Id like to request one scratched from Diablo 3 Models, as I do not own the game yet but my brother will' Anyways I cant wait, as you can see I got a Demon Hunter ripped off from anothers work, But the one I want is the one wherein she always holds the crossbow like the one from Heroes of the Storm as you can see.
I solved the Armor Part, it lacks an Icon from Actors field, but the weapon still wont show the bloody hell up. Bumpity Bump! Anyone? :) Sorry for the offensive response.
In WC3's dota(which was awesome during its days)
the Fountain has a Periodic Search Behavior which does Negation between 2 elements.
1 the ally.
2 the enemy.
now using a validation(SC2 validation from data modules) which has something to do with the switching effect.
the Fountain's response negates to either Healing or Damaging nearby units within its radius.
Make a Periodic Buff which does negation between enemy and ally with a switch, If the Building detects the Enemy, switch Buff to Attack, else use Buff to heal. Its actually a Buff Validation which does the switch. :) good luck.
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@MasterWrath: Go
Its using a Model for now, the Unit Model, so I really cant assure that there will be backgrounds but I sure will try the Lighting effect.
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@MasterWrath: Go
I'm still searching for that yet though :) thanks for the reminder.
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Currently nerfing Hunter into a Strong usable Hero with Skills.
Update(I didnt know SC2mapster Forums got modified a bit, Thanks to the Webmaster..) :)
Also, me and Mugen are friends in real-life hes literally an asian with british accent..
I will finish his map in his regards and my work, and wont oblige on posting map details and scenarios here.. Have fun playing the beta.. :)
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Id like to request one scratched from Diablo 3 Models, as I do not own the game yet but my brother will' Anyways I cant wait, as you can see I got a Demon Hunter ripped off from anothers work, But the one I want is the one wherein she always holds the crossbow like the one from Heroes of the Storm as you can see.
Such help is greatly appreciated. Thanks.
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@Markus_13: Go
I probably lack editor update, as I was building it on a uncompleted patch engine.
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@Markus_13: Go
I will, frustrated here xD thanks.
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@Markus_13: Go
I solved the Armor Part, it lacks an Icon from Actors field, but the weapon still wont show the bloody hell up. Bumpity Bump! Anyone? :) Sorry for the offensive response.
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awesome mate, Cant wait to play this, where can I download it? :)
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@abvdzh: Go
Well I guess they made it plain simple for users of sc2 to use it then, So why not bother test? was just trying to help though :)
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@abvdzh: Go
In WC3's dota(which was awesome during its days) the Fountain has a Periodic Search Behavior which does Negation between 2 elements.
1 the ally. 2 the enemy.
now using a validation(SC2 validation from data modules) which has something to do with the switching effect. the Fountain's response negates to either Healing or Damaging nearby units within its radius.
I didnt ask btw, I was paraphrasing something.
idk either if your playing dota itself :)
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@abvdzh: Go
I kinda mimicked IceFrogs fountain structure. (spare time)
or which comment do you mean?
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@Likai31197: Go
Make a Periodic Buff which does negation between enemy and ally with a switch, If the Building detects the Enemy, switch Buff to Attack, else use Buff to heal. Its actually a Buff Validation which does the switch. :) good luck.
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@Markus_13: Go
Thanks for the tip :)
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Bump!, still cant find a solution sorry mates.
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@AlphaTiberius: Go
I dont think so, Ive done veterancy before and it never required any customized UI Layouts, its just that I forgot them Tiberius