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    posted a message on [Showcase] TheSC2Maniac's models

    @Leruster: Go

    Ty very much :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] TheSC2Maniac's models

    There are no so much polys XD just 110688

    Posted in: Artist Tavern
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    posted a message on [Showcase] TheSC2Maniac's models

    @phanalax128: Go

    If I really say you I don't know how to see polys cuz I'm new to this :S (I'll be grateful if you show me how) but I started with only a little cube and 6 spheres.

    Posted in: Artist Tavern
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    posted a message on [Showcase] TheSC2Maniac's models

    Finally model (at least for me, any suggestion is welcome).
    Upload: Doing attach points with SC2 Art Tools pretty easy :)

    Posted in: Artist Tavern
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    posted a message on [Showcase] TheSC2Maniac's models

    @phanalax128: Go

    I'm rigth finishing the model, I TurboSmooth it and now looks really good. And I've got several animations on my head that, if you want, you can make to the model when it's totally done the modelling part.
    I'll explain you the animations when we came to an agreement on the modelling.

    Posted in: Artist Tavern
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    posted a message on [Showcase] TheSC2Maniac's models

    Hey guys I'm starting with 3DS Max 2012 (bacuse of the SC2 Art Tools, lucky for me I got it) and I want to show you my ongoing model. I'll be posting here many updates I get, but by the way I can only show you a little sketch of what it will be.
    I'm plaining to get a kind of Protoss Automaton, a big, heavy assault robotic vehicle. The best thing (I think that is the only thing which is finished) are the feet, which you can see are worked at least from my point of view.
    Any sugestion you have post it, obviously, here.
    P.S.: I may need some help with anymations and textures.

    Posted in: Artist Tavern
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    posted a message on 2 quick questions

    @maticpl: Go

    Isn't there a quick option to save my changes without having to close SCII?

    Posted in: Data
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    posted a message on Some Idea about Terran Medical Unit

    From my point of view the data is ot as difficoult to do.
    The Pleasure Grenades, what do they do? Do they damage the target and looks for nearby allies to restore them?
    If you also want to see custom models you'll have to wait till I'm experieced enough or just look for someone who can make your undone sketches (a simple good-looking drawing of what you'll like to see on a unit) in .m3 models.

    Posted in: Map Suggestions/Requests
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    posted a message on 2 quick questions

    @Kueken531: Go

    That's sure, one of my units (the burrowed one) had a different cost. What a noobish mistake, didn't see that, I looked at everything except that.

    Posted in: Data
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    posted a message on 2 quick questions

    Bump

    Posted in: Data
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    posted a message on 2 quick questions

    Hey guys I've god a mod question and a data question.
    First the data question: I don't know what happends with my custom unit (the Choker form Left2Die) because when I try to use Burrow it says me that I need 50 min and -100 gas and when I Unburrow it it says that I need -50 min and 100 gas (I'll attach a screenshot).
    Now the problem with mod: Is there any way of testing a mod and being able to save it? I can test it on a map but then I can't save it while SCII is opened (I'll attach another screenshot showing it).

    Posted in: Data
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    posted a message on Automated Resource Buildings

    Your question about upgrades is pretty easy, you only need to put in both upgrades in the plca of Show a field of Upgrade Complete, placing the other upgrade you have in the Upgrade Name, and in the Type put Queued or Better. I do not have the editor opened so some name fields may change but the basics are the same.
    Sorry but I don't know how to answer your first question, the only i can say you is the look the Refinery, it's almost the same as you like or the same.

    Posted in: Data
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    posted a message on how to create a weapon?

    Not enought information.
    What type of weapon (range, melee, wave...)?
    What does the weapon do (burn the target, low its armor, increase self attack speed...)?
    Try providing more information and I'll try making a written tutorial for you here or PM, what you prefer.

    Posted in: Data
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    posted a message on Need masters for map

    I'll take care of the web page and help with everything I can :)
    I'm thinking on a map of 3vs3 with heroes (a mininmun of 9: 3 per race if possible, but will be incresing every patch we release). You have 3 lines to defend/attack and the goal is to kill the enemy Power Generator while taking yours alive. Heroes might be only pick once per player, I mean if Player X picks Hero Y, no one in the same team will be able to pick Hero Y. There will be several creep spawning all around the map for getting minerals. The only resource which is allowed are minerals. Everytime you kill a hero a leaderboard is updated counting your kills (it's easy only with a "Show integer as text" action) and get lots of minerals, more than the equal creeps give obviously. Experience is given to every player arounde the killer in a 10 radius. I'd like to be, at least, 18 levels for every hero, but each hero has its own attribute leveling, I explain, Y Hero gets 20 point on Strength at first level, but X Hero gets 18 point on Intelligence. This map will also has 3 attributes for heroes: Strength (increments the life armor, max life percentage and life regen), Agility (increments the attack speed and physical damage: Splash, Ranged and Melee) and Intelligence (increments the Spell damage, max energy percentage and energy regen). I'd like to have a custom UI for this (will be explained how it has to be in a nearly future). The terrain should be worked, I explain, it has to be realistic, so I need an expert on Terrain cuz I'm very bad at it :S (I focus on Data and a bit on Triggers). This map will have not alot of triggers: the Hero Selection, a tag for every creep kill you kill showing the minerals you earn, tags showing when you kill a hero...
    Any more information you want, please PM me.

    Posted in: Map Feedback
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    posted a message on Need masters for map

    Hey I'd like to create a litle community (with its own web page) for map that I publish and I'd like some help, I mean, I need masters on triggers, data, UI...
    I'm looking for people who would like to help on making a DotA style map, with cool abilities, effects and everything.
    By the way, I need Trigger, Data, Terrain and UI masters, because I can take the web page.
    Hope your help soon and let's make a cool SC2 map.

    Posted in: Map Feedback
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