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    posted a message on How To Create A Bank

    Hi guys. I've been wondering if you can help me on creating a bank for my in progress map. I want my bank to score the kills made by the two human players on the game, but only the kills done by this to enemies, not the kills made by mistake to friends. Then (this part I know how to do it) refering to the rank player (this I don't know how) apply a buff to every unit the player's has on the map (every 0.1 seconds do this action). Is there a way of only affect this trigger to the current game? I mean if the player has a buff of, for example 300 kills and there's a buff of 400 kills, the player reaches that limit but not recieve the buff, he recieves it in the next game. If you can explaim me, please do it with every and single detail, cuz I'm not the best in triggers, I'm good in data not in triggers.

    Another question: Is there a way on reduing streaming data in maps?

    Posted in: Triggers
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    posted a message on Making a custom ability and dont know how?

    Hi I've got a request. I've got a unit which has an ability which launches up to 20 missiles to random offsets in area but when units are damaged they run to me. I know thet its for notification flag but I don't whant to disable it. I'd like to know if theres a way on applying a stun debuff to every units in that area for the duration of the attack (or a bit more, in my case 12 seconds).

    Posted in: Miscellaneous Development
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    posted a message on The Texture Shop (request icons and textures)

    Hi. Could someone make wireframes and unit icons of both New Folsom Turret that appear in the editor? The Wireframe of the cannon turret is but no the other. If you don't know what am i talking about just type in the model selection (Browse) NewFolsom and they both appear.

    Posted in: Art Assets
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    posted a message on [Data] Button Tooltip Referencing

    Is there any way on refering the life leech fraction of an attack (I have acustom unit with an armored weapon, so he can only attack armored targets with that weapon, and it has a 10% leech fraction, but I've tried everithing without result. I'd like to know if there's any way on refering to leech fracion on a damage effect.

    Posted in: Tutorials
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    posted a message on [Solved] Need help on attached weapons

    I do not mean it, what I mean is that i want to attach correctly the weapon to the blade of the modified Zealot so if the Zealot is moving the blade go up but the weapon stay static in its offset point, only follows the rotation of the Zealot, but don't attach to the weapon.

    Posted in: Data
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    posted a message on [Solved] Need help on attached weapons

    Hi I've got a modified version of the Protis (an unit made here) with diferent weapons, armors... The proble is that one weapon attached to his left blade (the model is also the zealot) follows the blade movement (is the A.R.E.S. cannon) (I mean the blade go up the attached weapon go instantly up too so you can't see the blade in any moment) but the other weapon attached (the Loki Weapon attached to the right blade) doesn't follow the blade movement. I'd like to know if there's any solution.

    Posted in: Data
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    posted a message on [Solved] Need help making and ability

    Hi, I'd like you to help me on making an ability. I've got an imported unit from here: Adjutant Ghost, and I want to give her an ability which calls the Hyperion ( a modified one with less damage and untargetable, uncommandable, etc.) and issue it to attack to 3 random points, and then lauch 4 Yamato attack (the special one from Hyperion) in 4 random points (of course another weaker version of it). I'd like that attacks from the modified Hyperion be complete (the full amount of periods). I'd like the Hyperion to drop like the air mercs from the Merc Compound, and then starting the attacks.

    Thank you very much :)

    Posted in: Data
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    posted a message on Making a custom ability and dont know how?

    Hi, I'd like you to help me on making an ability. I've got an imported unit from here: Adjutant Ghost, and I want to give her an ability which calls the Hyperion ( a modified one with less damage and untargetable, uncommandable, etc.) and issue it to attack to 3 random points, and then lauch 4 Yamato attack (the special one from Hyperion) in 4 random points (of course another weaker version of it). I'd like that attacks from the modified Hyperion be complete (the full amount of periods). I've got the modified Hyperion with modified attack and Yamato but I don't know what to do now. I'd like the Hyperion to drop like the air mercs from the Merc Compound, and then starting the attacks.

    Thank you very much :)

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    Hi, I'd like you to help me on making an ability. I've got an imported unit from here: Adjutant Ghost, and I want to give her an ability which calls the Hyperion ( a modified one with less damage and untargetable, uncommandable, etc.) and issue it to attack to 3 random points, and then lauch 4 Yamato attack (the special one from Hyperion) in 4 random points (of course another weaker version of it). I'd like that attacks from the modified Hyperion be complete (the full amount of periods). I've got the modified Hyperion with modified attack and Yamato but I don't know what to do now. I'd like the Hyperion to drop like the air mercs from the Merc Compound, and then starting the attacks.

    Thank you very much :)

    Posted in: Tutorials
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