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    posted a message on Back in the Grid.
    Embed Removed: https://www.youtube.com/v/1VGP6KVJ3Vg?fs=1

    Here's an Update of the Documentary, The game mechanics will take a while. Before I upload a Game Map in my Site.

    Posted in: Map Review
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    posted a message on Unit Death Custom

    I solved it via Death Effects, Sorry I forgot which data events+ to configure.

    Posted in: Data
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    posted a message on Unit Death Custom

    How do you create a Unit Death Animation via Data (Model only via Actors) with a newly created Unit using Custom Assets?

    Posted in: Data
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    posted a message on Back in the Grid.

    I just love to adapt to changes that are seemingly relevant to my works of an art. :)

    Posted in: Map Review
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    posted a message on Back in the Grid.

    Exactly. + I love coding work, I bet this wouldn't ruin my reputation as the developer for this certain project :P

    Posted in: Map Review
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    posted a message on Back in the Grid.

    Its been a while since I studied a ninjutsu, Oh I mean Programming Techniques. I've been taking courses at EDX and Stackoverflow, Kinda off-topic. Now what I wanted to say, Is that me (Reularius) will be back in the grid for a couple of days with new splendid ideas.

    Heroes of the Rift --

    It will be an offset from AoS / HoN / LoL / HoTS / DoTA or DoTA 2 soonish stand-alone theory game development based from SC2 Editor and on SC2 Engine.

    First Hero I thought for this game development was:

    Runas Siegefist = Maurauder

    == Abilities: ==

    Collateral Breakdown - AOE Splash Damage.

    Bomb Kit - Raynor's Frag/ or Flash Bomb (Blind Bomb).

    Siege Kits - Turrets and Mines.

    Napalm Bomb - Ghost Nuke Calldown.

    Faqs:

    The map will be based to SC2 Storyline and DoTA Gameplay with a bit of twist. It will be a free-for-all PvP/PvM kind of game with a smallish of Team Clash.

    Runes or Relics will spawn by the river each with a specific time schedule. The game will also contain day and night system. mechanism switching. They will be granted Vial Refill each time they get to specific healing pools. and Minions spawn each side. The rule of the game foremost is to destroy each Artifact at the end of each base. And there will be Mercenary Shops and Stores ^2 at each side.

    A Message from the Author:

    I will not try and compete with Aeon of Storms as they are a team or considered best at their fields. Regardless of my skills and anonymity, Or whoever knew me stfu of who I am :P, I'm just here to provide best of gameplay and programming/configuration abilities. I will not spam the Map Sections as I already own a Hosted Site. https://www.moonshard.tk/

    Edit:

    Lately someone from the Community asked what the game is gonna be about.

    So here goes.

    The game will be about the same as Heroes of the Storm except that its primary focus is on PvP and/or PvM Hunting / Item Crafting the same as DoTA or any other Game RPGish and Hack n Slash, This spoilers gonna be long so I'm gonna write it otherwise, I've since noticed that you can bypass Blizzard Galaxy Language with certain functionality of your own, For example the Custom Script of Unit Revive, or converting Doodad Trees into units then seemed like making it into a Spawn-able tree, Once an Ability is used like the Tango of Essafication from DoTA Genre or HoN or LoL into the Unit. I won't mention SoTIS (Previous AoS) as this might alarm them, There are tons of Functionality you can make with the Galaxy Language, Its just that its overwhelming that some are hard to find, That's why I'm recruiting a Team here anyway whatever means necessary. My part of the Story (Back in Highschool I was tasked to create a Social Network by a friend of mine, a fellow Programmer Colleague (Neighbor) perhaps and only got up to 56 members because it sucks. I don't know what the type the social network will become so eventually it fell down to demise.) Anyways, Here are some minor spoilers, Of course its a MOBA so it spawns but one lane only, the Middle Map, I don't have time to develop abilities for my Heroes so here's the main reason, Also, It will consists of Day Night not because its a MOBA but because its a Hack n Slash game MOBA. Heroes of the Storm was a Hero Brawling but mines gonna be different.

    A couple of Items I thought by the way, and also I'm not that novice with the Data Editor, since I made a couple of Break-Throughs with it, Like the Boots of Thread (Buff Switching Item) from DoTA and the Rupture of Blood Seeker of which I have forgotten already it was a long time ago.

    Vanadium Shield (Grants Shield Actor and Shield Bonus) Snowplum (Christmas Season Item - Only shows up on Certain Map Areas with Snowflakes on the Ground or Snowy Terrain)

    Healing Pools are a mess, I havent thought much of it lately, But its gonna be private on how I would deal a vial refill with them.

    Posted in: Map Review
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    posted a message on PTR Starter Edition

    Right, thanks. Dont you have one btw?

    Posted in: General Chat
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    posted a message on PTR Starter Edition

    bump!

    Posted in: General Chat
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    posted a message on PTR Starter Edition

    My Battle.Net app doesn't have the PTR Download Panel.

    Posted in: General Chat
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    posted a message on PTR Starter Edition

    Plus , I just re-installed Starcraft II and I'm still stuck at 6.75 gb left to download. Probably patches.

    Posted in: General Chat
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    posted a message on PTR Starter Edition

    @Renee2islga: Go

    I have read stuffs about that, But I have no clue where to start whatsoever. =|

    Posted in: General Chat
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    posted a message on PTR Starter Edition

    Hmm, It seems id cash out another bucks to get the right things up and runnin.

    Posted in: General Chat
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    posted a message on PTR Starter Edition

    How do you get the PTR Release of SC2? I'm currently using Starter Edition and wanna try those new WC3 Assets. :)

    Posted in: General Chat
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    posted a message on UI Dialogs List

    Anyone here have a List of UI Dialogs? Not some trigger-made. The .dds type of ones :)

    Thanks.

    -R

    Posted in: UI Development
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    posted a message on What happened to SotiS?

    I cant seem to find their site anymore, Or maybe I'm a bit off-track busy to webpage dev. I cant find SotiS on BNet either. What happened?

    Posted in: Team Recruitment
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