the Armors back?

    Heres a photo.. I do have weapon but it doesnt show up xD also I did a Simple Double Strife weapon from Scratch, kinda noobie eh? XD

    Posted in: Data
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    posted a message on New Life

    @MasterWrath: Go

    Ok, I didnt know that, thanks.

    Posted in: Team Recruitment
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    posted a message on How to change from Day / Night lightning with triggers ?

    @Sherlia: Go

    You'll have to create many trigger sections for that.

    Posted in: Triggers
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    posted a message on How to change from Day / Night lightning with triggers ?

    @Sherlia: Go

    Mugen245s logic was simple it was even written without Calculations :) well based on him he said. Up to you' the basics are triggers, Anyways nice analyzation, he did however made the formula using Algebra :)

    if only Mugen is back from the days he started learning SC2' well I knew him as a friend personally. Hes my boss's youngest son, Maybe I could ask him regarding about his Projects friend :)

    24th Project he made was, Growing Trees along with a Binary IF ELSE Boolean Weather System, you could however find his Map in the DLs section.

    Posted in: Triggers
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    posted a message on How to change from Day / Night lightning with triggers ?

    @Sherlia: Go

    Mugen245s a bit busy, Stole his quote though xD , I PMed him earlier through Skype, he said something about using Custom Scripts after building the Triggers' and that he had his Starcraft II uninstalled in his Desktop.

    Also' heres the trick I discovered from him' He told me that to create a Loop like JQuery, $(document).ready stuff like that if you know Java, or a function which invokes upon start, set Global Variable[0] array of up to how many Day/Night season you want to occur say for example thanson02 campaign, that would be Global Variable[1] or Global Variable[0] since mostly starts with 0.

    Set Global Var[0] = false upon Trigger Start, then follow the steps below.

    Run the Loop' there should be a function there that states Run Loop Forever.

    Wait 15 seconds.

    and create an IF ELSE statement, IF Global Variable[0] = false/ Set Lightning to thanson02 campaign, then set Global Variable[0] = true so that it wont fire again until the next final loop. Set Global Variable[1] = true;

    IF Global Variable[1] == true{ Do stuff as said earlier, Set Lighting to your choice. Set Global Variable[1] = false. Set Global Variable[0] = false. } and so on..

    Goodluck, Best regards from Mugen and Me.

    Posted in: Triggers
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    posted a message on How to change from Day / Night lightning with triggers ?

    @Sherlia: Go

    Mugen245 got the formula using Boolean, lagless ask him.

    Posted in: Triggers
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    posted a message on New Life

    @GlornII: Go

    Currently looking for an IDE, once researched then I'm good to go on making one, I just cant simply code without knowing the Background and the Ports needed..

    Posted in: Team Recruitment
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    posted a message on Unburrow (AI Monsters) [SOLVED]

    True that. Dont forget to use Custom Script if you dont want your Map to Lag.

    Theres a guide regarding about void(0) activation' Its up to you btw. :)

    Posted in: Triggers
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    posted a message on Unburrow (AI Monsters) [SOLVED]

    @Terhonator: Go

    Follow Funky's idea. :) , Its much safer to use Data instead of Triggers' that way it doesnt lag.

    For the Search Effect add the Issue Order with Attack or, Issue Order co-existing nearby units with default Unburrow ability, Set it to Friendly only and Disable Enemy checkbox dont forget to not to use Persistent or the effect will stay longer for usual.

    Posted in: Triggers
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    posted a message on Stilhaus Kitchens Review

    @gatthelli: Go

    Were glad that you are.

    Posted in: Off-Topic
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    posted a message on New Life

    @Nebuli2: Go

    I know :) . Anyways Dota 1 had its days' Despite the fact that Blizzard didnt support their Battlenet PvP(Garena Days and now Valve's Dota 2) that much back then, Until they released the arcade, And now its free. Without me knowing, even Aeon of Storms has their own Mumble Server which in fact supports SC2 so why not make one? It might become a hit one day' But knowing the copyrights is worse. Whats even worser is that I lack intellectual knowledge for the C+ program plan. Which im going to make as an Open Source, thats very hard to read, Outside of Programmers mind and logic..

    Posted in: Team Recruitment
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    posted a message on New Life

    as most of all you guys, know me through the Map Section spamming. Which is Hurricane Shrine, that was me Mugen245 and mean', Sorry to say that I'm gonna remove my Map Section or about the Spamming Issue I apologize hearsay :) You can have my codes back when I last uploaded it, was a bit clumsy and stupid' Still young though anyways, Recently we and my team from Singapore just moved in to Stanford (Dads Programmers)' Due to my friend's Job Interview, I'm going 14 now, Which last year was 13. Good to say, Anyways' I'm gonna be working on a New Project, still called the Hurricane Shrine, which is a Dungeon-based PvP map' based Heavily on my new coding techniques, Last year was a bust. Broke, or whatever' And would say I was studying Javascript back then and now profounded by PHP which is a bit like C+ I had a new learning. Pseudo and stuff, Reverse Engineering' Will be taking a course of BS Computer Technology either which is different from IT. Which means I'm gonna server engineer my own Port Forwarding Client section. Which even through Offline I can play through Arcade through a rerouted PC to PC Connection Home-Vacation kinda thing. So if anybody here is interested in my theory' Maybe we can build a Server together, Im also taking online courses from CS Class Harvard. Binary and a bit of calculation stuff' But guess nobody here is interested with my Course or Whatever, Heres what Im gonna do'...

    What ever has come to my mind' Which I might think is possible' Im gonna build a C+ program which integrates a client to SC2 which might become the same as SC2 Universe' or Hamachi, Garena, or whatever. Still thinking about these yet but if possible and have some time to build with my Colleagues or from the Community staff. Maybe I can get this thing to workout and start constructing the Code.

    Havent had idea of what the IDE is whats gonna look like or whats it called either for Unity is the only Open Source there is that I know as of now.

    Now heres the stuffs of what Im gonna be needing'

    an Idealistic Programmer, that doesnt steal codes, Unless he does' Im gonna shutdown the Project and start a new the same one but different Engineering.

    Skype? for Contact Details.

    Must have minimal experience with SC2 Language and more with C+ Must have Data Experience, more on idealism' more like CS or Computer Science.

    Im also hosting a Site from a Company, and will launch this with Downloads Section upon coming releases. :) Wont be posting here anymore sorry.. :)

    Regards Mugen Row, Now I know you guys hate me , But once you get to know my Idea' Im sure you wont' Plain and Simple, nothing fancy about this Dungeon-like PvP map..

    Posted in: Team Recruitment
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